Difference between revisions of "Draconier"
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− | South of Hugel an old man can teleport job level 40+ Spearman to the town of Neet, or you may walk southwest of Hugel(hu_fild02 114, 269)<br> | + | South of Hugel an old man can teleport job level 40+ Spearman to the town of '''[[Neet]]''', or you may walk southwest of Hugel(hu_fild02 114, 269)<br> |
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Revision as of 19:26, 16 July 2021
Contents
Overview
Draconiers are a second class of Spearman, they have high mobility in the battlefield and are experts fighting against Dragons. Some Draconiers even have a dragon as a companion, which is able to support them in combat with powerful attacks and magic effects.
Job changing
South of Hugel an old man can teleport job level 40+ Spearman to the town of Neet, or you may walk southwest of Hugel(hu_fild02 114, 269)
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Once wearing Dragonbound head east then south, NOT south then east. Heading south first is significantly harder.
Builds
Dragon Only Fan
- STR: 90-99
- AGI: 1
- VIT: 80~90
- INT: 20-40
- DEX: 1-30
- LUK: 1-50
Weapons: Any Dagger or Spear with high ATK or utility.
The build focus on the use of your hatched dragon to deal damage and tank. Will it be mobbing monsters, taking or engaging one by one the dragon is a very powerful ally that can AoE and dish out enemies individually really fast.
The dragon is really tanky because his FLEE and DEF are not affected with amount of monster attacking (behaves similar to an homunculus).
The dragon Attack Damage depends on the player base ATK and weapon ATK not affected with % cards like Hydra. But it does get affected by cards like Andre and Zipper Bear.
The main stats of the build are STR and VIT. The first will give you higher Attack damage to the hatched dragon with the added bonus of increasing weight limit. VIT is mostly for the HP increase and damage reduction in conjunction with Draconian Instinct, will make really tanky against not so hard hitting enemies.
For the rest of the stats some INT to keep SP up with the auras. And if you like LUK for higher item drop chance.
The way to engage in combat with the dragon it's either with Dragon Magic (Element depends on hatched dragon) or the combo Dragon Charge & Draconic Savagery.
When using Draconic Mantle remember that every dragon has his own scaling of this skills and may not deal enough damage to feel viable if not build specifically for this.
Tips:
- Get an Obeaune Card. For the only purpose of curing Silence Status from your dragon. Yes re hatch can work but takes several seconds.
- Fortune Sword it's a very good weapon that can help you mob and tank.
- If your dragon runs out of SP or HP just re hatch it to recover fully.
Class data
Skills
Skill | Description | Levels | Type |
---|---|---|---|
Dragon Slayer | Gain resistance to an element, and bonus damage with the opposing element. 20% Resistance to Fire, Earth, Wind, Water, Shadow and 30% daamge to Water, Fire, Earth, Wind, Holy | 5 | Toggle |
Usurper Blow | Strike at an imposing foe with tremendous force. Deals (150+50*SkillLv)% damage doubled vs large monsters. | 3 | Active |
Lancing Strike | A mighty strike, seeking to cut a path to the true prey. Dealing (SkillLv*50)% damage to initial target and (SkillLv*100)% damage to surrounding targets. Knocking back all but primary target. Ignored Def | 5 | Active |
Corridor Rush | You charge at the enemy dealing (100+50*SkillLv)% damage, dealing additional damage based on the distance you've travelled. If Dragon Charged is learned your dragon will also charge. | 5 | Active |
