Difference between revisions of "Monk"
From Project Einherjar
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m (→Asura Strike) |
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== Class Changes == | == Class Changes == | ||
* Can now Dual wield Knuckles | * Can now Dual wield Knuckles | ||
− | * Combos are | + | * Combos are smoother to use |
* All Combo Skills now maintain attack target without a delay | * All Combo Skills now maintain attack target without a delay | ||
− | * When Linked, Call Spirits and Dangerous Soul Collect have | + | * When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks |
− | |||
== Skill Changes == | == Skill Changes == | ||
=== Triple Attack === | === Triple Attack === | ||
− | * | + | * Can [[Crit]] |
− | * | + | * Base chance changed from (30-SkillLv)% -> 25% |
− | * | + | * Chance increases based on crit which means it can always activate 100% |
+ | * Damage increases by(10*Skilllv)% when using Knuckles | ||
=== Raging Quadruple Blow === | === Raging Quadruple Blow === | ||
− | * Can | + | * Can Crit |
+ | * Damage increases by (25*SKillLv+25)% when using Knuckles | ||
* SP cost reduced from (10+SkillLv) -> (5+SkillLv) | * SP cost reduced from (10+SkillLv) -> (5+SkillLv) | ||
− | |||
=== Combo Finish === | === Combo Finish === | ||
− | * Can | + | * Can Crit |
* Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)% | * Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)% | ||
− | * Damage | + | * Damage increases by (50*SKillLv + 50)% Atk when using Knuckles |
* SP cost reduced from (10+SkillLv) -> (5+SkillLv) | * SP cost reduced from (10+SkillLv) -> (5+SkillLv) | ||
+ | |||
+ | === Fury === | ||
+ | * No longer disables SP regeneration | ||
=== Snap === | === Snap === | ||
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=== Steel Body === | === Steel Body === | ||
− | * | + | * [[Def]] is set to 125 and Mdef is set to 90 |
− | |||
* Reduces damage taken by 20% | * Reduces damage taken by 20% | ||
=== Investigate === | === Investigate === | ||
* Uses the custom [[Inverse Def]] formula | * Uses the custom [[Inverse Def]] formula | ||
− | * Damage increased to 200 + 150*SkillLv | + | * Damage increased to (200+150*SkillLv)% |
− | |||
=== Absorb Spirits === | === Absorb Spirits === | ||
− | * Works on Status Immune | + | * Works on Status Immune targets such as Bosses |
− | |||
* Cast time reduced from 2 -> 1 second | * Cast time reduced from 2 -> 1 second | ||
+ | * SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2) | ||
* SP cost reduced from 5 -> 1 | * SP cost reduced from 5 -> 1 | ||
− | |||
=== Iron Hand === | === Iron Hand === | ||
− | * | + | * Max Lv lowered from 10 -> 5 |
+ | * Increases [[Hit]] by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% | ||
=== Throw Spirit Sphere === | === Throw Spirit Sphere === | ||
− | * Max | + | * Can Crit |
− | + | * Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls | |
* Spirit Ball flat damage Critical Damage Multiplier is increased to 3x | * Spirit Ball flat damage Critical Damage Multiplier is increased to 3x | ||
* Cast time reduced from 1 -> 0.75 Seconds | * Cast time reduced from 1 -> 0.75 Seconds | ||
* Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball) | * Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball) | ||
− | * Damage | + | * Damage increases by 50% when target under blade stop |
* Now hits multiple seperate times instead of 1 big multi hit | * Now hits multiple seperate times instead of 1 big multi hit | ||
* Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds | * Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds | ||
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=== Asura Strike === | === Asura Strike === | ||
− | * | + | * Cast Time no longer reduced by Items (only dex and status) |
− | + | * Base Damage scales based on combo length. No Combo 50%, Comob Finish 70%, Tiger Fist 90%, Chain Crush 110% | |
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== Job Bonuses == | == Job Bonuses == |
Latest revision as of 16:52, 13 June 2024
Index |
---|
Contents |
Overview[edit]
- Job Base: Acolyte
- Job Type: 2-2
Job Change[edit]
Class Data[edit]
Class Changes[edit]
- Can now Dual wield Knuckles
- Combos are smoother to use
- All Combo Skills now maintain attack target without a delay
- When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks
Skill Changes[edit]
Triple Attack[edit]
- Can Crit
- Base chance changed from (30-SkillLv)% -> 25%
- Chance increases based on crit which means it can always activate 100%
- Damage increases by(10*Skilllv)% when using Knuckles
Raging Quadruple Blow[edit]
- Can Crit
- Damage increases by (25*SKillLv+25)% when using Knuckles
- SP cost reduced from (10+SkillLv) -> (5+SkillLv)
Combo Finish[edit]
- Can Crit
- Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
- Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
- SP cost reduced from (10+SkillLv) -> (5+SkillLv)
Fury[edit]
- No longer disables SP regeneration
Snap[edit]
- Range reduced from 14 -> 9
- SP Cost increased from 14->25
Steel Body[edit]
- Def is set to 125 and Mdef is set to 90
- Reduces damage taken by 20%
Investigate[edit]
- Uses the custom Inverse Def formula
- Damage increased to (200+150*SkillLv)%
Absorb Spirits[edit]
- Works on Status Immune targets such as Bosses
- Cast time reduced from 2 -> 1 second
- SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
- SP cost reduced from 5 -> 1
Iron Hand[edit]
- Max Lv lowered from 10 -> 5
- Increases Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%
Throw Spirit Sphere[edit]
- Can Crit
- Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
- Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
- Cast time reduced from 1 -> 0.75 Seconds
- Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
- Damage increases by 50% when target under blade stop
- Now hits multiple seperate times instead of 1 big multi hit
- Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
- SP cost reduced from 10 -> [2,4,6,8,10,10]
Asura Strike[edit]
- Cast Time no longer reduced by Items (only dex and status)
- Base Damage scales based on combo length. No Combo 50%, Comob Finish 70%, Tiger Fist 90%, Chain Crush 110%