Difference between revisions of "Alchemist"

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(Homunculus)
 
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'''Axe Mastery''': Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*3) and (3*SkillLv)% when using a 1H or (5*SkillLv)% with 2H Axe
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{{TOC}}
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[[File:Alchemist.png|thumb]]
 +
= Overview =
 +
: '''Job Base:''' [[Merchant]]
 +
: '''Job Type:''' 2-2
 +
 
 +
= Job Change =
 +
Go to the Alchemist Guild in Aldebaran as a Job 40+ Merchant. Can Follow Original Quest [https://irowiki.org/wiki/Alchemist_Job_Change_Guide Alchemist Job Change Quest]
 +
 
 +
= Class Data =
 +
== Skills ==
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{| class="wikitable sortable"
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! scope="col" style="width: 20%;" | Name
 +
! scope="col" style="width: 70%;" | Description
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! scope="col" style="width: 5%;" | Max Level
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! scope="col" style="width: 5%;" | Type
 +
|-
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| [[File:Learning_Potion.png]] [[Learning Potion]] || Increases the effectiveness of healing items by 5% per SkillLv and potion creation chance by 0.5% per SkillLv. || 10 || Passive
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|-
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| [[File:Pharmacy.png]] [[Pharmacy]] || Allows the creating of potions. Require specific product manuals depending on the item being crafted. Increase successful creation by 3% per SkillLv. || 10 || Active
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|-
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| [[File:Potion_Pitcher.png]] [[Potion Pitcher]] || Allows Throwing potions at yourself, party, or guildmember with increased healing efficacy. Target Vit, Int, and Recuperative Power will affect healing output as well. || 5 || Active
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|-
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| [[File:AM_DEMONSTRATION.png]] [[Demonstration]] || Throws a Molotov Cocktail at the target dealing fire damage on a 3x3 area. Damage is (100+40*SkillLv)% ATK. Damage is only increased by Flat ATK cards. This skill can now be cast under target. || 5 || Offensive
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|-
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| [[File:Acid_Terror.png]] [[Acid Terror]] || Throws an Acid Bottle at your opponent. Damage is (100+100*SKillLv)Damage is increased by ATK cards. This skill no longer breaks armor.|| 5 || Offensive
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|-
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| [[File:Axe_Mastery.png]] [[Axe Mastery]] ||Increase HIT by SkillLv and Weapon ATK by (SkillLv*3) and (3*SkillLv)% when using 1 Handed Axe or (5*SkillLv)%. || 5 || Passive
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|-
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| [[File:Bio_Cannibalize.png]] [[Bio Cannibalize]] ||Summon various plants to attack monsters or players. || 7 || Active
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|-
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| [[File:Sphere_Mine.png]] [[Sphere Mine]] || Summons a Sphere Mine which HP scales with owners Lv and Dex. The sphere will travel away from the attacker and will explode once it reaches 0 on the countdown. || 5 || Active
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|-
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| [[File:Chemical_Protection_Helm.png]] [[Chemical Protection Helm]] ||Protects equipped helm from stripped or broken in battle.Duration (120*SkillLv)secs || 5 || Supportive
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|-
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| [[File:Chemical_Protection_Shield.png]] [[Chemical Protection Shield]] || Protects equipped shield from being stripped or broken in battle.Duration (120*SkillLv)secs. || 5 || Supportive
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|-
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| [[File:Chemical_Protection_Armor.png]] [[Chemical Protection Armor]] || Protects equipped armor from being stripped or broken in battle.Duration (120*SKillLv)sec. || 5 || Supportive
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|-
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| [[File:Chemical_Protection_Weapon.png]] [[Chemical Protection Weapon]] || Protects equipped weapon from being stripped or broken in battle. Duration (120*SkillLv)secs. || 5 || Supportive
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|-
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| [[File:Bioethics.png]] [[Bioethics]] || Allow Alchemist to begin learning the Homunculus Skill Tree, this skill is needed in order to craft Homunculus. || 1 || Passive
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|-
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| [[File:Rest.png]] [[Rest]] ||Returns the humunculus to the player || 1 || Active
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|-
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| [[File:Call_Homunculus.png]] [[Call Humunculus]] || Summon or recall an already created homunculus. Use this skill to create a homunculus out of an Embryo for the first time. || 1 || Active
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|-
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| [[File:Ressurect_Homunculus.png]] [[Ressurect Homunculus]] || Brings homunculus back to life. || 5 || Active
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|-
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| [[File:Berserk_Pitcher.png]] [[Berserk Pitcher]] || Only works when Soul Linked. Throw berserk potion at the target ignoring berserk potion class restrictions, the target needs to be at least Lv 85. || 1 || Supportive
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|-
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| [[File:Soul_Link.png]] [[Soul Link]] || When Soul Linked Potion Pitcher gains increased healing effectiveness depending on Soul Linker base Lv, enables Berserk Potion Pitcher skill and Twilight Alchemy for the creation of multiple potions.|| 1 || Link
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|}
 +
 
