Difference between revisions of "2019-05-02"
From Project Einherjar
(Created page with "=== General === Increase Housing Storage to 900 Fixed Bounty Board not automatically setting at 00:00 on Friday === Items === Duneyrr aura no longer soft locks characters in...") |
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=== General === | === General === | ||
− | Increase Housing Storage to 900 | + | * Increase Housing Storage to 900 |
− | Fixed Bounty Board not automatically setting at 00:00 on Friday | + | * Fixed Bounty Board not automatically setting at 00:00 on Friday |
− | + | <br> | |
=== Items === | === Items === | ||
− | Duneyrr aura no longer soft locks characters in an npc | + | * Duneyrr aura no longer soft locks characters in an npc |
− | Hel's Items are now Tier B for Slotting | + | * Hel's Items are now Tier B for Slotting |
− | Hel's Item Slot chance lowered from 50% -> 20% to match other Tier B | + | * Hel's Item Slot chance lowered from 50% -> 20% to match other Tier B |
− | Hel's Item Slot cost lowered from 1,000,000z -> 250,000z to match other Tier B | + | * Hel's Item Slot cost lowered from 1,000,000z -> 250,000z to match other Tier B |
− | Nastrond Mail now slottable in Tier S | + | * Nastrond Mail now slottable in Tier S |
− | Nastrond Grip now slottable in Tier S | + | * Nastrond Grip now slottable in Tier S |
− | Gjallarbru Plate now slottable in Tier S | + | * Gjallarbru Plate now slottable in Tier S |
− | Cursed Ruby weight lowered from 10 -> 1 | + | * Cursed Ruby weight lowered from 10 -> 1 |
− | Fixed Backpack giving 20 weight instead of 200 | + | * Fixed Backpack giving 20 weight instead of 200 |
− | Fixed Nasrond set not giving bonus HP | + | * Fixed Nasrond set not giving bonus HP |
− | + | <br> | |
=== Samurai === | === Samurai === | ||
− | Heal Wounds no longer cost 3% current SP on top of 20 base | + | * Heal Wounds no longer cost 3% current SP on top of 20 base |
− | + | <br> | |
=== Captain === | === Captain === | ||
− | Relentless Assult is now a true toggle | + | * Relentless Assult is now a true toggle |
− | + | <br> | |
=== Ronin === | === Ronin === | ||
− | Art of Fudoshin, Kenjutsu, Mushin and Iaijutsu are now true toggles | + | * Art of Fudoshin, Kenjutsu, Mushin and Iaijutsu are now true toggles |
− | Meditation now grants Def and Mdef | + | * Meditation now grants Def and Mdef |
− | + | <br> | |
=== Daimyo === | === Daimyo === | ||
− | New Skill Icons | + | * New Skill Icons |
− | Oni Blade, Warmonger Akuma, Fear of Death, Crimson Ruler, Harsh Lesson, Living Death and War Insainity are now toggles. | + | * Oni Blade, Warmonger Akuma, Fear of Death, Crimson Ruler, Harsh Lesson, Living Death and War Insainity are now toggles. |
− | Blood Soaked lowers max SP to 1 while active. | + | * Blood Soaked lowers max SP to 1 while active. |
− | Shogun Toggles now drain HP while in Blood Soaked | + | * Shogun Toggles now drain HP while in Blood Soaked |
− | Increased Warmonger bonus attack per stack from 1 -> 2 | + | * Increased Warmonger bonus attack per stack from 1 -> 2 |
− | Increased Warmonger max bonus attack from Str from 2/5 -> 3/5 | + | * Increased Warmonger max bonus attack from Str from 2/5 -> 3/5 |
− | Increase Warmonger baseline max bonus from 1 to 6 | + | * Increase Warmonger baseline max bonus from 1 to 6 |
− | Warmonger on a Level 99/70 Shogun with 99 Str went from 75 -> 100, but only takes 50 skills instead of 75 to fully stack | + | * Warmonger on a Level 99/70 Shogun with 99 Str went from 75 -> 100, but only takes 50 skills instead of 75 to fully stack |
− | Akuma healing increased from 3% Missing HP -> 5% Max HP | + | * Akuma healing increased from 3% Missing HP -> 5% Max HP |
− | Akuma now increases Warmonger bonus by 50% | + | * Akuma now increases Warmonger bonus by 50% |
− | Akuma now slowly drains HP and SP and will end when either of those are too low to continue. | + | * Akuma now slowly drains HP and SP and will end when either of those are too low to continue. |
