Difference between revisions of "Enchanting"
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| Flee || Increase Flee by [10,20,30,40,50] || 5 || 350,000z | | Flee || Increase Flee by [10,20,30,40,50] || 5 || 350,000z |
Revision as of 05:54, 30 January 2020
Contents
Enchanting
By talking with the Fairies around the world you can gain magical ornaments, seven in total, containing fairy magic, these can be equip on the "Costume" tab of the player inventory. To get an ornament you must bring a fairy the correct gem type and a star dust and they can turn it into an ornament for a small fee (10000z).
Each Fairy can enchant an ornament two to five times depending on their abilities. When you have reached the max number of enchants for a particular Fairy they can then offer to re-roll your existing enchantments for new ones <insert cot here>.
As Fairy ability goes up, the power number of slots and cost goes up. Novice and Apprentice fairies don't require any quest to use but both Adept and Master have a quest that must first be completed to begin using.
Improving Enchantments
You can improve existing enchantments making them stronger by talking to the enchantress at the top of the Geffen Tower.
Level | Item Cost | Zeny Cost |
---|---|---|
Lv 1 | 1 Old Magic Book, 1 Red Gemstones, 1 Blue Gemstones, 1 Yellow Gemstones | 100,000 + Base Cost / 4 |
Lv 2 | 1 Old Magic Book, 3 Red Gemstones, 3 Blue Gemstones, 3 Yellow Gemstones | 500,000 + Base Cost / 2 |
Lv 3 | 1 Old Magic Book, 6 Red Gemstones, 6 Blue Gemstones, 6 Yellow Gemstones | 2,500,000 + Base Cost * 3 / 4 |
Lv 4 | 1 Old Magic Book, 10 Red Gemstones, 10 Blue Gemstones, 10 Yellow Gemstones | 12,500,000 + Base Cost * 20 |
Enchantment fairy locations
For all blank ornaments created at the fairies you need a proper gemstone and a stardust.
Ornament of Ruin - Ruby | |
---|---|
Novice | Payon, Old District East Building |
Apprentice | Amatsu weapon shop, Izlude tool shop |
Adept | Yuno blacksmith |
Master | Wanders between town weapons shops and refiners |
Ornament of Stability - Emerald | |
---|---|
Novice | Payon, Old District East Building |
Apprentice | Ayothaya weapon shop, Einbroch weapon shop |
Adept | Veins weapon shop |
Master | Wanders between town weapons shops and refiners |
Ornament of Aegis - Amethyst | |
---|---|
Novice | Prontera blacksmith, Payon, Old District East Building |
Apprentice | Aldebaran weapon shop, Geffen blacksmith |
Adept | Yuno blacksmith |
Master | Wanders between town weapons shops and refiners |
Ornament of Primordial - Opal | |
---|---|
Novice | Payon, Old District East Building |
Apprentice | Niffelheim weapon shop, Payon blacksmith (on the corner of building) |
Adept | Lighthalzen weapon shop |
Master | Wanders between town weapons shops and refiners |
Ornament of Flow - Aquamarine | |
---|---|
Novice | Payon, Old District East Building |
Apprentice | Moscovia weapon shop, Hugel weapon shop |
Adept | Louyang weapon shop |
Master | Wanders between town weapons shops and refiners |
Ornament of Potential - Sapphire | |
---|---|
Novice | Prontera blacksmith, Payon, Old District East Building |
Apprentice | Morocc blacksmith, Comodo weapon shop |
Adept | Einbroch blacksmith |
Master | Wanders between town weapons shops and refiners |
Ornament of Insight - Zircon | |
---|---|
Novice | Lutie weapon shop, Payon, Old District East Building |
Apprentice | Alberta weapon shop, Moscovia armor shop, Einbroch blacksmith, Rachel weapon shop |
Adept | Umbala weapon shop |
Master | Wanders between town weapons shops and refiners |
Apprentice Enchanter Quest
... ... ...
Adept Enchanter Quest
A fairy (Titania) in the central building of Splendide starts this quest and you require "Ring of the wise king" to speak with her.
then talk to blacksmith at Einbroch's Blacksmith guide and hes going to ask you for stuffs the item needed are
40 steel, 50 wolf claw
15 Trunk, 20 Resin
10 Steel, 5 Oridecon, 1 Sardonyx
2 Gold 1 Amethyst 1 Opal
30 Animal Skin, 10 Feather, 5 Fabric, 5 Fluff, 2 Steel , 2 Elunium
2 Star Crumb, 1 Flame Heart, 24 Orc Fang, 24 Steel, 7 Elunium
2 Gold, 1 Stone of Sage
Master Enchanter quest
- Step 1: Repeatedly talk to Titania in the building in 197 191 until she asks you to find a fairy named Isana.
