2022-03-14
From Project Einherjar
Contents
General
- Stun minimum duration increased from 0.01 -> 0.1 seconds
- Adjusted SP cost across many skills
- Fixed Horror Toy Factory being Unenterable
- Added a Settings NPC in same room as Daily Rewards
Casting Changes
- Cast Time change from (Cast Time * (100 - Cast Reduction)) * (160 - Dex) / 10000 -> (Cast Time * 1500 / (1500 + Cast Reduction * Cast Reduction)) * 3500 / (3500 + Dex * Dex) * 7500 / (7500 + Job Level * Job Level)
- Cast Delay changed from (Cast Delay * (100 - Delay Reduction)) / 100 -> (Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction))
- Number of Hit to stop cast increased from 1 -> 10
- HP Loss to stop cast increased from Flat 1 -> 10%
Guilds
- Adjusted Guild Exp at levels 45~49 from [1999,1999,1999,1999,1999] Million Exp -> [1982,2072,2164,2258,2354] Million Exp
Mobs
- Fixed Kimi's Phantom not being MVP
- Adjusted Golden Scaraba Mobs Levels, Def and Mdef
Items
- Costume Headgear ignore item restrictions
- New elemental stones are now classified as cards
- Fixed Old Yangsan only wearable by 1st jobs
- Fixed Costume Red Bonnet requiring level 100
- Sword of Lore Bonus Xp Decreased from 50% -> 25%
Enchanting
- Fixed Sustain not working on ranged attacks
Super Novice
- No longer can learn Two Handed Sword Mastery
- Wild Swing now require Sword Mastery level 5
Thief
- Added Sound Trigger on Successful Steal
Sage
- Memorize now reduces cast time by 1/2 original cast time after other reductions
Taekwon
- Fixed Bug with Warm Wind showing multiple active
Samurai
- Wild Swing now usable with dagger
- Wild Swing Delayed decreased from 0.160 -> 0.125 Seconds
Ronin
- Silent Strike is now Weapon property
- Silent Strike damage changed from (200 + 50*SkillLv)% -> (125 + 75*SkillLv)%
- Silent Strike Wind Double Damage is now before Movement Speed Bonus
- Blazing Strike is now Weapon property
- Blazing Strike damage increased from (125 + 75*SkillLv)% -> (150 + 100*SkillLv)%
- Blazing Strike Fire Double Damage is now before Blind Bonus Damage
- Blazing Strike Cooldown Deceased from (3.5 - (0.5 * SkillLv)) Seconds -> (2 - (0.25 * SkillLv)) Seconds
Mercenary
- Increased Meteor Shot damage from (10*SkillLv)% + (10*SkillLv) + (Int * SkillLv/5) -> (15*SkillLv)+ (15*SkillLv) + (Luk * SkillLv/3)
Buccaneer
- Fixed Plunder Loot being only Gemstones
- Added Sound Trigger on Successful Bribe
- Added Sound Trigger on Successful Ransack
- Added Sound Trigger on Successful Extortion
Draconier
- Fixed Dragon Rot % hp damage doing nothing
- Shadow Mantle damage increased by 0.5% per dragon rot stack
- Shadow Mantle now deals 100% attack damage (as magic damage)
Macabre
- Talisman Skills now have a success animation