− | Akuma can not be disabled till cant afford HP/SP cost where it will auto disable | + | * Akuma can not be disabled till cant afford HP/SP cost where it will auto disable |
− | + | <br> | |
=== Draconier === | === Draconier === | ||
− | Temp Skill Tree, Dragon Fury and below are skills that will be removed/replaced during the rework | + | * Temp Skill Tree, Dragon Fury and below are skills that will be removed/replaced during the rework |
− | [Removed]: Spear Barrage | + | * [Removed]: Spear Barrage |
− | [Removed]: Dragon Horn | + | * [Removed]: Dragon Horn |
− | [New]: Spear Lash - Whips your spear at the target, Deals 125+(SkillLv*15)% damage causesing them to be disoriented for a 1 second and Reduces the target's DEF by (4*SkillLv) for 60 seconds. | + | * [New]: Spear Lash - Whips your spear at the target, Deals 125+(SkillLv*15)% damage causesing them to be disoriented for a 1 second and Reduces the target's DEF by (4*SkillLv) for 60 seconds. |
− | [New]: Dragon Spirit - Reduces all damage received from Dragon type monsters by (SkillLv*4)% | + | * [New]: Dragon Spirit - Reduces all damage received from Dragon type monsters by (SkillLv*4)% |
− | [Edit]: Dragon Bane - Damage against dragon monsters +(10*SkillLv)% | + | * [Edit]: Dragon Bane - Damage against dragon monsters +(10*SkillLv)% |
− | [Edit]: Dragon Slayer - Toggle, Adds 10% resistance to an element, additionally effects Elemental Assult Lv- Fire, Earth, Wind, Water, Dark | + | * [Edit]: Dragon Slayer - Toggle, Adds 10% resistance to an element, additionally effects Elemental Assult Lv- Fire, Earth, Wind, Water, Dark |
− | [Edit]: Dragon Rush - Charges to the target dealing increased damage the more distant you are from them. (SkillLv * 50)% + (Cells * (SkillLv * 10))%, If you have a dragon companion, they use Dragon Charge level 1 or whatever is learned. | + | * [Edit]: Dragon Rush - Charges to the target dealing increased damage the more distant you are from them. (SkillLv * 50)% + (Cells * (SkillLv * 10))%, If you have a dragon companion, they use Dragon Charge level 1 or whatever is learned. |
− | [Edit]: Tornado Break - Deals (150+(SkillLv*15)+(Stacks*SkillLv*5))% damage in a 5x5 area around you and builds up power. 6th Cast explodes and knocks back 7 cells every enemy hit. Has 5 Second Cooldown after exploding. | + | * [Edit]: Tornado Break - Deals (150+(SkillLv*15)+(Stacks*SkillLv*5))% damage in a 5x5 area around you and builds up power. 6th Cast explodes and knocks back 7 cells every enemy hit. Has 5 Second Cooldown after exploding. |
− | [Edit]: Lancing Strike - Thrusts your spear with such force towars one direction that you knock back both yourself and your enemy, and ignores their armor. Area of effect: 5x5 starting from yourself, directed at target. 100+(SkillLv * 100)%. | + | * [Edit]: Lancing Strike - Thrusts your spear with such force towars one direction that you knock back both yourself and your enemy, and ignores their armor. Area of effect: 5x5 starting from yourself, directed at target. 100+(SkillLv * 100)%. |
− | [Edit]: Elemental Assault - Hits the target with your spear, dealing bonus damage based on the element of your Dragon Slayer skill. Neutral damage: 175+(SkillLv * 25)%, Elemental Damage: 50+(SkillLv * 50)%, Dragon Slayer buff defines the element of this skill. | + | * [Edit]: Elemental Assault - Hits the target with your spear, dealing bonus damage based on the element of your Dragon Slayer skill. Neutral damage: 175+(SkillLv * 25)%, Elemental Damage: 50+(SkillLv * 50)%, Dragon Slayer buff defines the element of this skill. |
− | [Edit]: Elemental Release - Deals 100% neutral damage damage then 900% damage of your current Dragons Slayers Element. If your Dragon Compainion is the same Element it will also use Dragon Magic Level 1 or whatever is learned. Removes your current Dragon Slayer Buff and puts it on cooldown for 60 seconds. | + | * [Edit]: Elemental Release - Deals 100% neutral damage damage then 900% damage of your current Dragons Slayers Element. If your Dragon Compainion is the same Element it will also use Dragon Magic Level 1 or whatever is learned. Removes your current Dragon Slayer Buff and puts it on cooldown for 60 seconds. |
