Difference between revisions of "Critical Hit"

From Project Einherjar
m
(Updating New Critical Hit)
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Critical hits have been changed they now deal (50% + Luk/2%) increased damage and gain bonus hit equal to your Crit Chance instead of completely Ignoring Flee and Def.
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Removed:
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* Ignores Flee<br>
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* Ignores Defense.<br>
  
Critical Shield is still LUK/5 for monsters and LUK/3 for players.
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Added:
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* Monsters can Critically hit and gain Crit Chance equal to Luk/4.<br>
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* Critical hits deal (50% + Luk/2%) increased damage.<br>
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* Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.<br>
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* Critical hits gain bonus hit equal to your Crit Chance.<br>
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* Monsters' Critical hits gain bonus hit equal to half their Crit Chance.<br>
  
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Changed:
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* Critical Shield/Resistance for monsters is LUK/4<br>
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* Critical Shield/Resistance for players is still LUK/3.<br>
  
See also: [[Pirate's Jinx]]
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Special:
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* Pirate skills do not benefit from any of the added changes. They are their own separate thing using Crit Chance and Crit Shield. See also: [[Pirate's Jinx]]<br>
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* Perfect Dodge is now reduced by attacker's Luk/10.

Revision as of 18:21, 13 May 2023

Removed:

  • Ignores Flee
  • Ignores Defense.

Added:

  • Monsters can Critically hit and gain Crit Chance equal to Luk/4.
  • Critical hits deal (50% + Luk/2%) increased damage.
  • Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.
  • Critical hits gain bonus hit equal to your Crit Chance.
  • Monsters' Critical hits gain bonus hit equal to half their Crit Chance.

Changed:

  • Critical Shield/Resistance for monsters is LUK/4
  • Critical Shield/Resistance for players is still LUK/3.

Special:

  • Pirate skills do not benefit from any of the added changes. They are their own separate thing using Crit Chance and Crit Shield. See also: Pirate's Jinx
  • Perfect Dodge is now reduced by attacker's Luk/10.