2022-07-14
From Project Einherjar
Contents
General
- Fixed Crash
- Added More Battledebug Information
- Fixed an incorrect Card in Bounty Board
- Moved Odin dun warp point
- Added a few new maps
Auto Event
- Updated Event Dispell function to be more robust
- Updated BGM event, should no longer overlap timers
Item
- Piece of Fish can now be carted/backpacked or sold to npc
- Added Baby Polar Bear to Event Shop
- Added Baby Polar Bear to Cash Shop
- Crafted Weapon Slot 2~4 properly add damage to main hand when dual wielding
- Crafted Armor Slot 2~4 properly add reduced by elemental resistance
- Fixed certain flat damage increase and decrease from being applied twice
- Fixed flat damage increases checking wrong ignore flag on skills
- Fixed viewing ele stones crashing server
- Vellum Claymore updated
Monster
- Monsters now have Seperate Crit Modifiers
- Monster Ele Split now properly resisted
Weapon Mastery
- Safeguard Level 8 and 9 no longer stack with other similar modifiers
Enchanting
- Juggernaut now has base level scaling, has only 25% effect at level 1 and 100% at level 75
- Enlightened now has base level scaling, has only 25% effect at level 1 and 100% at level 75
- Enlightened Max sp reduced from
Swordman
- Fixed Two-Handed Sword Mastery requiring One-Handed Sword Mastery
Knight
- Spiral Pierce now properly locks target for 3 seconds
Crusader
- Devotion Level range increased from 10 -> 15
Phalanx
- Fixed Legion double dipping
- When Linked Instinct Spear cast Level learned instead of random level
- Reflect Shield SP Cost reduced from 40 -> 35
- Javelin Toss SP Cost reduced from 10 -> 9
- Spear Quicken SP Cost reduced from 35 -> 20
- Skewer Strike SP Cost reduced from 15 -> 12
- Shield Bang SP Cost reduced from 30 -> 15
- Stand Behind SP Cost reduced from 45 -> 10
- Giant Growth SP Cost Changed from 12~60 -> 20
- Impenetrable Shell SP Cost changed from 75 -> 60
Draconier
- Fixed Draconic Instinct double dipping
Daimyo
- Sword Quake is now Earth Property
Ronin
- After casting Flash Step when Linked, Stealth Guard block chance is increased by (2*SkillLv)% and restores a samll amount of HP on Guard
- Flash Step no longer effected by Elemental Alignment
- Fixed bug where Water Blade was reducing cooldown on skills without Elemental Alignment
Macabre
- Dementia duration increased from 60 -> 300 seconds
- Remove Amulet Cost on Doom, Decay and Death
- When Linked Endless Nightmare no longer requires target to be asleep
Pirate
- Fixed Sword or Dagger + Pistol damage element
Mercenary
- when Linked Consume 1 less ammo at 50% chance, can bring to 0 ammo cost.
- Shot Skills cast delay reduced from 0.25 -> 0.125 seconds
- Collateral Damage cast delay reduced from 0.25 -> 0.125 seconds
- Dark Filament cast delay reduced from 0.25 -> 0.125 seconds
Buccaneer
- Corkscrew is now Stop instead of Ankle Snare
Revenant
- Fixed Familiar Quest, when culvert raid is disable it will instead pear in normal culvert
- Reduce Wall of Thorn damage from 25% -> 10% Max HP
- Evil Land damage changed from (1 + SkillLv * 132 + Min Matk * SkillLv) -> (1 + SkillLv * 132 + Min Matk * SkillLv / 3)
- Evil Land bonus Necrosis Damage now caped changed from (Max Matk) -> (Max Matk * SkillLv / 5)
- Evil Land Heal increased from (Base Level + Int) / 8 * (4 + (SkillLv * 8) -> (1 + 132 * SkillLv + Min Matk * SkillLv / 3)
- Evil Land Speed Boost increased from 25 -> 50