Weapon Mastery
General
There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on your Weapon Mastery Multiplier as seen below and the monsters job exp and level. MVPs give a large bonus.
The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].
- [One-Handed]: 110% Base + 35% Bonus * Weapon Level (This is with an empty off-hand)
- [Two-Handed]: 220% Base + 35% Bonus * Weapon Level
- [Main-hand]: 55% Base + 20% Bonus * Weapon Level (This is your right hand while dual wielding)
- [Off-hand]: 55% Base + 10% Bonus * Weapon Level (This is your left hand while dual wielding)
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 135% multiplier in Swiftness, and 95% multiplier in Safeguard, increased to 215% and 135% at level 10 mastery respectively.
Onslaught
Weapons: Axes, Maces, Knuckles, Shurikens and Swords
Level | Effect |
---|---|
1 | Strength + 1 |
2 | Base Attack + 5 |
3 | Critical + 3 |
4 | Weapon Attack + 5 |
5 | Attack Speed + 3% |
6 | Ignore 10% Defense |
7 | Attack + 10 |
8 | Critical Damage +5% |
9 | Attack + 10% |
10 | Doubles Weapon Level Effect |
Swiftness
Weapons: Dagger and Katars
Level | Effect |
---|---|
1 | Agility +1 |
2 | Attack Speed + 5%, Cast Delay -5% |
3 | Flee + 10 |
4 | Attacking Restores HP |
5 | Movement Speed + 5 |
6 | Perfect Dodge + 3 |
7 | All Damage +5% |
8 | Critical & Matk + 5% |
9 | Critical Damage + 10% |
10 | Doubles Weapon Level Effect |
Safeguard
Weapons: Unarmed, Spears, Books and Shields.
Level | Effect |
---|---|
1 | Vitality + 1 |
2 | Hp + 300 |
3 | Hp Recovery + 25% |
4 | Reduce incoming damage by (SkillLv * 2) |
5 | Defense + 2 |
6 | Magic Defense + 2 |
7 | Hp + 5% |
8 | Physical Resistance +10% |
9 | Magic Resistance +10% |
10 | Doubles Weapon Level Effect |
Mystical
Weapons: Rods and Staffs
Level | Effect |
---|---|
1 | Intelligence + 1 |
2 | Magic Attack + 25~50 |
3 | SP Recovery Rate + 25% |
4 | Max SP + 100 |
5 | Ignore 5% Mdef |
6 | Sp Cost - 5% |
7 | Cast Delay & Cast Time - 5% |
8 | Heal Power + 15% |
9 | Magic Attack + 5% |
10 | Doubles Weapon Level Effect |
Ranged
Weapons: Bows, Instruments, Whips and Guns
Level | Effect |
---|---|
1 | Dexterity + 1 |
2 | Flee + 5 |
3 | Base Attack + 5 |
4 | Critical + 3 |
5 | Attack + 3% |
6 | Attack Speed + 2% |
7 | Ignore 5% Def |
8 | Ranged Attack +5% |
9 | Critical Damage + 5% |
10 | Doubles Weapon Level Effect |