2019-06-06

From Project Einherjar
Revision as of 19:37, 6 June 2019 by Stolao (talk | contribs) (Created page with "=== General === * Perfect Hide now effects Cloaking and Chasewalk <br> === Weapon Mastery === * Fixed Swiftness ASPD cap increase not checking for Weapon types <br> === Pets =...")
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General

  • Perfect Hide now effects Cloaking and Chasewalk


Weapon Mastery

  • Fixed Swiftness ASPD cap increase not checking for Weapon types


Pets

  • Added Rafflesia Pet
  • Smokie now passive gives perfect hide instead of needing to cast


Enchanting

  • Reduced max movement speed on flow enchantment from 15 -> 5


Adept

New Icons

Necromancer

  • Bone Magic no longer grants a buff instead just summons a large skeelton
  • Fixed Bone Magic summons stats
  • Fixed Zombies Stats
  • Devour Spirits now scales with healing bonuses


Rogue

  • Fixed Snatcher message spam


Macabre

  • Executioner Now restores 50% damage as HP and 1% as SP chance based on targets % missing HP
  • Soul Eater No longer restores SP instead has a 20% chance to gain a spirit sphere


Buccaneer

  • Fixed Ransack message spam


Mercenary

  • Reduced ranking atk bonus from 25 + min(75,(Fame/Rank/5)) -> 5 + min(45,(Fame/Rank/3))
  • Reduced fame atk bonus from min(Fame,200)/2 -> min(Fame,100)/2


Daimyo

  • War Insanity is now a Daimyo skill instead of a Shogun Skill
  • War Insanity now requires level 1 Heal Wounds
  • Harsh Lesson Confuse chance increased from 25% -> 50%
  • Fear of Death Fear chance increased from 25% -> 50%


Draconier

  • Viciousness is now useable
  • Hatch Fire Dragon is now useable
  • Hatch Earth Dragon is now useable
  • Hatch Wind Dragon is now useable
  • Hatch Water Dragon is now useable
  • Red Eye Dragon is now useable
  • Jade Dragon is now useable
  • Golden Dragon is now useable
  • Blue Sea Dragon is now useable
  • Hatch Shadow Dragon is now useable
  • Violet Dragon is now useable
  • Note: for now you can freely switch between dragons for testing but later will not be the case.