Weapon Mastery
General
There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on the refine and weapon level of your weapon and the monsters job exp and level. MVPs give a large bonus.
Two-handed non-ranged weapons give double stats received till level 10 where its tripled instead. While Dual Wielding only the Primary hand is taken into account.
Onslaught
Weapons: Axes, Maces, Knuckles, Shurikens and Two-Handed Swords Additional One-Handed Swords when no shield is equip.
Level | Effect |
---|---|
1 | Strength + 2 |
2 | Base Attack + 10 |
3 | Critical + 5 |
4 | Weapon Attack + 10 |
5 | Attack Speed + 10% |
6 | Perfect Hit Chance + 5 |
7 | Attack + 15 |
8 | Critical Damage +10% |
9 | Attack + 15% |
10 | Doubles All Other Bonuses |
Note: TH weapon gain double bonus till lvl 10 where they gain 3X
Swiftness
Weapons: Dagger and Katars
Level | Effect |
---|---|
1 | Agility +2 |
2 | Attack Speed + 15% |
3 | Flee + 15 |
4 | Attack Heal for 1 HP |
5 | Movement Speed + 5 |
6 | Perfect Dodge + 5 |
7 | All Damage +10% |
8 | Critical & Matk + 10% |
9 | Critical Damage + 20% |
10 | Doubles All Other Bonuses |
Note: Katar gain double bonus and in lvl 10 gain triple bonus effect
Safeguard
Weapons: Unarmed, Spears, Books and One-Handed Swords with a Shield equip.
Level | Effect |
---|---|
1 | Vitality + 2 |
2 | Hp + 500 |
3 | Hp Recovery + 25% |
4 | Reduce incoming damage by (SkillLv * 5) |
5 | Defense + 2 |
6 | Magic Defense + 2 |
7 | Hp + 10% |
8 | Physical Resistance +10% |
9 | Magic Resistance +10% |
10 | Doubles All Other Bonuses |
Obs: TH Spear gain triple bonus in skill lvl 10.
Mystical
Weapons: Rods and Staffs
Level | Effect |
---|---|
1 | Intelligence + 2 |
2 | Magic Attack + 50~100 |
3 | SP Recovery Rate + 25% |
4 | Max SP + 100 |
5 | Cast Time - 5% |
6 | Sp Cost - 5% |
7 | Cast Delay - 5% |
8 | Heal Power + 25% |
9 | Magic Attack + 10% |
10 | Doubles All Other Bonuses |
Ranged
Weapons: Bows, Instruments, Whips and Guns
Level | Effect |
---|---|
1 | Dexterity + 2 |
2 | Flee + 5 |
3 | Base Attack + 15 |
4 | Critical + 5 |
5 | Attack + 10% |
6 | Attack Speed + 5% |
7 | Hit + 10% |
8 | Ranged Attack +10% |
9 | Critical Damage + 10% |
10 | Doubles All Other Bonuses |