Difference between revisions of "2023-05-19"
From Project Einherjar
(Created page with "=== General === * Fixed Break Sleep, Stone and Freeze not being applied properly * Can no longer autoloot if target dies on differnt map * Can no longer autoloot if target is...") |
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=== General === | === General === | ||
* Fixed Break Sleep, Stone and Freeze not being applied properly | * Fixed Break Sleep, Stone and Freeze not being applied properly | ||
− | * Can no longer autoloot if target dies on | + | * Can no longer autoloot if target dies on different map |
* Can no longer autoloot if target is more then 50 cells away | * Can no longer autoloot if target is more then 50 cells away | ||
* Fixed a bunch of defensive buffs being applied to wrong target in calculation | * Fixed a bunch of defensive buffs being applied to wrong target in calculation | ||
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=== Items === | === Items === | ||
* Fixed Familar Egg and Angelnig Egg Item IDs changing | * Fixed Familar Egg and Angelnig Egg Item IDs changing | ||
− | * Fixed Pirate Coinsa nd Coin bags trade | + | * Fixed Pirate Coinsa nd Coin bags trade restrictions and weight |
* Fixed Menblatt Wing Manteau being Job Restricted | * Fixed Menblatt Wing Manteau being Job Restricted | ||
* Fixed Evil Spirit Gloves requiring level 110 | * Fixed Evil Spirit Gloves requiring level 110 |
Revision as of 17:54, 19 May 2023
General
- Fixed Break Sleep, Stone and Freeze not being applied properly
- Can no longer autoloot if target dies on different map
- Can no longer autoloot if target is more then 50 cells away
- Fixed a bunch of defensive buffs being applied to wrong target in calculation
- Fixed Water Armor not granting freeze immunity
- Fire Property Level 2 monsters (and only 2) are no longer immune to Burning
- Fixed Stone Curse resistance not effecting Stone Curse Wait
Auto Events
- Reduced Zombie Event preamble duration from 25 -> 5 seconds
- Reduced Zombie Event round duration from 25 -> 12 seconds (+5 sec countdown)
- Number of Zombies per round increased from 10 -> 15
- Number of Ghouls per round increased from 5 -> 7
Items
- Fixed Familar Egg and Angelnig Egg Item IDs changing
- Fixed Pirate Coinsa nd Coin bags trade restrictions and weight
- Fixed Menblatt Wing Manteau being Job Restricted
- Fixed Evil Spirit Gloves requiring level 110
- Fixed Durga, Carga Mace, and Mora Ele Sets being 3rd job only
Monsters
- Fixed Bio 4 not dropping cards
Shinobi
- Fixed Shadow Swap + Stealth React applying Stealth to Body Double instead of caster
Draconier
- Fixed Fire Mantle removal check