Latest revision as of 01:51, 10 May 2019
General[edit]
- Increase Housing Storage to 900
- Fixed Bounty Board not automatically setting at 00:00 on Friday
Items[edit]
- Duneyrr aura no longer soft locks characters in an npc
- Hel's Items are now Tier B for Slotting
- Hel's Item Slot chance lowered from 50% -> 20% to match other Tier B
- Hel's Item Slot cost lowered from 1,000,000z -> 250,000z to match other Tier B
- Nastrond Mail now slottable in Tier S
- Nastrond Grip now slottable in Tier S
- Gjallarbru Plate now slottable in Tier S
- Cursed Ruby weight lowered from 10 -> 1
- Fixed Backpack giving 20 weight instead of 200
- Fixed Nasrond set not giving bonus HP
Samurai[edit]
- Heal Wounds no longer cost 3% current SP on top of 20 base
Captain[edit]
- Relentless Assult is now a true toggle
Ronin[edit]
- Art of Fudoshin, Kenjutsu, Mushin and Iaijutsu are now true toggles
- Meditation now grants Def and Mdef
Daimyo[edit]
- New Skill Icons
- Oni Blade, Warmonger Akuma, Fear of Death, Crimson Ruler, Harsh Lesson, Living Death and War Insainity are now toggles.
- Blood Soaked lowers max SP to 1 while active.
- Shogun Toggles now drain HP while in Blood Soaked
- Increased Warmonger bonus attack per stack from 1 -> 2
- Increased Warmonger max bonus attack from Str from 2/5 -> 3/5
- Increase Warmonger baseline max bonus from 1 to 6
- Warmonger on a Level 99/70 Shogun with 99 Str went from 75 -> 100, but only takes 50 skills instead of 75 to fully stack
- Akuma healing increased from 3% Missing HP -> 5% Max HP
- Akuma now increases Warmonger bonus by 50%
- Akuma now slowly drains HP and SP and will end when either of those are too low to continue.
- Akuma can not be disabled till cant afford HP/SP cost where it will auto disable
Draconier[edit]
- Temp Skill Tree, Dragon Fury and below are skills that will be removed/replaced during the rework
- [Removed]: Spear Barrage
- [Removed]: Dragon Horn
- [New]: Spear Lash - Whips your spear at the target, Deals 125+(SkillLv*15)% damage causesing them to be disoriented for a 1 second and Reduces the target's DEF by (4*SkillLv) for 60 seconds.
- [New]: Dragon Spirit - Reduces all damage received from Dragon type monsters by (SkillLv*4)%
- [Edit]: Dragon Bane - Damage against dragon monsters +(10*SkillLv)%
- [Edit]: Dragon Slayer - Toggle, Adds 10% resistance to an element, additionally effects Elemental Assult Lv- Fire, Earth, Wind, Water, Dark
- [Edit]: Dragon Rush - Charges to the target dealing increased damage the more distant you are from them. (SkillLv * 50)% + (Cells * (SkillLv * 10))%, If you have a dragon companion, they use Dragon Charge level 1 or whatever is learned.
- [Edit]: Tornado Break - Deals (150+(SkillLv*15)+(Stacks*SkillLv*5))% damage in a 5x5 area around you and builds up power. 6th Cast explodes and knocks back 7 cells every enemy hit. Has 5 Second Cooldown after exploding.
- [Edit]: Lancing Strike - Thrusts your spear with such force towars one direction that you knock back both yourself and your enemy, and ignores their armor. Area of effect: 5x5 starting from yourself, directed at target. 100+(SkillLv * 100)%.
- [Edit]: Elemental Assault - Hits the target with your spear, dealing bonus damage based on the element of your Dragon Slayer skill. Neutral damage: 175+(SkillLv * 25)%, Elemental Damage: 50+(SkillLv * 50)%, Dragon Slayer buff defines the element of this skill.
- [Edit]: Elemental Release - Deals 100% neutral damage damage then 900% damage of your current Dragons Slayers Element. If your Dragon Compainion is the same Element it will also use Dragon Magic Level 1 or whatever is learned. Removes your current Dragon Slayer Buff and puts it on cooldown for 60 seconds.