Difference between revisions of "Def / Mdef"

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== Experimental Changes ==
 
These changes are Experimental and can be changes or event reverted at any given time.
 
 
 
=== Def ===
 
=== Def ===
Remove Def cap of 99
+
* Remove Def cap of 99
Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1)))
+
* Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/25+1)))
Blacksmith bonuses will be applied before the Refine % def
+
* Crafted bonuses will be applied before the Refine % def
Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (max of 100)
+
* Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
+
* Refine Reduces Incoming Damage by 0.40% per safe refine and 0.90% for each refine after (Max 35%)
 +
* Reduction per attacker after 3rd changed from 5%->2%
  
 
=== Mdef ===
 
=== Mdef ===
Remove Mdef cap of 99
+
* Remove Mdef cap of 99
Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1)))
+
* Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/25+1)))
Ignoring Mdef now ignores Int Mdef
+
* Ignoring Mdef now ignores Int Mdef
 +
 
 +
=== Knock Down Effects ===
 +
* Buffs Def/Mdef below 75
 +
* Nerfs Def/Mdef above 75
 +
* Increase Value of damage reduction
 +
* Def/Mdef Ignoring skills are more powerful, ie Misc Skills
 +
* Def/Mdef Reduction is more valuable, provoke etc
 +
* Crits are more valuable against targets with less then 75 def
 +
* Non Crit Attacks/Skills are slightly weaker (added Def/Mdef Ignore to Onslaught, Mystical and Ranged Mastery to compensate)
 +
 
 +
=== Defense Reversal ===
 +
See page [[Inverse Def]]
  
 +
=== Graphs ===
 +
Damage New Vs Old (slightly outdated)
 +
<br>
 
[[File:Damage.png]]
 
[[File:Damage.png]]
[[File:Differance.png|thumb]]
+
<br>
[[File:Reduction.png|thumb]]
+
Damage Difference New Vs Old
 +
<br>
 +
[[File:Differance.png]]
 +
<br>
 +
Damage Reduction New Vs Old (slightly outdated)
 +
<br>
 +
[[File:Reduction.png]]
 +
 
 +
[[Category:Combat]]
 +
[[Category:General Information]]

Latest revision as of 15:53, 25 September 2023

Def[edit]

  • Remove Def cap of 99
  • Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/25+1)))
  • Crafted bonuses will be applied before the Refine % def
  • Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
  • Refine Reduces Incoming Damage by 0.40% per safe refine and 0.90% for each refine after (Max 35%)
  • Reduction per attacker after 3rd changed from 5%->2%

Mdef[edit]

  • Remove Mdef cap of 99
  • Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/25+1)))
  • Ignoring Mdef now ignores Int Mdef

Knock Down Effects[edit]

  • Buffs Def/Mdef below 75
  • Nerfs Def/Mdef above 75
  • Increase Value of damage reduction
  • Def/Mdef Ignoring skills are more powerful, ie Misc Skills
  • Def/Mdef Reduction is more valuable, provoke etc
  • Crits are more valuable against targets with less then 75 def
  • Non Crit Attacks/Skills are slightly weaker (added Def/Mdef Ignore to Onslaught, Mystical and Ranged Mastery to compensate)

Defense Reversal[edit]

See page Inverse Def

Graphs[edit]

Damage New Vs Old (slightly outdated)
Damage.png
Damage Difference New Vs Old
Differance.png
Damage Reduction New Vs Old (slightly outdated)
Reduction.png