AprilFools2022
From Project Einherjar
Contents
- 1 General
- 2 Enchanting
- 3 Monsters
- 4 Novice
- 5 Merchant
- 6 Blacksmith
- 7 Alchemist
- 8 Knight
- 9 Mage
- 10 Wizard
- 11 Sage
- 12 Archer
- 13 Hunter
- 14 Bard/Dancer
- 15 Acolyte
- 16 Priest
- 17 Monk
- 18 Thief
- 19 Assassin
- 20 Rogue
- 21 Necromancer
- 22 Viking
- 23 Mystic
- 24 Buccaneer
- 25 Phalanx
- 26 Draconier
- 27 Samurai
- 28 Ronin
- 29 Daimyo
- 30 Esper
- 31 Macabre
General
- Reduce damage resistance cap (per type) from 95% -> 80%
- Crits now deal Luk % bonus damage
- Bleed now deals 200% Atk Min
- Added Vengeance Mapflag, On Player Death a ghost Spawns, to retrieve your items you must kill it, can only be hurt by player who died.
- Added Thana Tower Instance
Enchanting
- [New][Patience] [Matk + Cast Time + Perfect Weapon] No longer decrease cast time, Casting Cant be inturupted, instead increase magic damage by (SkillLv)% bonus damage per cast reduction %.
- [New][Magic Focus] [Matk + Crit] Magic Can Now Crit Ignoring Targets Mdef and dealing Crit Damage Bonus Damage. Chance is (10*SkillLv)% of Total Crit Chance.
- [New][Dispell Barrier] [Archon + Null Magic + Perfect Armor] Prevents Dispel at (18*SkillLv Chance)
Monsters
- Monsters Can now Crit
- MVP Damage Reduction increased from (Level - 49)% -> (Level - 9)%
Novice
- Can now ride a poring
Merchant
- Class Removed, utility Skills are now buyable for Credits or Event Tickets
Blacksmith
- Class Removed, utility Skills are now buyable for Credits or Event Tickets
- Refining a Weapon or Armor to +10 Unlocks it as craftable for player permanently
Alchemist
- Class Removed, utility Skills are now buyable for Credits or Event Tickets
Knight
- Curling Bonk Damage is now split
Mage
- Energy Coat now only reduces magic damage but increased max from 30% -> 75%
Wizard
- Decrease Cast Time of Earth Spikes from (0.7) Seconds -> (0.15*SkillLv) Seconds
- Ice Wall no longer makes area Unwalkable, instead freezes Enemies that walk through it
- Amplify magic now Doubles next spell cast damage
Sage
- Monster Property now increases damage to target monster type by 30%
Archer
- Arrow Shower now shoots 10 arrows and hits the ground multiple times randomly (similar to meteor shower)
- Making Arrow removed
Hunter
- Traps now scales with Atk and damage is now Physical
- Falcon damage is now Physical
Bard/Dancer
- Merged into 1 class called Entertainer, List Full Changes Later
Acolyte
- Increase Agi no longer increases Movement Speed
Priest
- Resurrection Revive Hp Changed from [10,30,50,80] -> (10*SkillLv)% + (2*SkillLv) Heal Level Worth of Healing
- Resurrection now has a delay per target of (10-2*SkillLv) Seconds
Monk
- Dodge now reduces incoming Physical Damage by (SkillLv)%
Thief
- Envenom damage now scales with modifiers and doubled when target is poisoned
Assassin
- Enchant Deadly Poison bonus damage reduced from (100+50*SkillLv)% -> (50*SkillLv)% but effects Soul Breaker and Meteor Assault
- Deadly Poison now stacks with Poison
- Venom Splasher damage increases by 1% for every % HP the target is missing.
- Venom Splasher Damage is Doubled if target is Poisoned and Doubled if Target is Deadly Poisoned (they stack)
Rogue
- Backstab is now a guaranteed Crit when hitting from behind as a passive
- Backstab Increases damage from behind target by (20*SkillLv)%
Necromancer
- Control Dead now works on enemy Undead
- Reduce HP Scaling
Viking
- Last Stand Orb Duration Increased from 0.5 -> 0.75 Second
Mystic
- Gullveig Reborn no longer has a cooldown
Buccaneer
- Bombs are now physical damage
- Holy Hand Grande recipe change to 10 Explosive Powder, 3 Holy Water, 1 Detonator, 1 Gold Ore
Phalanx
- Shield Mastery now increases damage of all Shield Skills by (SkillLv * Shield Def * Atk / 10) Flat modifiable
- Shield Resonance increases Range and Area of all Shield Skills
Draconier
- Elemental Weakness Max Stacks increased to 300
- Can now ride Grater Earth Dragon
Samurai
- Wild Swing Delay decreased from 0.125 -> 0.1 Seconds
Ronin
- Bushido now reduces Cast Delay by (0.3*Job Level)% increases Atk by (Job Level / 7)% and APM by (Job Level / 7) but only with Swords. when wielding a 1 handed sword with no shield it gains bonuses from both 1 handed and 2 handed swords and doubles its attack damage.
- Blinding Edge Removed
Daimyo
- Akuma Now increases Max HP by 50% when using a 2h Sword
- Akuma now doubles all healing when using 2h Sword
Esper
- Summons are Now Elementals
- Spirit Bomber has a chance to spread to targets hit by 2nd hit
Macabre
- Killing a Target with Executioner now increases damage by 150% for 10 seconds
- Soul Eater now grants 15% element resistance, from killed monsters armor element
- Soul Eater now grants 15% race resistance, from killed monsters race