Difference between revisions of "Daimyo"
From Project Einherjar
NinjaMedik (talk | contribs) (→Job changing) |
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! scope="col" style="width: 5%;" | Type | ! scope="col" style="width: 5%;" | Type | ||
|- | |- | ||
− | | [[Warcry]] || Stuns enemies in | + | | [[Warcry]] ||Stuns enemies in area around the user for 0.1 Seconds. And lowers their Def for a short time. || 5 || Supportive |
|- | |- | ||
− | | [[Heavy Cleave]] || | + | | [[Heavy Cleave]] || Cuts at the targets neck with a chance of breaking it dealing double damage and causing bleeding. || 5 || Offensive |
|- | |- | ||
− | | [[ | + | | [[Tiger Crush]] || Smashes side of sword into target. Damage Increases with Sword Weight and Refine. || 10 || Offensive |
|- | |- | ||
− | | [[ | + | | [[Submission]] || Grapples target and forces into submission with a chance of breaking either Knee or Shoulder of target. Decreases Movement Speed by 30% and ASPD by 10%, Halves soft defense. || 10 || Offensive |
|- | |- | ||
− | | [[ | + | | [[Sword Quake]] || Slams sword into the ground Causing the ground to rupture. Damage x2 for closer targets and x1.5 with Earth Blade. || 10 || Offensive |
|- | |- | ||
− | | [[ | + | | [[Crippling Blow]] || Hits target hard at the waist with a chance of breaking the target waist. Decreases soft defense by 25% and attack by 25% || 10 || Offensive |
|- | |- | ||
− | | [[ | + | | [[Death Charge]] || Charge up for 1.5 seconds then dash to target location dealing damage and a chance to deal high additional damage on to your target. || 5 || Offensive |
+ | |} | ||
+ | |||
+ | |||
+ | == Platinum Skills == | ||
+ | {| class="wikitable" | ||
+ | ! scope="col" style="width: 25%;" | Skill | ||
+ | ! scope="col" style="width: 65%;" | Description | ||
+ | ! scope="col" style="width: 5%;" | Levels | ||
+ | ! scope="col" style="width: 5%;" | Type | ||
|- | |- | ||
− | | [[ | + | | [[Overflow]] || Adds a chance to apply bonus effects on sword skills based on weapon endowment. || 1 || Passive |
|- | |- | ||
− | | [[ | + | | [[Natural Healing]] || Increases effect of Heal Wounds with Job Level. || 1 || Passive |
|- | |- | ||
− | | [[ | + | | [[Warmonger]] || Your first Sword Skill increases attack by 1 for 20 seconds, every subsequent attack adds another 1 attack and refreshes timer to 50 seconds. Caps at ((Base Level + Job Level + Str * 2 + 3) / 5 + 1), while capped last 90 seconds. || 1 || Passive |
− | |||
− | |||
|} | |} |
Revision as of 23:59, 9 February 2019
Overview
. . .
Job changing
Class data
Skills
Skill | Description | Levels | Type |
---|---|---|---|
Warcry | Stuns enemies in area around the user for 0.1 Seconds. And lowers their Def for a short time. | 5 | Supportive |
Heavy Cleave | Cuts at the targets neck with a chance of breaking it dealing double damage and causing bleeding. | 5 | Offensive |
Tiger Crush | Smashes side of sword into target. Damage Increases with Sword Weight and Refine. | 10 | Offensive |
Submission | Grapples target and forces into submission with a chance of breaking either Knee or Shoulder of target. Decreases Movement Speed by 30% and ASPD by 10%, Halves soft defense. | 10 | Offensive |
Sword Quake | Slams sword into the ground Causing the ground to rupture. Damage x2 for closer targets and x1.5 with Earth Blade. | 10 | Offensive |
Crippling Blow | Hits target hard at the waist with a chance of breaking the target waist. Decreases soft defense by 25% and attack by 25% | 10 | Offensive |
Death Charge | Charge up for 1.5 seconds then dash to target location dealing damage and a chance to deal high additional damage on to your target. | 5 | Offensive |
Platinum Skills
Skill | Description | Levels | Type |
---|---|---|---|
Overflow | Adds a chance to apply bonus effects on sword skills based on weapon endowment. | 1 | Passive |
Natural Healing | Increases effect of Heal Wounds with Job Level. | 1 | Passive |
Warmonger | Your first Sword Skill increases attack by 1 for 20 seconds, every subsequent attack adds another 1 attack and refreshes timer to 50 seconds. Caps at ((Base Level + Job Level + Str * 2 + 3) / 5 + 1), while capped last 90 seconds. | 1 | Passive |