Difference between revisions of "2022-07-14"
From Project Einherjar
(Created page with "=== General === * Fixed Crash * Added More Battledebug Information * Fixed an incorrect Card in Bounty Board * Moved Odin dun warp point * Added a few new maps <br> === Auto E...") |
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* Evil Land Heal increased from (Base Level + Int) / 8 * (4 + (SkillLv * 8) -> (1 + 132 * SkillLv + Min Matk * SkillLv / 3) | * Evil Land Heal increased from (Base Level + Int) / 8 * (4 + (SkillLv * 8) -> (1 + 132 * SkillLv + Min Matk * SkillLv / 3) | ||
* Evil Land Speed Boost increased from 25 -> 50 | * Evil Land Speed Boost increased from 25 -> 50 | ||
+ | <br> | ||
+ | === HotFix 2022-07-14 === | ||
+ | ==== General ==== | ||
+ | * Fixed a ton of def calculations being incorrect | ||
+ | * Refine Resistance now works on all damage types | ||
+ | <br> | ||
+ | ==== Novice ==== | ||
+ | * First Aid heal increased from 5 -> 5 + (Base Level - 9)/2 | ||
+ | <br> | ||
+ | ==== Mage ==== | ||
+ | * Stone Curse no longer removes Stone Curse on recast | ||
+ | <br> | ||
+ | ==== Adept ==== | ||
+ | * Sap and Drain show "damage" | ||
+ | * Sap and Drain no longer class restricted | ||
+ | * Sap and Drain no longer useable on ally | ||
+ | <br> | ||
+ | ==== Macabre ==== | ||
+ | * Fixed Talisman Chances not being 100% | ||
+ | * Fixed Talisman of Death doing nothing | ||
+ | * Talisman of Death now shows "damage" | ||
+ | * Updated Job Quest | ||
+ | <br> | ||
+ | ==== Esper ==== | ||
+ | * Updated Job Quest | ||
<br> | <br> |
Latest revision as of 19:44, 14 July 2022
Contents
General[edit]
- Fixed Crash
- Added More Battledebug Information
- Fixed an incorrect Card in Bounty Board
- Moved Odin dun warp point
- Added a few new maps
Auto Event[edit]
- Updated Event Dispell function to be more robust
- Updated BGM event, should no longer overlap timers
Item[edit]
- Piece of Fish can now be carted/backpacked or sold to npc
- Added Baby Polar Bear to Event Shop
- Added Baby Polar Bear to Cash Shop
- Crafted Weapon Slot 2~4 properly add damage to main hand when dual wielding
- Crafted Armor Slot 2~4 properly add reduced by elemental resistance
- Fixed certain flat damage increase and decrease from being applied twice
- Fixed flat damage increases checking wrong ignore flag on skills
- Fixed viewing ele stones crashing server
- Vellum Claymore updated
Monster[edit]
- Monsters now have Seperate Crit Modifiers
- Monster Ele Split now properly resisted
Weapon Mastery[edit]
- Safeguard Level 8 and 9 no longer stack with other similar modifiers
Enchanting[edit]
- Juggernaut now has base level scaling, has only 25% effect at level 1 and 100% at level 75
- Enlightened now has base level scaling, has only 25% effect at level 1 and 100% at level 75
- Enlightened Max sp reduced from
Swordman[edit]
- Fixed Two-Handed Sword Mastery requiring One-Handed Sword Mastery
Knight[edit]
- Spiral Pierce now properly locks target for 3 seconds
Crusader[edit]
- Devotion Level range increased from 10 -> 15
Phalanx[edit]
- Fixed Legion double dipping
- When Linked Instinct Spear cast Level learned instead of random level
- Reflect Shield SP Cost reduced from 40 -> 35
- Javelin Toss SP Cost reduced from 10 -> 9
- Spear Quicken SP Cost reduced from 35 -> 20
- Skewer Strike SP Cost reduced from 15 -> 12
- Shield Bang SP Cost reduced from 30 -> 15
- Stand Behind SP Cost reduced from 45 -> 10
- Giant Growth SP Cost Changed from 12~60 -> 20
- Impenetrable Shell SP Cost changed from 75 -> 60
Draconier[edit]
- Fixed Draconic Instinct double dipping
Daimyo[edit]
- Sword Quake is now Earth Property
Ronin[edit]
- After casting Flash Step when Linked, Stealth Guard block chance is increased by (2*SkillLv)% and restores a samll amount of HP on Guard
- Flash Step no longer effected by Elemental Alignment
- Fixed bug where Water Blade was reducing cooldown on skills without Elemental Alignment
Macabre[edit]
- Dementia duration increased from 60 -> 300 seconds
- Remove Amulet Cost on Doom, Decay and Death
- When Linked Endless Nightmare no longer requires target to be asleep
Pirate[edit]
- Fixed Sword or Dagger + Pistol damage element
Mercenary[edit]
- when Linked Consume 1 less ammo at 50% chance, can bring to 0 ammo cost.
- Shot Skills cast delay reduced from 0.25 -> 0.125 seconds
- Collateral Damage cast delay reduced from 0.25 -> 0.125 seconds
- Dark Filament cast delay reduced from 0.25 -> 0.125 seconds
Buccaneer[edit]
- Corkscrew is now Stop instead of Ankle Snare
Revenant[edit]
- Fixed Familiar Quest, when culvert raid is disable it will instead pear in normal culvert
- Reduce Wall of Thorn damage from 25% -> 10% Max HP
- Evil Land damage changed from (1 + SkillLv * 132 + Min Matk * SkillLv) -> (1 + SkillLv * 132 + Min Matk * SkillLv / 3)
- Evil Land bonus Necrosis Damage now caped changed from (Max Matk) -> (Max Matk * SkillLv / 5)
- Evil Land Heal increased from (Base Level + Int) / 8 * (4 + (SkillLv * 8) -> (1 + 132 * SkillLv + Min Matk * SkillLv / 3)
- Evil Land Speed Boost increased from 25 -> 50
HotFix 2022-07-14[edit]
General[edit]
- Fixed a ton of def calculations being incorrect
- Refine Resistance now works on all damage types
Novice[edit]
- First Aid heal increased from 5 -> 5 + (Base Level - 9)/2
Mage[edit]
- Stone Curse no longer removes Stone Curse on recast
Adept[edit]
- Sap and Drain show "damage"
- Sap and Drain no longer class restricted
- Sap and Drain no longer useable on ally
Macabre[edit]
- Fixed Talisman Chances not being 100%
- Fixed Talisman of Death doing nothing
- Talisman of Death now shows "damage"
- Updated Job Quest
Esper[edit]
- Updated Job Quest