Difference between revisions of "Enchanting"
From Project Einherjar
(→Enchantment List) |
m (→Enchantment List) |
||
Line 40: | Line 40: | ||
! scope="col" style="width: 15%;" | Enchantment | ! scope="col" style="width: 15%;" | Enchantment | ||
! scope="col" style="width: 60%;" | Description | ! scope="col" style="width: 60%;" | Description | ||
− | |||
! scope="col" style="width: 5%;" | Max Power | ! scope="col" style="width: 5%;" | Max Power | ||
! scope="col" style="width: 5%;" | Increase | ! scope="col" style="width: 5%;" | Increase |
Revision as of 20:02, 11 December 2018
Contents
Enchanting
Disenchanting
Improving Enchantments
Enchanters Stats
Level | Slots | Power | Price | W. Ele % | A. Ele % |
---|---|---|---|---|---|
Novice | 2 | 25% | 50% | 0.12% | 0.45% |
Apprentice | 3 | 45% | 100% | 0.95% | 3.64% |
Adept | 4 | 65% | 150% | 3.21% | 12.27% |
Master | 5 | 85% | 300% | 7.62% | 29.09% |
Level | 1st Fail | 2nd Fail | 3rd Fail | 4th Fail | 5th Fail |
---|---|---|---|---|---|
Novice | 0% | 11.11% | N/A | N/A | N/A |
Apprentice | 0% | 7.14% | 7.69% | N/A | N/A |
Adept | 0% | 4.76% | 5.00% | 5.26% | N/A |
Master | 0% | 3.33% | 3.45% | 3.57% | 3.70% |
Enchantment List
Enchantment | Description | Max Power | Increase | Base Cost |
---|---|---|---|---|
Pseudo Fire Element | Increasing damage to Earth by 40% but decreasing damage to Fire by 20% and Water by 10% | N/A | N/A | N/A |
Pseudo Water Element | Increasing damage to Fire by 40% but decreasing damage to Water by 20% and Wind by 10% | N/A | N/A | N/A |
Pseudo Earth Element | Increasing damage to Wind by 40% but decreasing damage to Earth by 20% and Fire by 10% | N/A | N/A | N/A |
Pseudo Wind Element | Increasing damage to Water by 40% but decreasing damage to Wind by 20% and Earth by 10% | N/A | N/A | N/A |
Ignore Size Penalty | Causes your attacks to always deal 100% of its damage, without any penalty due to weapon vs. target size. | N/A | N/A | N/A |
ATK | Increases base attack, the same way a weapon would do. | 25 | 3 | 500.000z |
% ATK | Increases your final damage done with physical melee or ranged attacks by a percentage. Similar to the increase from cards. | 15 | 1 | 750.000z |
MATK | Increases your magic attack by a fixed number, the same way increasing INT does. | 25 | 5 | 500.000z |
% MATK | Increases your final damage when using spells by a percentage. Similar to the increase from wands and rods. | 15 | 1 | 750.000z |
% ASPD | Increases the speed of your attacks by reducing the time interval in between each hit by a percentage. | 10 | 1 | 50.000z |
HIT | Increases your HIT attribute, making it easier to land physical attacks. | 15 | 3 | 100.000z |
CRIT | Increases your dealing critical hits with basic attacks and a few skills. Critical basic attacks deal 40% increased damage and ignore the target`s DEF and FLEE. | 10 | 1 | 750.000z |
Crit Damage % | Increases your critical damage by a percentage. Its relative to the basic critical damage, so a 10% critical damage increase means you will deal 154% of your normal base attack damage. | 15 | 1 | 500.000z |
Bonus damage vs. Element | Increases your damage against targets of a certain elemental property by a percentage. Relative to other bonuses. | 15 | 1 | 350.000z |
Bonus damage vs. Race | Increases your damage against targets of a certain race by a percentage. Relative to other bonuses. | 15 | 1 | 350.000z |
Bonus damage vs. Size | Increases your damage against targets of a certain size by a percentage. Relative to other bonuses. | 15 | 1 | 500.000z |
Bonus damage vs. Race | Increases your damage against targets of a certain race by a percentage. Relative to other bonuses. | 15 | 1 | 350.000z |
Bonus CRIT vs. Race | Increases your chance of dealing critical hits against a specific race of monsters. | 15 | 1 | 500.000z |
Pierce DEF vs. Race | Bypasses the defense of targets of a certain race by a percentage. | 10 | 1 | 500.000z |
Pierce MDEF vs. Race | Bypasses the magical defense of targets of a certain race by a percentage. | 10 | 1 | 500.000z |
Increase Ranged Damage | Increases your damage when using ranged physical attacks by a percentage. Relative to other bonuses. | 15 | 1 | 500.000z |
HP on Kill | Heals some amount of health every time you kill a monster. | 20 | 1 | 50.000z |
SP on Kill | Restore some amount of SP every time you kill a monster. | 10 | 1 | 100.000z |
Heal Power | Increases the efficiency of your healing abilities by a percentage. | 50 | 5 | 25.000z |
Damage vs. Non-Boss | Increases your physical damage against non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). | 15 | 1 | 1.500.000z |
Magic Damage vs. Non-Boss | Increases your magical damage against non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). | 15 | 1 | 1.500.000z |
Pierce DEF vs. Non-Boss | Bypasses the physical defense of non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). | 10 | 1 | 1.500.000z |
Pierce MDEF vs. Non-Boss | Bypasses the magical defense of non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). | 10 | 1 | 1.500.000z |
Damage vs. Boss | Increases your physical damage against boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). | 15 | 1 | 1.000.000z |
Magic Damage vs. Boss | Increases your magical damage against boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). | 15 | 1 | 1.000.000z |
Pierce DEF vs. Boss | Bypasses the physical defense of boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). | 10 | 1 | 1.000.000z |
Pierce MDEF vs. Boss | Bypasses the magical defense of boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). | 10 | 1 | 1.000.000z |