 +
== Class Changes ==
 +
* Increased Base Level 99 HP from 4989 -> 5137
 +
 
 +
== Skill Changes ==
 +
 
 +
=== Acid Terror ===
 +
* applies [[Alchemist#Melting|Melting]] at 25% chance per hit
 +
* SP cost reduced from 15 -> 5
 +
* damage increased from (100+100*SkillLv)% -> (100+120*SkillLv)%
 +
* cast time reduced from 1 -> 0.5 seconds
 +
* deals 3x3 splash damage against targets in Demonstration
 +
* no longer breaks gear
 +
* no longer ignores def
 +
* no longer ignores def cards
 +
* no longer ignores flee
 +
* no longer ignores atk card
 +
* no longer ignores autoguard
 +
* no longer ignores cicada
 +
 
 +
=== Demonstration ===
 +
* applies [[Alchemist#Melting|Melting]] at 25% chance per hit
 +
* is now a short ranged skill
 +
* SP cost reduced from 10 -> 5
 +
* damage increased from (100+20*SkillLv)% -> (100+40*SkillLv)%
 +
* now castable on target
 +
* no longer ignores def
 +
* no longer ignores atk card
 +
 
 +
=== Axe Mastery ===
 +
* Lowered Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*3) and (3*SkillLv)% when using a 1H or (5*SkillLv)% with 2H Axe
 +
 
 +
=== Bio Cannibalize ===
 +
*Plants now take 20% HP damage when attacked by master
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*Plant limit is now per type instead of limited to 1 summon type
 +
*Plants HP now scales off Master Level and Dex
 +
*Plants Atk now scales off Master Atk
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*Plants Hit now scales off Master Level
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* Cast time reduced from 2 -> 1 seconds
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* Duration changed from (340-40*SkillLv) -> (300-30*SkillLv) Seconds
 +
* Max level increased from 5 -> 7
 +
 
 +
=== Sphere Mine ===
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* HP now scales off Master Level and Dex
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* Cast time reduced from 2 -> 0 seconds
 +
 
 +
=== Pharmacy ===
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* Pharmacy now craft in multiples of 100, 50, 25, 10 or 1 highest the player can craft
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* Like all other crafting, is doubled
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* Grenade, Acid, Marine and Plant crafting increased by 3x(so you get 6 per craft)
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* Craft chance of Bottle Grenade, Acid Bottle, Marine Sphere Bottle and Plant Bottle Bottle by 5%
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* Pharmacy no longer gains increased craft chance from job level
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* Every level learned gives bonus damage for Acid Terror, Demonstration and Acid Demonstration
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* Crafting potions now grants Exp
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* Potion Preparation chance variance averaged (less rng on rng)
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* Bonus crafting chance increased from 0.5% -> 2%
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* {{item|36521|Polycaustic Bottle}} can be crafted with 1 {{item|713|Empty Bottle}}, 1 {{item|1042|Bug Leg}}, 1 {{item|7115|Harpy Feather}}, 1 {{item|7097|Burning Heart}} (Requires {{item|7129|Acid Bottle Creation Guide}})
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* {{item|36520|Slim Blue Potions}} can be crafted with 1 {{item|505|Blue Potion}}, 1 {{item|1092|Empty Test Tube}}, 1 {{item|967|Turtle Shell}}
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* Allows Crafting {{item|47123|Stone of Yore}}. [[Stone of Yore]] is required to switch crafted gear elemental properties.
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* Allows creating {{item|969|Gold}} with {{item|12040|Stone of Sage}}, 1 {{item|7141|Morning Dew of Yggdrasil}} and 10 {{item|1002|Iron Ore}}
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* Crafting {{item|7135|Bottle Grenade}}, {{item|7136|Acid Bottle}}, {{item|7137|Plant Bottle}}, {{item|7138|Marine Sphere Bottle}} and {{item|7139|Glistening Coat}} now requires {{item|1093|Empty Potion Bottle}} instead of {{item|713|Empty Bottles}}
 +
* Crafting {{item|970|Alcohol}} now requires {{item|1092|Empty Test Tube}} instead of {{item|713|Empty Bottles}}
 +
 
