Skill Changes
- Combos are now much smoother to use
- Triple Attack chance no longer stops mining
- All Combo Skills now maintain attack target without a delay
- Combo Finish damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
- Triple Attack base chance changed from (30-SkillLv)% -> 25%
- Critical Hits now become Triple attack if the skill is learned
- Raging Quadruple Blow and Raging Thrust, can now CRIT
- Body Relocation/Snap Range reduced from 14 -> 9
- Steel Body: Mdef is set to 75 instead of 90
- Steel Body: Def is set to 120 instead of 90
- Investigate uses the custom [[Inverse Def] formula
- Investigate now deals 200 + 150*SkillLv
- Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
- Absorb Sprits works on Status Immune Targets
- Absorb Sprits Still pulls agro
- Iron Hand: Lower Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% when using Fist
- Throw Spirit Sphere gains an extra 50% Hits when Critical
- Throw Spirit Sphere Spirit Ball flat damage Critical Damage Multiplier is increased from 2x -> 3x
- Throw Spirit Sphere cast time reduced from 1 -> 0.75 Seconds
- Finger Offensive damage changed from (100 + 50*SkillLv Cast)% -> (100 + 50*SkillLv Learned up to 5)
- Finger Offensive damage increased by 50% when target under blade stop
- Finger Offensive now hits multiple seperate times instead of 1 big multi hit
- Finger Offensive cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
- Finger Offensive max level increased from 5 -> 6
- Finger Offensive level 6 uses all spirit balls
- Finger Offensive crit bonus changed from 50% bonus hits -> 50% bonus damage
- Asura Strike:
- Asura Strike Base Damage increased from based on Combo Length up to 1500%
- Asura Strike now consumes all remaining Spirit Balls
- - Cast Time no longer reduced by Items (only dex and status)
- - No Combo: 60% sp scaling
- - Triple Attack: 70% sp scaling
- - Chain Combo: 80% sp scaling
- - Combo Finisher: 90% sp scaling
- - Tiger Fist: 100% sp scaling
- - Chain Crush: 110% sp scaling
- When Linked Call Spirits and Dangerous Soul Collect have 0 cast time and don't interrupt auto-attacks
- When Linked skills require 1 less Spirit Ball
- Increased Base Level 99 SP from 475 -> 505