Difference between revisions of "Critical Hit"

From Project Einherjar
(Updating New Critical Hit)
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Removed:
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==Critical Hit==
* Ignores Flee<br>
 
* Ignores Defense.<br>
 
 
 
Added:
 
 
* Monsters can Critically hit and gain Crit Chance equal to Luk/4.<br>
 
* Monsters can Critically hit and gain Crit Chance equal to Luk/4.<br>
 +
* No longer Ignores Flee<br>
 +
* Critical hits gain bonus hit equal to your Crit Chance.<br>
 +
* Monsters' Critical hits gain bonus hit equal to half their Crit Chance.<br>
 +
* No longer Ignores Defense.<br>
 
* Critical hits deal (50% + Luk/2%) increased damage.<br>
 
* Critical hits deal (50% + Luk/2%) increased damage.<br>
 
* Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.<br>
 
* Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.<br>
* Critical hits gain bonus hit equal to your Crit Chance.<br>
 
* Monsters' Critical hits gain bonus hit equal to half their Crit Chance.<br>
 
  
Changed:
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==Critical Shield==
 
* Critical Shield/Resistance for monsters is LUK/4<br>
 
* Critical Shield/Resistance for monsters is LUK/4<br>
 
* Critical Shield/Resistance for players is still LUK/3.<br>
 
* Critical Shield/Resistance for players is still LUK/3.<br>
  
Special:
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==Special==
* Pirate skills do not benefit from any of the added changes. They are their own separate thing using Crit Chance and Crit Shield. See also: [[Pirate's Jinx]]<br>
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* Pirate skills do not benefit from any of the added changes. They are their own separate thing using Crit Chance and current Crit Shield. See also: [[Pirate's Jinx]]<br>
 
* Perfect Dodge is now reduced by attacker's Luk/10.
 
* Perfect Dodge is now reduced by attacker's Luk/10.

Revision as of 16:06, 30 May 2023

Critical Hit

  • Monsters can Critically hit and gain Crit Chance equal to Luk/4.
  • No longer Ignores Flee
  • Critical hits gain bonus hit equal to your Crit Chance.
  • Monsters' Critical hits gain bonus hit equal to half their Crit Chance.
  • No longer Ignores Defense.
  • Critical hits deal (50% + Luk/2%) increased damage.
  • Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.

Critical Shield

  • Critical Shield/Resistance for monsters is LUK/4
  • Critical Shield/Resistance for players is still LUK/3.

Special

  • Pirate skills do not benefit from any of the added changes. They are their own separate thing using Crit Chance and current Crit Shield. See also: Pirate's Jinx
  • Perfect Dodge is now reduced by attacker's Luk/10.