 +
=== Learning Potion ===
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* increases damage of Acid Terror by +100% Atk
 +
* increases damage to Demonstration, and Acid Demonstration by +50% Atk Per hit
 +
 
 +
== Melting ==
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* Applied by Acid Terror, Demonstration and Acid Demonstration
 +
* Reduces Def and Atk by 1% per stack up to 40%
 +
* Whenever melting is applied deal (Caster Dex * Target Vit) / (Caster Dex + Target Vit) % Atk taking the same element as the skill that triggered it
 +
* Chemical Protect Skills remove Melting when successfully applied.
 +
 
 +
== Homunculus ==
 +
* Intimacy rate increased from 3 -> 12
 +
* Intimacy after evolution increased from 1000 -> 3000
 +
* Intimacy when feeding it between 76 and 90 hunger increases from -5 -> +15
 +
* Exp Gain increased from 0% -> 25% of masters Exp
 +
* Now gain portion of potion crafting exp
 +
 
 +
== Job Bonuses ==
 +
 
 +
 
 +
[[Category:Classes]]

Latest revision as of 20:51, 17 April 2024

Alchemist.png

Overview[edit]

Job Base: Merchant
Job Type: 2-2

Job Change[edit]

Go to the Alchemist Guild in Aldebaran as a Job 40+ Merchant. Can Follow Original Quest Alchemist Job Change Quest

Class Data[edit]

Skills[edit]

Name Description Max Level Type
Learning Potion.png Learning Potion Increases the effectiveness of healing items by 5% per SkillLv and potion creation chance by 0.5% per SkillLv. 10 Passive
File:Pharmacy.png Pharmacy Allows the creating of potions. Require specific product manuals depending on the item being crafted. Increase successful creation by 3% per SkillLv. 10 Active
File:Potion Pitcher.png Potion Pitcher Allows Throwing potions at yourself, party, or guildmember with increased healing efficacy. Target Vit, Int, and Recuperative Power will affect healing output as well. 5 Active
File:AM DEMONSTRATION.png Demonstration Throws a Molotov Cocktail at the target dealing fire damage on a 3x3 area. Damage is (100+40*SkillLv)% ATK. Damage is only increased by Flat ATK cards. This skill can now be cast under target. 5 Offensive
File:Acid Terror.png Acid Terror Throws an Acid Bottle at your opponent. Damage is (100+100*SKillLv)Damage is increased by ATK cards. This skill no longer breaks armor. 5 Offensive
File:Axe Mastery.png Axe Mastery Increase HIT by SkillLv and Weapon ATK by (SkillLv*3) and (3*SkillLv)% when using 1 Handed Axe or (5*SkillLv)%. 5 Passive
Bio Cannibalize.png Bio Cannibalize Summon various plants to attack monsters or players. 7 Active
File:Sphere Mine.png Sphere Mine Summons a Sphere Mine which HP scales with owners Lv and Dex. The sphere will travel away from the attacker and will explode once it reaches 0 on the countdown. 5 Active
File:Chemical Protection Helm.png Chemical Protection Helm Protects equipped helm from stripped or broken in battle.Duration (120*SkillLv)secs 5 Supportive
File:Chemical Protection Shield.png Chemical Protection Shield Protects equipped shield from being stripped or broken in battle.Duration (120*SkillLv)secs. 5 Supportive
File:Chemical Protection Armor.png Chemical Protection Armor Protects equipped armor from being stripped or broken in battle.Duration (120*SKillLv)sec. 5 Supportive
File:Chemical Protection Weapon.png Chemical Protection Weapon Protects equipped weapon from being stripped or broken in battle. Duration (120*SkillLv)secs. 5 Supportive
File:Bioethics.png Bioethics Allow Alchemist to begin learning the Homunculus Skill Tree, this skill is needed in order to craft Homunculus. 1 Passive
File:Rest.png Rest Returns the humunculus to the player 1 Active
File:Call Homunculus.png Call Humunculus Summon or recall an already created homunculus. Use this skill to create a homunculus out of an Embryo for the first time. 1 Active
File:Ressurect Homunculus.png Ressurect Homunculus Brings homunculus back to life. 5 Active
File:Berserk Pitcher.png Berserk Pitcher Only works when Soul Linked. Throw berserk potion at the target ignoring berserk potion class restrictions, the target needs to be at least Lv 85. 1 Supportive
Soul Link.png Soul Link When Soul Linked Potion Pitcher gains increased healing effectiveness depending on Soul Linker base Lv, enables Berserk Potion Pitcher skill and Twilight Alchemy for the creation of multiple potions. 1 Link