Tornado Break | You spin around your spear, striking all around you with the blade, dealing (150+15*SkillLv)% damage. Every time you spin, your damage goes up by (5*SkillLv)%. You max out at 5 spins. When you cast Tornado Break at 5 spins, you knock back every enemy and confuse them. | 5 | Active |
Elemental Assault | Hits the target with your spear, endowing the strike based on your active Dragon Slayer, dealing 250% Neutral damage and 150*SkillLv% elemental damage. 5 Seconds cooldown. | 5 | Active |
Elemental Weakness | After a target was hit by Elemental Assault, you can follow up by tearing open the wound left behind, dealing (150*SkillLv)% elemental damage causing bleeding and increases damage with future Elemental Assult/Weakness by a stacking (SkillLv*5)% for 120 Seconds. | 5 | Active |
Draconier's Instinct | Your battles with foes much stronger than you have taught you to resist small cuts and scrapes to avoid strong hits. Reduces damage taken by (Vit * SkillLv / 4). Up to 95% reduction. | 5 | Passive |
Dragon Spirit | Increases the resistance of dragons by (5*SkillLv)%. And gains (SkillLv*10)% of masters elemental resistances. | 5 | Passive |
Draconic | Command your dragon to be (Lv 1 Passive) or (Lv 2 Agressive) and will cast Dragon Bite when attacking | 2 | Active |
Hatch Elemental Dragon | The Draconier cares deeply for a dragon egg, and hatches a small dragon companion based on the elemental of the egg. Drains 4 Sp every 10 seconds. When not enough Sp drains dragon's HP instead. | 5 | Active |
Dragon Charge | Causes the dragon to charge the target up to 4+SkillLv range, dealing (100+50*SkillLv)% damage. Greater dragon's charge deals damage in a 3x3 AoE. | 5 | Active |
Dragon Magic | Causes the dragon to lob a phlegm of elemental energy. Deals elemental damage based on the dragon's matk. Dealing (50+150*SkillLv) damage in a 5x5 area. | 5 | Active |
Dragon Roar | Fear all enemies in a 13x13 area around dragon at a (20*SkillLv)% chance for 3 seconds. 2 Second cooldown. | 5 | Active |
Draconic Savagery | After charging, the dragon relentlessly hacks into the target for 2+SkillLv hits, each dealing 50+20*SkillLv% atk. Must be used after Dragon Charge. | 5 | Active |
Draconic Gaze | The dragon meets eye to eye with the target, honing in on its prey. It spots weakpoints and abuses them. Dealing an additional (10*SkillLv)% damage with skills. And gains (SkillLv*20)% of masters bonus elemental damage. | 5 | Passive |
Draconic Mantle | The dragon's elemental hide causes his surroundings to malform. Prevented by Land Protector. Effect depends on the dragon summoned. | 5 | Toggle |
Quest Skills
Skill | Description | Levels | Type |
---|---|---|---|
Calm | Dragon monster become non-aggresive. Automatically activates when using Hatch Elemental Dragon or Greater Dragon. Effects ends when entering combat and remains unusable for 5 seconds after combat ends. | 1 | Passive(Quest) |
Conqueror of Nidhogg | Increase damage to Dragons by 20% (Defeat Nidhogg) | 1 | Passive(Quest) |
Conqueror of Detardeurus | Reduce damage from from Dragons by 20% (Defeat Detardeurus) | 1 | Passive(Quest) |
Conqueror of Gopinich | Increase Max Sp by 150 (Defeat Gopinich) | 1 | Passive(Quest) |
Soul Link
Skill | Description | Levels | Type |
---|---|---|---|
Devour | If target monster (non boss) is below 25% Hp, Instantly kill the target and restore 25% of targets max HP split between Dragon and Master (Requires Dragon) | 1 | Active(Link) |
Job Bonuses
Stat | +1 | +2 | +3 | +4 | +5 |
---|---|---|---|---|---|
STR | 2 | 11 | 20 | 29 | 38 |
AGI | 3 | 12 | 21 | 30 | 39 |
VIT | 4 | 13 | 22 | 31 | 40 |
INT | 6 | 15 | 24 | 33 | 42 |
DEX | 7 | 16 | 25 | 34 | 43 |
LUK | 8 | 17 | 26 | 35 | 44 |
ASPD
Equip | Attack Speed |
---|---|
Bare Handed | 145 |
Dagger | -10 |
1H Sword | -45 |
1H Spear | - |
2H Spear | -5 |