Editing Daimyo

From Project Einherjar

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 6: Line 6:
  
 
The job change to Daimyo is a very significant one, especially for Samurai that were focused on Two-handed swords. The main reasons for this are threefold:
 
The job change to Daimyo is a very significant one, especially for Samurai that were focused on Two-handed swords. The main reasons for this are threefold:
*Daimyo gains access to a very powerful single target skill called Tiger Crush, which has a high base ATK%, and is further increased by the refine of the weapon you're using, and its weight.
 
*Two, they gain access to an AoE skill called Sword Quake. On top of having a higher base damage, Sword Quake's damage also increases 2x when the enemy is adjacent to you and increases 1.5x on top of that when Earth Blade is active.
 
*Three, they get an immensely improved SP pool in order to better take advantage of these new skills that they received. It also means that their out-of-combat sustain is improved greatly due to being able to use Heal Wounds more without being as concerned with SP usage.
 
  
 +
+Daimyo gains access to a very powerful single target skill called Tiger Crush, which has a high base ATK%, and is further increased by the refine of the weapon you're using, and its weight.
 +
 +
+Two, they gain access to an AoE skill called Sword Quake. On top of having a higher base damage, Sword Quake's damage also increases 2x when the enemy is adjacent to you and increases 1.5x on top of that when Earth Blade is active.
 +
 +
+Three, they get an immensely improved SP pool in order to better take advantage of these new skills that they received. It also means that their out-of-combat sustain is improved greatly due to being able to use Heal Wounds more without being as concerned with SP usage.
  
 
However, there are downsides to the class:
 
However, there are downsides to the class:
*Sword Quake is an Earth element skill and cannot be changed by any of the Blade skills (although Earth Blade does enhance its damage). This means that they will have a harder time killing high level Shadow element mobs and will not cause much harm at all to Fire element mobs. They still have Wild Swing to fall back on, but due to its low Atk% compared to Sword Quake, it will take more spell casts, eat more SP, and force you to take more hits from mobs that are Fire and Shadow element. In short, they will have a harder time mobbing in places like Magma Dungeon and Geffenia, which are common places to mob for EXP and zeny.
+
 
*Even with their massive SP pool, they don't have an outstanding ability to sustain themselves in the middle of mobbing enemies, meaning that they are still just as reliant on using potions and other HP recovery items to keep themselves alive while taking aggro from enemies.
+
-Sword Quake is an Earth element skill and cannot be changed by any of the Blade skills (although Earth Blade does enhance its damage). This means that they will have a harder time killing high level Shadow element mobs and will not cause much harm at all to Fire element mobs. They still have Wild Swing to fall back on, but due to its low Atk% compared to Sword Quake, it will take more spell casts, eat more SP, and force you to take more hits from mobs that are Fire and Shadow element. In short, they will have a harder time mobbing in places like Magma Dungeon and Geffenia, which are common places to mob for EXP and zeny.
*Not having access to a Shield puts them even more in danger if they decide to mob enemies, since they don't have a way to reduce melee physical damage without investing into VVVS forged armor and garments, and even then they don't have access to very powerful damage reduction cards like Thara Frog card.
+
 
 +
-Even with their massive SP pool, they don't have an outstanding ability to sustain themselves in the middle of mobbing enemies, meaning that they are still just as reliant on using potions and other HP recovery items to keep themselves alive while taking aggro from enemies.
 +
 
 +
-Not having access to a Shield puts them even more in danger if they decide to mob enemies, since they don't have a way to reduce melee physical damage without investing into VVVS forged armor and garments, and even then they don't have access to very powerful damage reduction cards like Thara Frog card.
  
 
= Job Change =
 
= Job Change =

Please note that all contributions to Project Einherjar may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Project Einherjar:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)