Editing 2018-11-22

From Project Einherjar

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=== Items ===
 
* Fixed class boxes
 
* Removed (fe)male only from all item descriptions
 
* Fixed Harpy Card Description
 
* Fixed Hilslion pet
 
* Alcohol can now be bought by a few Tortuga NPCs
 
* Forged Weapons and Armors can now overwrite item elements
 
* Forged Staffs and Rods now gain +15% damage with their forge element
 
* Added 51 new headgear available for Winter Event
 
  
=== Bugfixes ===
 
* No longer teleport inside old payon
 
* Fixed Swiftness Mastery only giving 2.5 perfect dodge
 
* Fixed Primordial and Flow Ornaments crafting with swapped item checks
 
* Fixed archer tutorial quest not being completable
 
* Fixed a Few Classes HP and SP scalings
 
* Fixed tutorials Adept warp location
 
* Fixed Pirate losing 1 Skill Point when resetting skills
 
* Added Job level check for Adept Job Quest and corrected element books
 
* Fixed Adept Enchanter Quest not starting properly for newer players
 
* Fixed at_bgm getting players stuck
 
 
=== Spiriter ===
 
* Swap no longer works in towns
 
* Swap no longer effects knockback immune players
 
 
=== Buccaneer ===
 
* Removed splash damage from Saboteur
 
* Fixed Saboteur not dealing damage
 
 
=== Mercenary ===
 
* Lower Sp cost of Arcane Barrage from 5% -> 3%
 
* Increase Arcane Barrage damage from 300% -> 700% + Base Attack
 
* Increase Zero In damage from 700% -> 1500%
 
* Lower Sp cost of Collateral Damage from 50 -> 15
 
* Reduce Cooldown of Collateral Damage from 12~10 -> 10 Seconds
 
* Increase Knock Back of Collateral Damage from 2-> 5 Cells
 
* Decrease Range of Collateral Damage from 6 -> 4
 
* Increase atk of Collateral Damage from 100~200% -> 200~500%
 
* Collateral Damage is now Level Selectable
 
* Collateral Damage Push Yourself Back 5 Cells
 
* Collateral Damage Consumes 3,5,7,9,11 Bullets
 
* Add 10% chance to Stun Enemies for 2 seconds to Collateral Damage
 
* Add 25% chance to Confuse Enemies for 4 seconds to Collateral Damage
 
* Meteor Smash now Level Selectable
 
* Increase Meteor Smash Damage from 10~50% -> 30~50%
 
* Increase Needle Shot Luk Scaling
 
* Increase Needle Shot Crit Scaling
 
* Needle Shot Gains double effect of Pirate Jinx
 
* Increase Endless Needle Hits from 3~15 -> 5~20
 
* Endless Needle Snare Target For Duration 5 Second
 
* Increase Endless Needle Cooldown to 10 Seconds
 
* Increase Requiem Range from 9 -> 14
 
* Requiem Gains double effect of Pirate Jinx
 
* Requiem Crit Chance Increase with Targets Missing HP
 
  
  
 
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