Difference between revisions of "Monk"
From Project Einherjar
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* Cast Time no longer reduced by Items (only dex and status) | * Cast Time no longer reduced by Items (only dex and status) | ||
* Base Damage scales based on combo length: | * Base Damage scales based on combo length: | ||
− | + | No Combo: 60% sp scaling | |
− | + | Triple Attack: 70% sp scaling | |
− | + | Chain Combo: 80% sp scaling | |
− | + | Combo Finisher: 90% sp scaling | |
− | + | Tiger Fist: 100% sp scaling | |
− | + | Chain Crush: 110% sp scaling | |
== Job Bonuses == | == Job Bonuses == |
Revision as of 20:26, 26 November 2023
Index |
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Overview
- Job Base: Acolyte
- Job Type: 2-2
Job Change
Class Data
Class Changes
- Can now Dual wield Knuckles
- Combos are smoother to use
- All Combo Skills now maintain attack target without a delay
- When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks
Skill Changes
Triple Attack
- Can Crit
- Base chance changed from (30-SkillLv)% -> 25%
- Chance increases based on crit which means it can always activate 100%
- Damage increases by(10*Skilllv)% when using Knuckles
Raging Quadruple Blow
- Can Crit
- Damage increases by (25*SKillLv+25)% when using Knuckles
- SP cost reduced from (10+SkillLv) -> (5+SkillLv)
Combo Finish
- Can Crit
- Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
- Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
- SP cost reduced from (10+SkillLv) -> (5+SkillLv)
Snap
- Range reduced from 14 -> 9
- SP Cost increased from 14->25
Steel Body
- Def is set to 125 and Mdef is set to 90
- Reduces damage taken by 20%
Investigate
- Uses the custom Inverse Def formula
- Damage increased to (200+150*SkillLv)%
Absorb Spirits
- Works on Status Immune targets such as Bosses
- Cast time reduced from 2 -> 1 second
- SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
- SP cost reduced from 5 -> 1
Iron Hand
- Max Lv lowered from 10 -> 5
- Increases Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%
Throw Spirit Sphere
- Can Crit
- Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
- Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
- Cast time reduced from 1 -> 0.75 Seconds
- Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
- Damage increases by 50% when target under blade stop
- Now hits multiple seperate times instead of 1 big multi hit
- Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
- SP cost reduced from 10 -> [2,4,6,8,10,10]
Asura Strike
- Cast Time no longer reduced by Items (only dex and status)
- Base Damage scales based on combo length:
No Combo: 60% sp scaling Triple Attack: 70% sp scaling Chain Combo: 80% sp scaling Combo Finisher: 90% sp scaling Tiger Fist: 100% sp scaling Chain Crush: 110% sp scaling