Difference between revisions of "Def / Mdef"
From Project Einherjar
(→Experimental Changes) |
(Defense Reversal Addition) |
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=== Def === | === Def === | ||
− | Remove Def cap of 99 | + | * Remove Def cap of 99 |
− | Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1))) | + | * Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1))) |
− | + | * Crafted bonuses will be applied before the Refine % def | |
− | Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after ( | + | * Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%) |
− | Refine Reduces Incoming Damage by 0. | + | * Refine Reduces Incoming Damage by 0.40% per safe refine and 0.90% for each refine after (Max 35%) |
=== Mdef === | === Mdef === | ||
− | Remove Mdef cap of 99 | + | * Remove Mdef cap of 99 |
− | Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1))) | + | * Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1))) |
− | Ignoring Mdef now ignores Int Mdef | + | * Ignoring Mdef now ignores Int Mdef |
+ | === Knock Down Effects === | ||
+ | * Buffs Def/Mdef below 80 | ||
+ | * Nerfs Def/Mdef above 80 | ||
+ | * Increase Value of damage reduction | ||
+ | * Def/Mdef Ignoring skills are more powerful, ie Misc Skills | ||
+ | * Def/Mdef Reduction is more Valuable, provoke etc | ||
+ | * Crits are more valuable against targets with less then 80 def | ||
+ | * Non Crit Attacks/Skills are slightly weaker (added Def/Mdef Ignore to Onslaught, Mystical and Ranged Mastery to compensate) | ||
+ | === Defense Reversal === | ||
+ | * Defense reduced damage (RedDamage) = Damage * (100 / (100 + (HDef * (Hdef / 20 + 1))) | ||
+ | * Vit based damage (VitDamage) = RedDamage * VitDef / 100 | ||
+ | * New formula: Final Damage = Damage - ((RedDamage - VitDamage) - Damage) | ||
+ | * Example: Hdef = 50; VitDef = 30; Damage = 10000 | ||
+ | RedDamage = 3636 = 10000 * (100 / (100 + (50 * (50 / 20 + 1))) | ||
+ | VitDamage = 1818 = 3636 * 50 / 100 | ||
+ | Final Damage = 18182 = 10000 + 8182 = 10000 - (-8182) = 10000 - (1818-10000) = 10000 - ((3636 - 1818) - 10000) | ||
+ | Without Ice Pick = 3586 | ||
− | < | + | === Graphs === |
− | Damage.png | + | Damage New Vs Old |
− | Differance.png | + | <br> |
− | Reduction.png | + | [[File:Damage.png]] |
− | + | <br> | |
+ | Damage Difference New Vs Old | ||
+ | <br> | ||
+ | [[File:Differance.png]] | ||
+ | <br> | ||
+ | Damage Reducution New Vs Old | ||
+ | <br> | ||
+ | [[File:Reduction.png]] |
Revision as of 17:37, 30 April 2020
Contents
Experimental Changes
These changes are Experimental and can be changes or event reverted at any given time.
Def
- Remove Def cap of 99
- Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1)))
- Crafted bonuses will be applied before the Refine % def
- Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
- Refine Reduces Incoming Damage by 0.40% per safe refine and 0.90% for each refine after (Max 35%)
Mdef
- Remove Mdef cap of 99
- Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1)))
- Ignoring Mdef now ignores Int Mdef
Knock Down Effects
- Buffs Def/Mdef below 80
- Nerfs Def/Mdef above 80
- Increase Value of damage reduction
- Def/Mdef Ignoring skills are more powerful, ie Misc Skills
- Def/Mdef Reduction is more Valuable, provoke etc
- Crits are more valuable against targets with less then 80 def
- Non Crit Attacks/Skills are slightly weaker (added Def/Mdef Ignore to Onslaught, Mystical and Ranged Mastery to compensate)
Defense Reversal
- Defense reduced damage (RedDamage) = Damage * (100 / (100 + (HDef * (Hdef / 20 + 1)))
- Vit based damage (VitDamage) = RedDamage * VitDef / 100
- New formula: Final Damage = Damage - ((RedDamage - VitDamage) - Damage)
- Example: Hdef = 50; VitDef = 30; Damage = 10000
RedDamage = 3636 = 10000 * (100 / (100 + (50 * (50 / 20 + 1))) VitDamage = 1818 = 3636 * 50 / 100 Final Damage = 18182 = 10000 + 8182 = 10000 - (-8182) = 10000 - (1818-10000) = 10000 - ((3636 - 1818) - 10000) Without Ice Pick = 3586
Graphs
Damage New Vs Old
Damage Difference New Vs Old
Damage Reducution New Vs Old