- Step 2: Find Isana at either Odin's Temple 3 102 142 or Rachel Temple (ra_temin) 260 160
- Step 3: Agree to help her with her research
- Step 4: Farm at minimum the following ingredients:
- 70x Bloody Rune
- 70x Rune of Darkness
- 490x Holy Water
- Step 5: Go to Isana and select the "Make Rune" option. You will need 1x Bloody Rune, 1x Rune of Darkness and 5x Holy Water to make a rune.
- Step 6: Upon creation, the rune can be one of five purity levels. Depending on that purity level, you may need to talk to Isana again and select the "Remove Corruption" option. Depending on the runes in your inventory, the expended Holy Waters for removing corruption will increase. Isana will attempt to remove the corruption of all the non-pure runestones you have in your inventory. The table below shows number of holy waters required to obtain 1 Pure Runestone from a specific unpure runestone. These numbers apply exactly when you remove corruption of one runestone at a time.
Purity Levels | Cost |
---|---|
Corrupt | 2 |
Tainted | 2 |
Tarnished | 1 |
Cloudy | 1 |
Pure | n/a |
- Step 7: With your 7 Pure Runestones, select the "Make Runestone" option. Create all of the possible Runestones that are given, but do not make any duplicates. These are the Natured Runestones.
- Step 8: Create the rest of your Pure Runestones.
- Step 9: Talk to Isana once more and select the "Engrave Rune" option. A shop window will open, and you will notice that the runes are coded somewhat alphabetically. Buy engraved runes based on the combinations you would like to use for a specific Natured Runestone.
- Step 10: Following the table below, you insert engraved runes into a specific Natured Runestone. This is done like inserting a card in your equipment.
- Step 11: After you've inserted one combination into the Natured Runestone, talk to Isana again and select the "Try Runestone" option. Select the runestone you would like to attempt to merge, and Isana will tell you if you succeeded or failed.
- Step 12: Repeat from Step 9 until all Natured Runestones each have 3 enchantments merged into them.
- Stolao has said that there are three headgear obtainable through this quest with certain combinations. The headgears give decent stats and look good, so you may want to try to get them.
Bonus Headgear | Rune Combo 1 | Rune Combo 2 | Rune Combo 3 |
---|---|---|---|
Unknown | ??? | ??? | ??? |
Unknown | ??? | ??? | ??? |
Unknown | ??? | ??? | ??? |
- Step 13: When you have all Natured Runestones completed, Isana will tell you to go back to Titania.
- Step 14: Talk to Titania, who will thank you for your help and give you the Master Sigil. The quest is now complete.
Ruin | Aegis | Stability | Primordial | Flow | Potential | Insight |
---|---|---|---|---|---|---|
ATK | MHP | MNZ | SZA | FLE | STR | QJL |
MTK | MSP | TNZ | YZA | SPD | AGI | IJL |
HIT | SQZ | YNZ | LZA | ZUJ | INT | BJL |
??? | ??? | ??? | ??? | ??? | DEX | ??? |
??? | ??? | ??? | ??? | ??? | LUK | ??? |
Enchantment List and Chances
In every ornament has different chances to obtain a specific enchantment on them. This chance is dictated by the number of possible enchants.
Ornament | Total Runes | Chance |
---|---|---|
Ruin | 27 | 3.7% |
Stability | 8 | 12.5% |
Aegis | 24 | 4.1% |
Primordial | 13 | 7.7% |
Flow | 21 | 4.8% |
Potential | 12 | 8.3% |
Insight | 14 | 7.1% |
Sigil | Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
Novice | 100% | 0% | 0% | 0% |
Apprentice | 25% | 75% | 0% | 0% |
Adept | 11% | 33% | 56% | 0% |
Master | 6% | 20% | 31% | 43% |
Additionally, there are two things to keep in mind based on the type of enchanter you are using.
Firstly, to calculate the chance to receive the roll you want to get on a certain enchant, you must check the amount of power an enchanter can give. For example, the adept enchanter can give 65% of the maximum power. If we want to know the chance to get a certain roll on that enchant, we must simple take the maximum power, multiply it by the power% of the enchanter. Then we check the minimum amount we need to achieve the roll we want. In our case, we want ASPD +3. So 65% * 5 is 3.25, and 60% * 5 is 3. So we have a 6 in 65 (~9%) chance to get a +3. Multiply that by the chance we have to get the enchantment we want for the total chance. In this case, (6 in 65) times (1 in 12). Which is ~0,77% chance. Getting a +2 ASPD is 2,5% chance.
