General
- See Also: Classes
There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on your Weapon Mastery Multiplier as seen below and the monsters job exp and level. MVPs give a large bonus.
The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].
- [One-Handed]: 110% Base + 35% Bonus * Weapon Level (This is with an empty off-hand)
- [Two-Handed]: 220% Base + 35% Bonus * Weapon Level
- [Main-hand]: 55% Base + 20% Bonus * Weapon Level (This is your right hand while dual wielding)
- [Off-hand]: 55% Base + 10% Bonus * Weapon Level (This is your left hand while dual wielding)
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 135% multiplier in Swiftness, and 95% multiplier in Safeguard, increased to 215% and 135% at level 10 mastery respectively.
Onslaught
- Weapons: Axes, Maces, Knuckles, Shurikens and Swords
Level |
Effect
|
1 |
Strength + 1
|
2 |
Base Attack + 5
|
3 |
Critical + 3
|
4 |
Weapon Attack + 5
|
5 |
Attack Speed + 3%
|
6 |
Ignore 10% Defense
|
7 |
Attack + 10
|
8 |
Critical Damage +5%
|
9 |
Attack + 10%
|
10 |
Doubles Weapon Level Effect
|
Swiftness
- Weapons: Dagger and Katars
Level |
Effect
|
1 |
Agility +1
|
2 |
Attack Speed + 5%, Cast Delay -5%
|
3 |
Flee + 10
|
4 |
Attacking Restores HP
|
5 |
Movement Speed + 5
|
6 |
Perfect Dodge + 3
|
7 |
All Damage +5%
|
8 |
Critical & Matk + 5%
|
9 |
Critical Damage + 10%
|
10 |
Doubles Weapon Level Effect
|
Safeguard
- Weapons: Unarmed, Spears, Books and Shields.
Level |
Effect
|
1 |
Vitality + 1
|
2 |
Hp + 300
|
3 |
Hp Recovery + 25%
|
4 |
Reduce incoming damage by (SkillLv * 2)
|
5 |
Defense + 2
|
6 |
Magic Defense + 2
|
7 |
Hp + 5%
|
8 |
Physical Resistance +10%
|
9 |
Magic Resistance +10%
|
10 |
Doubles Weapon Level Effect
|
Mystical
- Weapons: Rods and Staffs
Level |
Effect
|
1 |
Intelligence + 1
|
2 |
Magic Attack + 25~50
|
3 |
SP Recovery Rate + 25%
|
4 |
Max SP + 100
|
5 |
Ignore 5% Mdef
|
6 |
Sp Cost - 5%
|
7 |
Cast Delay & Cast Time - 5%
|
8 |
Heal Power + 15%
|
9 |
Magic Attack + 5%
|
10 |
Doubles Weapon Level Effect
|
Ranged
- Weapons: Bows, Instruments, Whips and Guns
Level |
Effect
|
1 |
Dexterity + 1
|
2 |
Flee + 5
|
3 |
Base Attack + 5
|
4 |
Critical + 3
|
5 |
Attack + 3%
|
6 |
Attack Speed + 2%
|
7 |
Ignore 5% Def
|
8 |
Ranged Attack +5%
|
9 |
Critical Damage + 5%
|
10 |
Doubles Weapon Level Effect
|