Difference between revisions of "Wizard"
From Project Einherjar
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[[File:High Wizard.png|thumb]] | [[File:High Wizard.png|thumb]] | ||
− | = Class Changes = | + | == Class Changes == |
*Base 99 HP Increased from 3254 -> 4056 | *Base 99 HP Increased from 3254 -> 4056 | ||
− | + | ||
− | + | == New Skill == | |
− | + | ==== Stone Nova ==== | |
− | * | + | * Hits every enemy in a 5x5 area around the caster with Earth magic, dealing (100+85*SkilLv)% if target is not Stone Cursed. If target is in Stone wait, deals 3x damage and instantly and converts them to solid stone, increasing the duration. Has a (25+10*SkillLv)% chance to cause Stone Curse, skipping the wait period. |
− | + | ||
− | *Jupiter Thunder deals + | + | ===Skill changes=== |
− | *Lord of Vermillion | + | ==== Jupitel Thunder ==== |
− | *Lord of Vermillion total damage increased | + | *Jupiter Thunder deals +50% damage against frozen targets |
− | *Lord of Vermilion can now | + | * After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time |
− | *Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds | + | |
− | *Each | + | ==== Lord of Vermillion ==== |
− | *Storm Gust damage changed | + | * Lord of Vermillion total damage increased to (100+50*SkillLv)% per 10 Hits |
− | * | + | * Lord of Vermilion can now have multiple instances active at once |
− | *Earth Spike damage increased from (100*SkillLv)% -> ( | + | * Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds |
− | *Heaven | + | * Lord of Vermilion cast time reduced from 12 -> 11 seconds |
+ | * Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds | ||
+ | * Lord of Vermilion now hits 50 times | ||
+ | |||
+ | ==== Storm Gust ==== | ||
+ | *Storm Gust Freeze Counter no longer reset on Freeze | ||
+ | *Storm Gust damage no longer increases with Failed Freeze | ||
+ | *Storm Gust Hits now increase all incoming Wind damage by 2% per hit up tp +200% | ||
+ | *Each Storm Gust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast | ||
+ | *Storm Gust damage changed to (100+50*SkillLv) per Hit | ||
+ | *Storm Gust 3rd hit and above Freeze chance lowered from 150% -> 110% | ||
+ | * Storm Gust counter no longer resets at 250, instead it caps and stays at 100 | ||
+ | * Storm Gust Freeze when broken by a Wind attack deals an additional 50 + 5% per counter bonus damage | ||
+ | * Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)% | ||
+ | |||
+ | ==== Meteor Storm ==== | ||
+ | * Meteor Storm interval reduced from 750 -> 650 | ||
+ | * Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv) | ||
+ | * Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds | ||
+ | * Meteor Storm damage increased from 125% -> 175% per hit | ||
+ | * Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels) | ||
+ | * Meteor Storm cast time increased from 12 -> 15 seconds | ||
+ | * Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds | ||
+ | |||
+ | ==== Fire Pillar ==== | ||
+ | *Fire Pillar no longer deals reduced damage from players | ||
+ | *Fire PIllar damage reduced from (40 + 20*SkillLv) -> (15*SkillLv) Per Hit | ||
+ | |||
+ | ==== Earth Spike ==== | ||
+ | * Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)% | ||
+ | |||
+ | ==== Heaven's Drive ==== | ||
+ | * Heaven's Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)% | ||
+ | |||
+ | ==== Quagmire ==== | ||
*Quagmire no longer removes True Sight or Loud Exclamation | *Quagmire no longer removes True Sight or Loud Exclamation | ||
+ | |||
+ | ==== Sight Trasher ==== | ||
*Sight Thrasher now hits Hidden | *Sight Thrasher now hits Hidden | ||
*Sight Thrasher no longer hits Traps | *Sight Thrasher no longer hits Traps | ||
*Sight Thrasher now reveals hidden in area of effect | *Sight Thrasher now reveals hidden in area of effect | ||
+ | |||
+ | ==== Frost Nova ==== | ||
*Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)% | *Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)% | ||
− | * | + | *Frost Nova now hits target on same cell |
− | * | + | *Frost Nova now ignores Land Protector |
− | * | + | * After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time |
− | + | ||
− | + | ==== Soul Link ==== | |
− | + | *Link now bypasses Mirror Magic | |
− | * | ||
* Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10 | * Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10 | ||
− | |||
− | |||
= Overview = | = Overview = |
Latest revision as of 03:56, 31 May 2024
Class Changes[edit]
- Base 99 HP Increased from 3254 -> 4056
New Skill[edit]
Stone Nova[edit]
- Hits every enemy in a 5x5 area around the caster with Earth magic, dealing (100+85*SkilLv)% if target is not Stone Cursed. If target is in Stone wait, deals 3x damage and instantly and converts them to solid stone, increasing the duration. Has a (25+10*SkillLv)% chance to cause Stone Curse, skipping the wait period.
