Difference between revisions of "Daimyo"

From Project Einherjar
m
(Overview)
Line 1: Line 1:
 
[[File:Daimyo.png|thumb]]
 
[[File:Daimyo.png|thumb]]
 
= Overview =
 
= Overview =
. . .
+
Daimyo is one of two possible second jobs for the Samurai. They specialize in using Two-handed Swords to pulverize enemies with the the strength and sheer heft of their blade.
 +
 
 +
The job change to Daimyo is a very significant one, especially for Samurai that were focused on Two-handed swords. The main reasons for this are threefold:
 +
+Daimyo gains access to a very powerful single target skill called Tiger Crush, which has a high base ATK%, and is further increased by the refine of the weapon you're using, and its weight.
 +
 
 +
+Two, they gain access to an AoE skill called Sword Quake. On top of having a higher base damage, Sword Quake's damage also increases 2x when the enemy is adjacent to you and increases 1.5x on top of that when Earth Blade is active.
 +
 
 +
+Three, they get an immensely improved SP pool in order to better take advantage of these new skills that they received. It also means that their out-of-combat sustain is improved greatly due to being able to use Heal Wounds more without being as concerned with SP usage.
 +
 
 +
However, there are downsides to the class:
 +
-Sword Quake is an Earth element skill and cannot be changed by any of the Blade skills (although Earth Blade does enhance its damage). This means that they will have a harder time killing high level Shadow element mobs and will not cause much harm at all to Fire element mobs. They still have Wild Swing to fall back on, but due to its low Atk% compared to Sword Quake, it will take more spell casts, eat more SP, and force you to take more hits from mobs that are Fire and Shadow element. In short, they will have a harder time mobbing in places like Magma Dungeon and Geffenia, which are common places to mob for EXP and zeny.
 +
 
 +
-Even with their massive SP pool, they don't have an outstanding ability to sustain themselves in the middle of mobbing enemies, meaning that they are still just as reliant on using potions and other HP recovery items to keep themselves alive while taking aggro from enemies.
 +
 
 +
-Not having access to a Shield puts them even more in danger if they decide to mob enemies, since they don't have a way to reduce melee physical damage without investing into VVVS forged armor and garments, and even then they don't have access to very powerful damage reduction cards like Thara Frog card.
  
 
= Job changing =
 
= Job changing =

Revision as of 11:26, 3 May 2019

Daimyo.png

Overview

Daimyo is one of two possible second jobs for the Samurai. They specialize in using Two-handed Swords to pulverize enemies with the the strength and sheer heft of their blade.

The job change to Daimyo is a very significant one, especially for Samurai that were focused on Two-handed swords. The main reasons for this are threefold: +Daimyo gains access to a very powerful single target skill called Tiger Crush, which has a high base ATK%, and is further increased by the refine of the weapon you're using, and its weight.

+Two, they gain access to an AoE skill called Sword Quake. On top of having a higher base damage, Sword Quake's damage also increases 2x when the enemy is adjacent to you and increases 1.5x on top of that when Earth Blade is active.

+Three, they get an immensely improved SP pool in order to better take advantage of these new skills that they received. It also means that their out-of-combat sustain is improved greatly due to being able to use Heal Wounds more without being as concerned with SP usage.

However, there are downsides to the class: -Sword Quake is an Earth element skill and cannot be changed by any of the Blade skills (although Earth Blade does enhance its damage). This means that they will have a harder time killing high level Shadow element mobs and will not cause much harm at all to Fire element mobs. They still have Wild Swing to fall back on, but due to its low Atk% compared to Sword Quake, it will take more spell casts, eat more SP, and force you to take more hits from mobs that are Fire and Shadow element. In short, they will have a harder time mobbing in places like Magma Dungeon and Geffenia, which are common places to mob for EXP and zeny.

-Even with their massive SP pool, they don't have an outstanding ability to sustain themselves in the middle of mobbing enemies, meaning that they are still just as reliant on using potions and other HP recovery items to keep themselves alive while taking aggro from enemies.

-Not having access to a Shield puts them even more in danger if they decide to mob enemies, since they don't have a way to reduce melee physical damage without investing into VVVS forged armor and garments, and even then they don't have access to very powerful damage reduction cards like Thara Frog card.

Job changing

ama_in02 (117 165)

Class data

Skills

Skill Description Levels Type
Warcry Stuns enemies in area around the user for 0.1 Seconds. And lowers their Def for a short time. 5 Supportive
Heavy Cleave Cuts at the targets neck with a chance of breaking it dealing double damage and causing bleeding. 5 Offensive
Tiger Crush Smashes side of sword into target. Damage Increases with Sword Weight and Refine. 10 Offensive
Submission Grapples target and forces into submission with a chance of breaking either Knee or Shoulder of target. Decreases Movement Speed by 30% and ASPD by 10%, Halves soft defense. 10 Offensive
Sword Quake Slams sword into the ground Causing the ground to rupture. Damage x2 for closer targets and x1.5 with Earth Blade. 10 Offensive
Crippling Blow Hits target hard at the waist with a chance of breaking the target waist. Decreases soft defense by 25% and attack by 25% 10 Offensive
Death Charge Charge up for 1.5 seconds then dash to target location dealing damage and a chance to deal high additional damage on to your target. 5 Offensive


Platinum Skills

Skill Description Levels Type
Overflow Adds a chance to apply bonus effects on sword skills based on weapon endowment. 1 Passive
Natural Healing Increases effect of Heal Wounds with Job Level. 1 Passive
Warmonger Your first Sword Skill increases attack by 1 for 20 seconds, every subsequent attack adds another 1 attack and refreshes timer to 50 seconds. Caps at ((Base Level + Job Level + Str * 2 + 3) / 5 + 1), while capped last 90 seconds. 1 Passive