Weapon Mastery
From Project Einherjar
General
There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, can be seen via showexp command, the exp gained is based on the monsters job exp and level, and MVPs give a large bonus.
Two-handed non-ranged weapons give double stats received till level 10 where its tripled instead. While Dual Wielding only the Primary hand is taken into account.
Onslaught
Weapons: Axes, Maces, Knuckles, Shurikens and Two-Handed Swords Additional One-Handed Swords when no shield is equip.
Level | Effect |
---|---|
1 | Strength + 2 |
2 | Base Attack + 10 |
3 | Critical + 5 |
4 | Weapon Attack + 10 |
5 | Attack Speed + 10% |
6 | Perfect Hit Chance + 5 |
7 | Attack + 15 |
8 | Critical Damage +10% |
9 | Attack + 15% |
10 | Doubles All Other Bonuses |
Swiftness
Weapons: Dagger and Katars
Level | Effect |
---|---|
1 | Agility +2 |
2 | Attack Speed + 15% |
3 | Flee + 15 |
4 | Attack Heal for 1 HP |
5 | Movement Speed + 5 |
6 | Perfect Dodge + 5 |
7 | All Damage +10% |
8 | Critical & Matk + 10% |
9 | Critical Damage + 20% |
10 | Doubles All Other Bonuses |
Safeguard
Weapons: Unarmed, Spears and One-Handed Swords with a Shield equip.
Level | Effect |
---|---|
1 | Vitality + 2 |
2 | Hp + 500 |
3 | Hp Recovery + 25% |
4 | Reduce incoming damage by (SkillLv * 5) |
5 | Defense + 2 |
6 | Magic Defense + 2 |
7 | Hp + 10% |
8 | Physical Resistance +10% |
9 | Magic Resistance +10% |
10 | Doubles All Other Bonuses |
Mystical
Weapons: Rods, Books and Staffs
Level | Effect |
---|---|
1 | Intelligence + 2 |
2 | Magic Attack + 50~100 |
3 | SP Recovery Rate + 25% |
4 | Max SP + 100 |
5 | Cast Time - 5% |
6 | Sp Cost - 5% |
7 | Cast Delay - 5% |
8 | Heal Power + 25% |
9 | Magic Attack + 10% |
10 | Doubles All Other Bonuses |
Ranged
Weapons: Bows, Instruments, Whips and Guns
Level | Effect |
---|---|
1 | Dexterity + 2 |
2 | Flee + 5 |
3 | Base Attack + 15 |
4 | Critical + 5 |
5 | Attack + 10% |
6 | Attack Speed + 5% |
7 | Hit + 10% |
8 | Ranged Attack +10% |
9 | Critical Damage + 10% |
10 | Doubles All Other Bonuses |