Critical Hit

From Project Einherjar
Revision as of 18:21, 13 May 2023 by Martial Artist (talk | contribs) (Updating New Critical Hit)

Removed:

  • Ignores Flee
  • Ignores Defense.

Added:

  • Monsters can Critically hit and gain Crit Chance equal to Luk/4.
  • Critical hits deal (50% + Luk/2%) increased damage.
  • Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.
  • Critical hits gain bonus hit equal to your Crit Chance.
  • Monsters' Critical hits gain bonus hit equal to half their Crit Chance.

Changed:

  • Critical Shield/Resistance for monsters is LUK/4
  • Critical Shield/Resistance for players is still LUK/3.

Special:

  • Pirate skills do not benefit from any of the added changes. They are their own separate thing using Crit Chance and Crit Shield. See also: Pirate's Jinx
  • Perfect Dodge is now reduced by attacker's Luk/10.