Class Changes[edit]

  • Increased Base Level 99 HP from 4989 -> 5137

Skill Changes[edit]

Acid Terror[edit]

  • applies Melting at 25% chance per hit
  • SP cost reduced from 15 -> 5
  • damage increased from (100+100*SkillLv)% -> (100+120*SkillLv)%
  • cast time reduced from 1 -> 0.5 seconds
  • deals 3x3 splash damage against targets in Demonstration
  • no longer breaks gear
  • no longer ignores def
  • no longer ignores def cards
  • no longer ignores flee
  • no longer ignores atk card
  • no longer ignores autoguard
  • no longer ignores cicada

Demonstration[edit]

  • applies Melting at 25% chance per hit
  • is now a short ranged skill
  • SP cost reduced from 10 -> 5
  • damage increased from (100+20*SkillLv)% -> (100+40*SkillLv)%
  • now castable on target
  • no longer ignores def
  • no longer ignores atk card

Axe Mastery[edit]

  • Lowered Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*3) and (3*SkillLv)% when using a 1H or (5*SkillLv)% with 2H Axe

Bio Cannibalize[edit]

  • Plants now take 20% HP damage when attacked by master
  • Plant limit is now per type instead of limited to 1 summon type
  • Plants HP now scales off Master Level and Dex
  • Plants Atk now scales off Master Atk
  • Plants Hit now scales off Master Level
  • Cast time reduced from 2 -> 1 seconds
  • Duration changed from (340-40*SkillLv) -> (300-30*SkillLv) Seconds
  • Max level increased from 5 -> 7

Sphere Mine[edit]

  • HP now scales off Master Level and Dex
  • Cast time reduced from 2 -> 0 seconds

Pharmacy[edit]

Learning Potion[edit]

  • increases damage of Acid Terror by +100% Atk
  • increases damage to Demonstration, and Acid Demonstration by +50% Atk Per hit

Melting[edit]

  • Applied by Acid Terror, Demonstration and Acid Demonstration
  • Reduces Def and Atk by 1% per stack up to 40%
  • Whenever melting is applied deal (Caster Dex * Target Vit) / (Caster Dex + Target Vit) % Atk taking the same element as the skill that triggered it
  • Chemical Protect Skills remove Melting when successfully applied.

Homunculus[edit]

  • Intimacy rate increased from 3 -> 12
  • Intimacy after evolution increased from 1000 -> 3000
  • Intimacy when feeding it between 76 and 90 hunger increases from -5 -> +15
  • Exp Gain increased from 0% -> 25% of masters Exp
  • Now gain portion of potion crafting exp

Job Bonuses[edit]