Difference between revisions of "Critical Hit"
From Project Einherjar
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(Updating New Critical Hit) |
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− | + | Removed: | |
+ | * Ignores Flee<br> | ||
+ | * Ignores Defense.<br> | ||
− | Critical | + | Added: |
+ | * Monsters can Critically hit and gain Crit Chance equal to Luk/4.<br> | ||
+ | * Critical hits deal (50% + Luk/2%) increased damage.<br> | ||
+ | * Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.<br> | ||
+ | * Critical hits gain bonus hit equal to your Crit Chance.<br> | ||
+ | * Monsters' Critical hits gain bonus hit equal to half their Crit Chance.<br> | ||
+ | Changed: | ||
+ | * Critical Shield/Resistance for monsters is LUK/4<br> | ||
+ | * Critical Shield/Resistance for players is still LUK/3.<br> | ||
− | See also: [[Pirate's Jinx]] | + | Special: |
+ | * Pirate skills do not benefit from any of the added changes. They are their own separate thing using Crit Chance and Crit Shield. See also: [[Pirate's Jinx]]<br> | ||
+ | * Perfect Dodge is now reduced by attacker's Luk/10. |
Revision as of 18:21, 13 May 2023
Removed:
- Ignores Flee
- Ignores Defense.
Added:
- Monsters can Critically hit and gain Crit Chance equal to Luk/4.
- Critical hits deal (50% + Luk/2%) increased damage.
- Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.
- Critical hits gain bonus hit equal to your Crit Chance.
- Monsters' Critical hits gain bonus hit equal to half their Crit Chance.
Changed:
- Critical Shield/Resistance for monsters is LUK/4
- Critical Shield/Resistance for players is still LUK/3.
Special:
- Pirate skills do not benefit from any of the added changes. They are their own separate thing using Crit Chance and Crit Shield. See also: Pirate's Jinx
- Perfect Dodge is now reduced by attacker's Luk/10.