Skill changes[edit]
Jupitel Thunder[edit]
- Jupiter Thunder deals +50% damage against frozen targets
- After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
Lord of Vermillion[edit]
- Lord of Vermillion total damage increased to (100+50*SkillLv)% per 10 Hits
- Lord of Vermilion can now have multiple instances active at once
- Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
- Lord of Vermilion cast time reduced from 12 -> 11 seconds
- Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
- Lord of Vermilion now hits 50 times
Storm Gust[edit]
- Storm Gust Freeze Counter no longer reset on Freeze
- Storm Gust damage no longer increases with Failed Freeze
- Storm Gust Hits now increase all incoming Wind damage by 2% per hit up tp +200%
- Each Storm Gust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
- Storm Gust damage changed to (100+50*SkillLv) per Hit
- Storm Gust 3rd hit and above Freeze chance lowered from 150% -> 110%
- Storm Gust counter no longer resets at 250, instead it caps and stays at 100
- Storm Gust Freeze when broken by a Wind attack deals an additional 50 + 5% per counter bonus damage
- Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)%
Meteor Storm[edit]
- Meteor Storm interval reduced from 750 -> 650
- Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
- Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
- Meteor Storm damage increased from 125% -> 175% per hit
- Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
- Meteor Storm cast time increased from 12 -> 15 seconds
- Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
Fire Pillar[edit]
- Fire Pillar no longer deals reduced damage from players
- Fire PIllar damage reduced from (40 + 20*SkillLv) -> (15*SkillLv) Per Hit
Earth Spike[edit]
- Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
Heaven's Drive[edit]
- Heaven's Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
Quagmire[edit]
- Quagmire no longer removes True Sight or Loud Exclamation
Sight Trasher[edit]
- Sight Thrasher now hits Hidden
- Sight Thrasher no longer hits Traps
- Sight Thrasher now reveals hidden in area of effect
Frost Nova[edit]
- Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%
- Frost Nova now hits target on same cell
- Frost Nova now ignores Land Protector
- After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
Soul Link[edit]
- Link now bypasses Mirror Magic
- Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10
Overview[edit]
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
Job Change[edit]
Class Data[edit]
Skills[edit]
Name | Description | Max Level | Type |
---|---|---|---|
Earth Spike | Hits the target enemy with 1 Earth Element Spike per SkillLv for 125% Matk damage each. Technically this is a normal Bolt-type spell using the Earth Element. | 5 | Offensive |
Fire Pillar | Creates a Fire Pillar Trap effect on the targeted cell, hits foes 2+SkillLv times each dealing 50 + (MATK / 5) MDEF-ignoring damage. Requires 1 Blue gemstone starting from level 6. | 10 | Offensive |
Frost Nova | Strikes surrounding enemies within your 5x5 area with MATK*1.1~2 water elemental damage with 38~83% chance of freezing them. | 10 | Offensive |
Heaven's Drive | Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage. | 5 | Offensive |
Ice Wall | Summons a shield of ice 5 cells wide in front of the caster. | 10 | Active |
Jupitel Thunder | Launches an orb of lightning that hits 3~12 times, each dealing MATK*1 damage and knocks the target back 2~7 cells. | 10 | Offensive |
Lord of Vermilion | Summons explosive bolts of destruction in a 9x9 area that deals MATK*5~14 Wind damage, with 4~40% chance of inflicting blindness. | 10 | Offensive |
Meteor Storm | Summons Meteor that randomly strike cells in a target area and do 200% Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLv)% chance to stun the target. When Meteors land leave behind fire on the ground Called Scorched Earth dealing (50*5*SkillLv)% Matk damage every 0.5 seconds for 12 seconds | 10 | Offensive |
Quagmire | Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. | 5 | Active |
Sense | Analyzes a target, allowing the user and any party members to view an enemy's stats. | 1 | Active |
Sightrasher | Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. | 10 | Offensive |
Storm Gust | Summons a destructive blizzard in a 7x7 target area that deals MATK*1.2~5.7 damage per hit with 15~65% chance of freezing enemies. | 10 | Offensive |
Water Ball | Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. | 10 | Offensive |
Platinum Skills[edit]
Name | Description | Max Level | Type | Quest |
---|---|---|---|---|
Sight Blaster | Summons a fireball that circles around you and hits enemies attempting to attack you at close range. When an enemy steps next to you. he will be hit by a Fire Element Matk and be pushed back. The Fireball disappears after hitting and enemy | 1 | Offensive | Sight Blaster Quest |
Job Bonuses[edit]
Stat | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | 12 | |||||||||||
AGI | 6 | 10 | 24 | 34 | 41 | 43 | 46 | 47 | ||||
VIT | 38 | |||||||||||
INT | 1 | 4 | 9 | 18 | 22 | 29 | 31 | 33 | 40 | 45 | 48 | 50 |
DEX | 2 | 5 | 13 | 26 | 32 | 39 | ||||||
LUK | 15 | 34 |