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{{TOC}}
 
{{TOC}}
 
List of all the features and changes.
 
List of all the features and changes.
== Custom Maps ==
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=== Custom Maps ===
 
* [[Draugad]]
 
* [[Draugad]]
  
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* [[Renewal Content]]
 
* [[Renewal Content]]
 
== Combat ==
 
 
=== Regeneration ===
 
Natural regeneration now scales more with VIT and INT and happens while moving for all classes.
 
  
 
=== Weapon Mastery ===
 
=== Weapon Mastery ===
 
Using a certain type of weapon grant several passive bonus. ''Main article: [[Weapon Mastery]]''
 
Using a certain type of weapon grant several passive bonus. ''Main article: [[Weapon Mastery]]''
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=== Player Commands ===
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You can see a full list of commands players can use [[Player_Commands|here]].
  
 
=== Def & Mdef ===
 
=== Def & Mdef ===
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=== Critical Hits ===
 
=== Critical Hits ===
[[Critical Hit|Critical hits]] deal (50% + Luk/2%) increased damage and gain bonus Hit equal to your Crit Chance instead of completely Ignoring Flee and Def.
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Critical hits deal (50% + Luk/2%) increased damage and gain bonus Hit equal to your Crit Chance instead of completely Ignoring Flee and Def.
 
 
Crit chance increases every 2 LUK instead of 3
 
  
 
=== ASPD, Attack Delay, Apm ===
 
=== ASPD, Attack Delay, Apm ===
 
Changes on the effects of Aspd and the UI display. ''Main article: [[Aspd / Apm]]''
 
Changes on the effects of Aspd and the UI display. ''Main article: [[Aspd / Apm]]''
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=== Discount, Overcharge and Compulsive Discount ===
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The skills were removed due to it often being the only reason players created a Merchant class.
  
 
=== Consumable Delay ===
 
=== Consumable Delay ===
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=== Cast Time ===
 
=== Cast Time ===
 
Faster in general but you cannot get Instant Cast with only DEX and CTR equipment, buffs are needed.
 
Faster in general but you cannot get Instant Cast with only DEX and CTR equipment, buffs are needed.
 
=== Rod and Staff refine bonus===
 
Rods and staves gain WeaponLv/2% MATK per refine.
 
 
=== MATK variance ===
 
Magic damage now uses 4 "dice rolls", using middle 2, when calculating the random values.
 
 
=== Ranged Attack Bonus ===
 
Now applies to Magic too. This includes items like Archer Skeleton Card.
 
  
 
=== Elemental Table ===
 
=== Elemental Table ===
 
The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: ''[[Elemental Table]]''
 
The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: ''[[Elemental Table]]''
 
=== Endure ===
 
Endure now breaks after taking hits for a total of 7% Max HP instead of 7 hits. Duration increased from (7+3*SKillLv) -> (10+3*SKillLv). Cost changed from 10 Sp -> 5 SP + 1% Max HP to Cast
 
 
=== Monster Skills ===
 
Some monsters now have new skills from the [[Custom Classes]], full list of changes [[Monster Skills|here]]
 
 
=== Job EXP Table ===
 
Reduced Trans 1st Job and Novice High Job Exp Tables to match pre-trans
 
 
== Gameplay ==
 
=== Player Commands ===
 
You can see a full list of commands players can use [[Player_Commands|here]].
 
 
=== Discount, Overcharge and Compulsive Discount ===
 
The skills were removed due to it often being the only reason players created a Merchant class.
 
  
 
=== Item Drop Rate ===
 
=== Item Drop Rate ===
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A character with 50 Luk will have the drop rate increased by 10%. If, for example, this character hunts for an item with a drop rate of .10%, it will be increased to .11%. ''Main article: [[Drop Rate]]''
 
A character with 50 Luk will have the drop rate increased by 10%. If, for example, this character hunts for an item with a drop rate of .10%, it will be increased to .11%. ''Main article: [[Drop Rate]]''
 
=== Gemstones ===
 
All 3 colors of [[Gemstone_Exchanging|Gemstones]] can be bought directly from NPCs now.
 
  
 
=== Ktullanux Resummoning ===
 
=== Ktullanux Resummoning ===
 
Ktullanux can also be summoned with 4 Frozen Roses.
 
Ktullanux can also be summoned with 4 Frozen Roses.
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=== Rod and Staff refine bonus===
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Rods and staves gain WeaponLv/2% MATK per refine.
  
 
=== New Ores ===
 
=== New Ores ===
 
Poison, Holy, Dark, Ghost and Undead elemental Ores have been added with Rough and Refined variants. See [[New Ores]]
 
Poison, Holy, Dark, Ghost and Undead elemental Ores have been added with Rough and Refined variants. See [[New Ores]]
 
=== Random Boxes ===
 
Old Blue Box now have a chance to give Pet Taming Boxes. Old Card Album and Mystical Card Album have been updated to include new cards.
 
  
 
=== Brewing & Crafting ===
 
=== Brewing & Crafting ===
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=== Forging ===
 
=== Forging ===
Blacksmiths and Whitesmiths can Forge more types of [[Forge Weapon|Weapons]] and can Forge [[Forge Armor|Armors]] too, all with custom effects. Whitesmiths are also able to [[Refining|Refine]] armors instead of just Weapons.
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Blacksmiths and Whitesmiths can Forge more types of [[Forge Weapon|Weapons]] and can Forge [[Forge Armor|Armors]] too, all with custom effects.
  
 
=== NPC ===
 
=== NPC ===
*Healer at Prontera Fountain. Grants 10 Atk/Matk, 10 Hit, 5% Max HP/SP 1% Missing HP/SP Regen and 15 Movement Speed.
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*Healer at Prontera Fountain. Grants 10 Atk/Matk, 5% Max HP/SP 1% Missing HP/SP Regen and 15 Movement Speed.
 
*Warp Gate (see [[Waypoints & Warp Gates]]).
 
*Warp Gate (see [[Waypoints & Warp Gates]]).
 
*Inn NPC. Using the Inn grants an exp bonus for 1 hour with a 2 hours cooldown to reuse.
 
*Inn NPC. Using the Inn grants an exp bonus for 1 hour with a 2 hours cooldown to reuse.

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