Critical Hit
From Project Einherjar
Removed:
- Ignores Flee
- Ignores Defense.
Added:
- Monsters can Critically hit and gain Crit Chance equal to Luk/4.
- Critical hits deal (50% + Luk/2%) increased damage.
- Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.
- Critical hits gain bonus hit equal to your Crit Chance.
- Monsters' Critical hits gain bonus hit equal to half their Crit Chance.
Changed:
- Critical Shield/Resistance for monsters is LUK/4
- Critical Shield/Resistance for players is still LUK/3.
Special:
- Pirate skills do not benefit from any of the added changes. They are their own separate thing using Crit Chance and Crit Shield. See also: Pirate's Jinx
- Perfect Dodge is now reduced by attacker's Luk/10.