Difference between revisions of "Blacksmith"
From Project Einherjar
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These repetitive skills were removed in favor of adding in a single skill for crafting. | These repetitive skills were removed in favor of adding in a single skill for crafting. | ||
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== New Skills == | == New Skills == | ||
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! scope="col" style="width: 5%;" | Levels | ! scope="col" style="width: 5%;" | Levels | ||
! scope="col" style="width: 5%;" | Type | ! scope="col" style="width: 5%;" | Type | ||
+ | |- | ||
+ | | [[Metal Working]] || Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well. || 5 || Passive | ||
+ | |- | ||
+ | | [[Iron Boomerang]] || Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when Heart of Creation is not active. || 5 || Offensive | ||
+ | |- | ||
+ | | [[Steel Tornado]] || (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when Heart of Creation is not active. || 5 || Offensive | ||
|- | |- | ||
| [[Forge Weapon]] || Allows for the crafting of weapons, each level unlocks new weapon types and weapon levels || 10 || Passive | | [[Forge Weapon]] || Allows for the crafting of weapons, each level unlocks new weapon types and weapon levels || 10 || Passive | ||
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| [[Gunsmith]] || Allows Blacksmith to forge Guns (Currently unavailable in game) || 3 || Platinum | | [[Gunsmith]] || Allows Blacksmith to forge Guns (Currently unavailable in game) || 3 || Platinum | ||
|} | |} | ||
+ | |||
+ | == Skill Changes == | ||
+ | === Weaponry Research === | ||
+ | * level reduced from 10 -> 5 | ||
+ | * hit increased from (2*SkillLv) -> (5*SkillLv) | ||
+ | * hitrate increased from (2*SkillLv)% -> (5*SkillLv)% | ||
+ | * damage increased from (2*SkillLv) -> (5*SkillLv) | ||
+ | * no longer increases Armor forge chance | ||
+ | |||
+ | === Skin Tempering === | ||
+ | * renamed to Armor Research | ||
+ | * now also increases Armor forge chance by (1*SkillLv)% | ||
+ | |||
+ | === Repair Weapon === | ||
+ | * Renamed to Repair Equipment | ||
+ | |||
+ | === Weapon Perfection === | ||
+ | *Duration increased from (10*SkillLv) -> (20*SkillLv) seconds | ||
+ | *SP cost increased from (20 - 2*SkillLv) -> (45 - 5*SkillLv) | ||
+ | *Now adds (2*SkillLv) perfect hit | ||
+ | |||
+ | ===Unfair Trick=== | ||
+ | * Now reduce Mammonite zeny cost by 25% | ||
+ | |||
+ | ===Greed=== | ||
+ | * Now reduces all zeny cost by 25% (additive with Unfair Trick) | ||
+ | === Ore Discovery === | ||
+ | * Restores 5% HP and SP on discovery | ||
+ | * Chance increased from 0.11% -> 1% | ||
+ | |||
+ | === Over Thrust === | ||
+ | * Now applies fully to allies | ||
+ | |||
+ | == Other Changes == | ||
+ | * Increase Base Level 99 HP from 4989 -> 5137 | ||
+ | * Increased Base Level 99 SP from 475 -> 505 | ||
+ | * Weapon and Armor crafting now grants Exp | ||
+ | * Forging no longer increased by Luk / Dex | ||
+ | * Forging penalty per Stone reduced from 16% -> 10% | ||
+ | * Forging will fail to open UI if no anvil is found | ||
+ | * Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1 | ||
+ | * Increase Base Level Scaling on Forged Gear from 0 -> 0.1 | ||
+ | * Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20] | ||
[[Category:Classes]] | [[Category:Classes]] |
Latest revision as of 18:17, 13 June 2024
Contents
Removed Skills[edit]
- Smith Dagger
- Smith Sword
- Smith Two-Handed Sword
- Smith Axe
- Smith Mace
- Smith Brass Knuckle
- Smith Spear
These repetitive skills were removed in favor of adding in a single skill for crafting.
New Skills[edit]
Skill | Description | Levels | Type |
---|---|---|---|
Metal Working | Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well. | 5 | Passive |
Iron Boomerang | Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when Heart of Creation is not active. | 5 | Offensive |
Steel Tornado | (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when Heart of Creation is not active. | 5 | Offensive |
Forge Weapon | Allows for the crafting of weapons, each level unlocks new weapon types and weapon levels | 10 | Passive |
Forge Armor | Allows for the crafting of armor, each level unlocks new armor types to craft. | 10 | Passive |
Gunsmith | Allows Blacksmith to forge Guns (Currently unavailable in game) | 3 | Platinum |
Skill Changes[edit]
Weaponry Research[edit]
- level reduced from 10 -> 5
- hit increased from (2*SkillLv) -> (5*SkillLv)
- hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
- damage increased from (2*SkillLv) -> (5*SkillLv)
- no longer increases Armor forge chance
Skin Tempering[edit]
- renamed to Armor Research
- now also increases Armor forge chance by (1*SkillLv)%
Repair Weapon[edit]
- Renamed to Repair Equipment
Weapon Perfection[edit]
- Duration increased from (10*SkillLv) -> (20*SkillLv) seconds
- SP cost increased from (20 - 2*SkillLv) -> (45 - 5*SkillLv)
- Now adds (2*SkillLv) perfect hit
Unfair Trick[edit]
- Now reduce Mammonite zeny cost by 25%
Greed[edit]
- Now reduces all zeny cost by 25% (additive with Unfair Trick)
Ore Discovery[edit]
- Restores 5% HP and SP on discovery
- Chance increased from 0.11% -> 1%
Over Thrust[edit]
- Now applies fully to allies
Other Changes[edit]
- Increase Base Level 99 HP from 4989 -> 5137
- Increased Base Level 99 SP from 475 -> 505
- Weapon and Armor crafting now grants Exp
- Forging no longer increased by Luk / Dex
- Forging penalty per Stone reduced from 16% -> 10%
- Forging will fail to open UI if no anvil is found
- Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
- Increase Base Level Scaling on Forged Gear from 0 -> 0.1
- Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]