Druid
From Project Einherjar
Potential Design
These are tentative skills and effects, just because they are in here doesn't mean they will be release in this state, if you have questions, ideas or concerns let Stolao know.
Human Skill
Skill | Description | Levels | Type |
---|---|---|---|
Claw Mastery | Increase Damage with claw type weapons | 5 | Passive |
Bramble Trap | Traps that deal (150 + (10 * SkillLv))% damage to targets | 5 | Active |
Vine Surge | Deals (SkillLv * 20)% damage and Slows Enemies in an Area by 35% | 5 | Active |
Grasping Roots | Deals (SkillLv * 10)% damage and Snare target in place for a few (SkillLv*2) Seconds | 5 | Active |
Spirit Fire | Deals (SkillLv*55)% fire damage to target, doubled if Effected by a Plant skill | 5 | Active |
Bramble Vest | Self Buff, When hit deals (5 * SkillLv) Neutral Physical damage to attackers, last 120 Seconds | 5 | Active |
Nature's Regeneration | Area buff, Allies Regenerate (SkillLv * 2 + SkillLv * (Target Vit + Casters Int) / 22) Hp per second for (24 * SkillLv) Seconds | 5 | Active |
Nature's Blessing | Self buff, Increases Vit, Def, Mdef and Max HP for 60 Seconds | 5 | Active |
Herbology | Increase recover with Herbs by (SkillLv*30)% | 5 | Passive |
Befriend Wild | Using a Monster Gore attempts to calm a monster to fight for you at a (Baselevel * SkillLv / Mob Level)% chance | 5 | Active |
Spirit Walk | Becomes Invisible for 60 Seconds or until attacking or recast | 1 | Active |
Stone Pact | Has a (SkillLv * 7)% Chance to Stone Curse effecting self and enemies (and allies during woe) in a 7x7 area at for 3 Seconds | 5 | Active |
Bolder Break | Deals (50 + 35*SkillLv)% Damage to target, Increases by (SkillLv*35)% if target is Stone Cursed. Ignores armor and has a (SkillLv/2)% Chance to break armor | 5 | Active |
Rock Fall | Hit target with (100 + 50)% Matk Earth damage with a (5 + 4*SkillLv)% Chance to stun | 5 | Active |
Stone Skin | Increase Resistance to Stone Curse by (SkillLv * 3)%, Additionaly When hit by Stone Curse gain (3 * SkillLv) Def for (20 + SkillLv * 20) Seconds | 3 | Passive |
Wolf Skill
Skill | Description | Levels | Type |
---|---|---|---|
Lacerate | (100 + (5 * SkillLv))% Attack causing Bleeding at a (10 * SkillLv) chance | 5 | Active |
Takedown | Charge at target dealing (75 + SkillLv*25) damage, increases with Movement Speed | 5 | Active |
Slash | Strikes the target for (15 + 45 * SkillLv)% damage each. Each attack also has a 9% chance to inflict a deep wound, causing Bleeding | 5 | Active |
Feral Rage | Strikes the target (1-5) times for 'Slash' damage each. Each attack also has a 9% chance to inflict a deep wound, causing Bleeding, animation time lowered with Agi | 5 | Active |
Howling Moon | Increases the Mdef of all Allies by (SkillLv*6), last 120 Seconds | 5 | Active |
Vicious Roar | The user unleashes a roar to intimidate enemies in a 7x7 cell range. There is a ((SkillLv*5)+(Base Lv - Target Lv))% chance to inflict "Fear" on all targets in range. | 5 | Active |
Fenrir's Cry | Area Buff, Boosts all Allies Atk, Vit Def and Movement Speed by (SkillLv*5) for 30 Seconds. | 5 | Active |
Carnivore | When a defeating an enemy in wolf form, restore (SkillLv)% of the user's Missing HP, If enemy is poison, ghost or undead property, no HP is recovered | 5 | Passive |
Devour | The user "devours" their target (thus instantly killing them) and regains (100 + 10*SkillLv)% of targets remaining health as HP. This skill only works on small-size opponents (and thus, no players or bosses) with (SkillLv*7)% or less of their HP remaining. If used on a poison or undead property monster, no HP is recovered, and the user is poisoned. If used on a ghost property monster, no HP is restored. | 5 | Active |
Silver Moon | When in Lycanthrope transformation, The user will recover (SkillLv) SP every 10 seconds. | 1 | Passive |
Rabies | Bite Skills have a (SkillLv*2)% chance of inflicting Poison or (SkillLv)% chance Bleeding status | 5 | Passive |
Maul | Bite Target to deal (50 + SkillLv*20) Damage | 5 | Active |
Furious Fang | The user lashes out and bites their target with a vicious bite. The infection resulting from this attack drives the target to madness, granting an effect similar to provoke. Damage is 100%, and the success rate and amount of ATK/DEF change mimics that of provoke. | 5 | Active |
Lycanthropy | Increase Str, Agi, Dex by (SkillLv) and Movement Speed by (SkillLv*3)% when in Wolf Form | 5 | Passive |
Platinum Skill
Skill | Description | Type |
---|---|---|
Satisfaction | When killing an enemy, your Matk rate increases by +30% for 30 seconds. | Passive |
Blood Extract | Self-buff, using Empty Bottle as a catalyst. When the user defeats a foe (in human form), they will obtain one Monster Gore. This effect ends as soon as the user defeats a foe. This skill will fail to take effect when defeating a Formless or Undead family monster. -Note, Druid/Wolf can Consume Moster gore to restore 10% of missing HP a 3% chance to poison self though. | Active |
Lycanthrope | Transforms between wolf and human form. Cooldown of 120 Seconds. In wolf form loses 1% Max HP ever 10 seconds, if player dies or hp drops to 1 it will turn human again. | Toggle |
Beast Blood | Resist Poison by 35% | Passive |
Eternal Hunger | If target is bleeding, Bite Skills Heal you in Wolf Form for 3% of missing HP, If enemy is poison, ghost or undead property, no HP is recovered | Passive |