Note: These chances may not reflect in actual testing. I am not sure if the way the power of the enchantment is calculated is this simple. Different methods of calculating it would change the odds. -null
Secondly, the chance to obtain a special enchant is separate and only applies on the first slot. This does influence your chances on the first slot, but they can be ignored in the grand scheme of things as the first slot is the cheapest to reroll. The chance to get a specific special enchantment is the W.ele% (For Ruin) or A.ele% (For Aegis) next to the enchanter you use, divided by the number of special enchants possible. There is no power in special enchants.
Ornament of Ruin
Ornament of Ruin is the enchantable jewel that focuses on damage enhancing enchantments. It goes on the "right hand" costume slot on your character's equipment window.
Enchantment | Description | Max Level | Base Cost |
---|---|---|---|
Attack | Increase Atk by [6,12,18,24,30,39,48,57,66,75] and by another [2,4,6,8,10,13,16,19,22,25]% | 10 | 750,000z |
Magic Attack | Increase Matk by [12,24,36,48,60,78,96,114,132,150] and by another [2,4,6,8,10,13,16,19,22,25]% | 10 | 750,000z |
Aspd | Increase Aspd by [2,4,6,8,10,18,21,24,27,30]% | 10 | 500,000z |
Hit | Increase Hit by [10,20,30,40,50] | 5 | 100,000z |
Critical | Increase Crit chance by [3,6,9,12,15,24,28,32,36,40]% | 10 | 750,000z |
Critical Killer | Increase Crit Damage by [5,10,15,20,25]% | 5 | 500,000z |
Element Killer | Increase Damage VS Element by [8,16,24,32,40]% | 5 | 350,000z |
Sustain | Regain [8,16,24,32,40] HP and [4,8,12,16,20] SP on Kill | 5 | 100,000z |
Size Killer | Increase Damage VS Size by [5,10,15,20,25]% | 5 | 350,000z |
Sharp Shooter | Increase Range Damage by [5,10,15,20,25]% | 5 | 500,000z |
Healer | Increase Healing by [30,60,90,120,150]% | 5 | 25,000z |
Generalist | Increase Non-Boss Damage by [5,10,15,20,25]% | 5 | 1,500,000z |
Boss Mode | Increase Boss Damage by [5,10,15,20,25]% | 5 | 1,000,000z |
Shredder | Ignore [2,8,18,32,50]% Non-Boss Def and Mdef | 5 | 1,500,000z |
Boss Shredder | Ignore [2,8,18,32,50]% Boss Def and Mdef | 5 | 1,000,000z |
Perfect Weapon | Resist Weapon Breaking by [18,36,54,72,90]% | 5 | 100,000z |
Ornament of Stability
Ornament of Stability is the enchantable jewel that focuses on damage reducing enchantments. It goes on the "left hand" costume slot on your character's equipment window.
Enchantment | Description | Max Level | Base Cost |
---|---|---|---|
Longevity | Increase Status Duration by [10,20,30,40,50]% | 5 | 750,000z |
Normal King | Resist Normal by [1,2,3,4,5,6,7,8,9,10]% | 1 | 1,000,000z |
Mvp | Resist Boss by [1,2,3,4,5,7,9,11,13,15]% | 10 | 1,000,000z |
Reflection | Reflect Short by [2,3,5,6,8,12,14,16,18,20]% | 10 | 750,000z |
Sniper Bane | Reflect Ranged by [2,3,5,6,8,12,14,16,18,20]% | 10 | 750,000z |
Magic Wall | Reflect Magic by [2,3,5,6,8,12,14,16,18,20]% | 10 | 750,000z |
Thorns | Reflect [8,16,24,32,40,60,70,80,90,100] Flat | 10 | 750,000z |
Perfect Shield | Resist Shield Breaking by [18,36,54,72,90]% | 5 | 100,000z |
Ornament of Aegis
Ornament of Aegis is the enchantable jewel that focuses on survivability enchantments. It goes on the "armor" costume slot on your character's equipment window.
