Difference between revisions of "Taekwon"
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− | + | Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99) | |
− | [[ | + | |
+ | |||
+ | All Kicks | ||
+ | No longer pause attacks | ||
+ | Can be cast freely within next 2 seconds at your current target | ||
+ | Prep No Longer Mutually Exclusive with other kicks | ||
+ | |||
+ | Tornado Kick | ||
+ | When Maxed Add a 10% chance target will miss physical attacks for 5 seconds | ||
+ | If Dodge is active this avoid can trigger Auto FSK | ||
+ | |||
+ | Counter Kick | ||
+ | Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)% | ||
+ | When Maxed Reduce target flee 25 for 5 seconds | ||
+ | |||
+ | Roundhouse Kick | ||
+ | Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)% | ||
+ | When Maxed Reduces damage from AOE targets by a flat (JobLevel) for 5 seconds | ||
+ | |||
+ | Heel Drop | ||
+ | Damage increased from (160 + 20*SkillLv)% -> (185 + 45*SkillLv)% | ||
+ | When Maxed Ignores 15 of targets Def | ||
+ | |||
+ | Fighting Chant | ||
+ | No longer increases damage based on party size | ||
+ | Increases APM by 3.5% Per Skill level and Per Active Stance (Dodge is a stance for this) | ||
+ | No Longer Required for Warm Wind | ||
+ | Each Active Stance Increases Atk by ((SkillLv + Kick SkillLv)/2)% [Max 30%], Use to be a hidden mechanic now its attached to a skill | ||
+ | |||
+ | Peaceful Rest | ||
+ | Standing: 10*SkillLv + HP/1000 | ||
+ | Sitting: 20*SkillLv + HP/750 | ||
+ | Next To: 15*SkillLv + HP /1000 | ||
+ | |||
+ | Enjoyable Rest | ||
+ | Standing: SkillLv + SP/1000 | ||
+ | Sitting: 2*SkillLv + HP/750 | ||
+ | Next To: SkillLv + HP /1000 | ||
+ | Bolt Scrolls no consume changed to (SkillLv*9+9)% | ||
+ | When not consumed cast max level as well | ||
+ | |||
+ | Running | ||
+ | Now Works like other Mastery Skills, (10*SkillLv) Atk and (SkillLv) Hit | ||
+ | Spurt now adds (Kick SkillLv)% damage to kicks | ||
+ | Spurt no longer required for auto FSK | ||
+ | Can be activated even when equipped with a weapon | ||
+ | |||
+ | Mission | ||
+ | Each point grants +1% Max HP/SP and +1% increased Unarmed damage (Max 200) | ||
+ | If Ranked in top 10, Running's Attack portion cannot miss | ||
+ | - Temp Disabled Ranker Inf Combos | ||
+ | Every 20 Points Unlock a Kick Buff | ||
+ | Every 40 points earned increases difficulter of missions | ||
+ | Kicks gain bonus effects | ||
+ | [20] Roundhouse Kick now reduces the target's damage 4. Limited at (2 * Job Level) damage. | ||
+ | [40] Heel Drop Kick now reduces the target's defense by 1. Limited at 25 stacks. | ||
+ | [60] Counter Kick now makes your target take a stacking 5% increased damage from your kick skills up to (10 +(Target Str/2) + (Target Vit))% (Max 125%) for 10 seconds | ||
+ | [80] Tornado Kick Pulls all targets in at roundhouse knockback range to ranker before dealing damage. | ||
+ | [100] Flynig Side Kick Snares Target for 1 second | ||
+ | [120] Flynig Side Kick can not miss | ||
+ | [140] Passive Bonus Damage from Running can not miss | ||
+ | [160] All Skills Unlocked (also unlocked for being top 10) | ||
+ | [180] Kicks are now indipendent of each other (more spammy) | ||
+ | [200] Trans Gear Unlocked |
Revision as of 19:11, 28 February 2022
Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99)
All Kicks
No longer pause attacks Can be cast freely within next 2 seconds at your current target Prep No Longer Mutually Exclusive with other kicks
Tornado Kick
When Maxed Add a 10% chance target will miss physical attacks for 5 seconds If Dodge is active this avoid can trigger Auto FSK
Counter Kick
Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)% When Maxed Reduce target flee 25 for 5 seconds
Roundhouse Kick
Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)% When Maxed Reduces damage from AOE targets by a flat (JobLevel) for 5 seconds
Heel Drop
Damage increased from (160 + 20*SkillLv)% -> (185 + 45*SkillLv)% When Maxed Ignores 15 of targets Def
Fighting Chant
No longer increases damage based on party size Increases APM by 3.5% Per Skill level and Per Active Stance (Dodge is a stance for this) No Longer Required for Warm Wind Each Active Stance Increases Atk by ((SkillLv + Kick SkillLv)/2)% [Max 30%], Use to be a hidden mechanic now its attached to a skill
Peaceful Rest
Standing: 10*SkillLv + HP/1000 Sitting: 20*SkillLv + HP/750 Next To: 15*SkillLv + HP /1000
Enjoyable Rest
Standing: SkillLv + SP/1000 Sitting: 2*SkillLv + HP/750 Next To: SkillLv + HP /1000 Bolt Scrolls no consume changed to (SkillLv*9+9)% When not consumed cast max level as well
Running
Now Works like other Mastery Skills, (10*SkillLv) Atk and (SkillLv) Hit Spurt now adds (Kick SkillLv)% damage to kicks Spurt no longer required for auto FSK Can be activated even when equipped with a weapon
Mission
Each point grants +1% Max HP/SP and +1% increased Unarmed damage (Max 200) If Ranked in top 10, Running's Attack portion cannot miss - Temp Disabled Ranker Inf Combos Every 20 Points Unlock a Kick Buff Every 40 points earned increases difficulter of missions Kicks gain bonus effects [20] Roundhouse Kick now reduces the target's damage 4. Limited at (2 * Job Level) damage. [40] Heel Drop Kick now reduces the target's defense by 1. Limited at 25 stacks. [60] Counter Kick now makes your target take a stacking 5% increased damage from your kick skills up to (10 +(Target Str/2) + (Target Vit))% (Max 125%) for 10 seconds [80] Tornado Kick Pulls all targets in at roundhouse knockback range to ranker before dealing damage. [100] Flynig Side Kick Snares Target for 1 second [120] Flynig Side Kick can not miss [140] Passive Bonus Damage from Running can not miss [160] All Skills Unlocked (also unlocked for being top 10) [180] Kicks are now indipendent of each other (more spammy) [200] Trans Gear Unlocked