Difference between revisions of "Def / Mdef"
From Project Einherjar
(→Experimental Changes) |
(Defense Reversal Addition) |
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* Remove Def cap of 99 | * Remove Def cap of 99 | ||
* Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1))) | * Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1))) | ||
− | * | + | * Crafted bonuses will be applied before the Refine % def |
− | * Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after ( | + | * Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%) |
− | * Refine Reduces Incoming Damage by 0. | + | * Refine Reduces Incoming Damage by 0.40% per safe refine and 0.90% for each refine after (Max 35%) |
=== Mdef === | === Mdef === | ||
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* Non Crit Attacks/Skills are slightly weaker (added Def/Mdef Ignore to Onslaught, Mystical and Ranged Mastery to compensate) | * Non Crit Attacks/Skills are slightly weaker (added Def/Mdef Ignore to Onslaught, Mystical and Ranged Mastery to compensate) | ||
+ | === Defense Reversal === | ||
+ | * Defense reduced damage (RedDamage) = Damage * (100 / (100 + (HDef * (Hdef / 20 + 1))) | ||
+ | * Vit based damage (VitDamage) = RedDamage * VitDef / 100 | ||
+ | * New formula: Final Damage = Damage - ((RedDamage - VitDamage) - Damage) | ||
+ | * Example: Hdef = 50; VitDef = 30; Damage = 10000 | ||
+ | RedDamage = 3636 = 10000 * (100 / (100 + (50 * (50 / 20 + 1))) | ||
+ | VitDamage = 1818 = 3636 * 50 / 100 | ||
+ | Final Damage = 18182 = 10000 + 8182 = 10000 - (-8182) = 10000 - (1818-10000) = 10000 - ((3636 - 1818) - 10000) | ||
+ | Without Ice Pick = 3586 | ||
=== Graphs === | === Graphs === |
Revision as of 17:37, 30 April 2020
Contents
Experimental Changes
These changes are Experimental and can be changes or event reverted at any given time.
Def
- Remove Def cap of 99
- Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1)))
- Crafted bonuses will be applied before the Refine % def
- Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
- Refine Reduces Incoming Damage by 0.40% per safe refine and 0.90% for each refine after (Max 35%)
Mdef
- Remove Mdef cap of 99
- Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1)))
- Ignoring Mdef now ignores Int Mdef
Knock Down Effects
- Buffs Def/Mdef below 80
- Nerfs Def/Mdef above 80
- Increase Value of damage reduction
- Def/Mdef Ignoring skills are more powerful, ie Misc Skills
- Def/Mdef Reduction is more Valuable, provoke etc
- Crits are more valuable against targets with less then 80 def
- Non Crit Attacks/Skills are slightly weaker (added Def/Mdef Ignore to Onslaught, Mystical and Ranged Mastery to compensate)
Defense Reversal
- Defense reduced damage (RedDamage) = Damage * (100 / (100 + (HDef * (Hdef / 20 + 1)))
- Vit based damage (VitDamage) = RedDamage * VitDef / 100
- New formula: Final Damage = Damage - ((RedDamage - VitDamage) - Damage)
- Example: Hdef = 50; VitDef = 30; Damage = 10000
RedDamage = 3636 = 10000 * (100 / (100 + (50 * (50 / 20 + 1))) VitDamage = 1818 = 3636 * 50 / 100 Final Damage = 18182 = 10000 + 8182 = 10000 - (-8182) = 10000 - (1818-10000) = 10000 - ((3636 - 1818) - 10000) Without Ice Pick = 3586
Graphs
Damage New Vs Old
Damage Difference New Vs Old
Damage Reducution New Vs Old