Enchantment | Description | Max Level | Base Cost |
---|---|---|---|
Armor Element | Changes Def Element to X and reduces Total HP by [40,30,20,10,0]% | 5 | 500,000z |
Defender | Increase Def by [2,3,5,6,8,12,14,16,18,20] and another [1,2,3,4,5,7,9,11,13,15]% | 10 | 750,000z |
Archon | Increase Mdef by [2,3,5,6,8,12,14,16,18,20] and another [1,2,3,4,5,7,9,11,13,15]% | 10 | 750,000z |
Juggernaut | Increase Max HP by [50,200,450,800,1250,1800,2450,3200,4050,5000] | 10 | 500,000z |
Enlightened | Increase Max SP by [30,120,270,480,750,1080,1470,1920,2430,3000] | 10 | 500,000z |
Anti Jinx | Reduce Crit Chance by [4,8,12,16,20]% | 5 | 1,250,000z |
Melee | Resist Short Damage by [4,8,12,16,20]% | 5 | 1,250,000z |
Cover | Resist Ranged Damage by [4,8,12,16,20]% | 5 | 1,250,000z |
Null Magic | Resist Magic Damage by [4,8,12,16,20]% | 5 | 1,250,000z |
Queso | Resist Misc Damage by [4,8,12,16,20]% | 5 | 1,250,000z |
Parley | Reduce Crit Damage taken by [4,8,12,16,20]% | 5 | 1,250,000z |
No Prisoners | Resist Reflect by [4,8,12,16,20,30,35,40,45,50]% | 10 | 500,000z |
Thief | Increase Steal Chance by [20,40,60,80,100]% | 5 | 50,000z |
Smith | Increase Crafting Chance by [5,10,15,20,25]% | 5 | 100,000z |
Perfect Armor | Resist Armor Breaking by [18,36,54,72,90]% | 5 | 100,000z |
Ornament of Primordial
Ornament of Primordial is the enchantable jewel that focuses on elemental resistances. It goes on the "garment" costume slot on your character's equipment window.
Enchantment | Description | Max Level | Base Cost |
---|---|---|---|
Total Resist | Resist All Element by [2,3,5,6,8,12,14,16,18,20]% | 10 | 1,000,000z |
Resist Element | Resist Element by [5,10,15,20,25]% | 5 | 750,000z |
Exploit | Reduce Target Status Resistance by [5,10,15,20,25]% | 5 | 100,000z |
Perfect Robes | Resist Garment Breaking by [18,36,54,72,90]% | 5 | 100,000z |
Ornament of Flow
Ornament of Flow is the enchantable jewel that focuses on sustainability. It goes on the "shoes" costume slot on your character's equipment window.
Enchantment | Description | Max Level | Base Cost |
---|---|---|---|
Flee | Increase Flee by [10,20,30,40,50] | 5 | 350,000z |
Dodge | Increase Perfect Dodge by [2,4,6,8,10] | 5 | 500,000z |
Resist Size | Resist Damage from Size by [1,2,3,4,5,7,9,11,13,15]% | 10 | 1,000,000z |
Regenerator | Increase HP and SP Regen by [40,80,120,160,200,300,350,400,450,500]% | 10 | 5,000z |
Sonic | Increase Speed by [3,6,9,12,15] | 10 | 500,000z |
Health | Increase Max HP by [2,3,5,6,8,12,14,16,18,20]% | 10 | 500,000z |
Spirit | Increase Max SP by [2,3,5,6,8,12,14,16,18,20]% | 10 | 500,000z |
Status Killer | Increase Damage against targets with Status by [5,10,15,20,25]% | 5 | 25,000, |
Perfect Boots | Resist Boot Breaking by [18,36,54,72,90]% | 5 | 100,000z |
Ornament of Potential
This is flavor text.
Enchantment | Description | Max Power | Increase | Base Cost |
---|---|---|---|---|
Str | This is flavor text. | 5 | 1 | 2,500,000z |
Agi | This is flavor text. | 5 | 1 | 2,500,000z |
Vit | This is flavor text. | 5 | 1 | 2,500,000z |
Int | This is flavor text. | 5 | 1 | 2,500,000z |
Dex | This is flavor text. | 5 | 1 | 2,500,000z |
Luk | This is flavor text. | 5 | 1 | 2,500,000z |
Reduce Cast Time | This is flavor text. | 10 | 1 | 1,000,000z |
Reduce Cast Delay | This is flavor text. | 10 | 1 | 1,000,000z |
Reduce SP Cost | This is flavor text. | 10 | 1 | 500,000z |
ASPD | This is flavor text. | 5 | 1 | 5,000,000z |
Healing Recived | This is flavor text. | 50 | 5 | 25,000z |
Healing from Items | This is flavor text. | 25 | 5 | 100,000z |
Ornament of Insight
This is flavor text.
Enchantment | Description | Max Power | Increase | Base Cost |
---|---|---|---|---|
Exp from Race | This is flavor text. | 20 | 3 | 5,000z |
Exp from Boss | This is flavor text. | 20 | 3 | 5,000z |
Exp from non-Boss | This is flavor text. | 10 | 1 | 25,000z |
Exp from All | This is flavor text. | 10 | 1 | 35,000z |
Resist Status Effect | This is flavor text. | 35 | 1 | 25,000z |