Difference between revisions of "Blacksmith"

From Project Einherjar
m (Removed Skills)
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These repetitive skills were removed in favor of adding in a single skill for crafting.
 
These repetitive skills were removed in favor of adding in a single skill for crafting.
 
== Skill Changes ==
 
*Weapon Perfection duration increased from (10*SkillLv) -> (20*SkillLv) seconds
 
*Weapon Perfection SP cost increased from (20 - 2*SkillLv) -> (45 - 5*SkillLv)
 
*Weapon Perfection now adds (2*SkillLv) perfect hit
 
*Fixed Unfair Trick being called Dubious Salesmanship when hovering
 
*Unfair Trick now reduce Mammonite zeny cost by 25%
 
*Greed now reduce all zeny cost by 25% (additive with Unfair Trick)
 
 
== Other Changes ==
 
* Increase Base Level 99 HP from 4989 -> 5137
 
* Increased Base Level 99 SP from 475 -> 505
 
  
 
== New Skills ==
 
== New Skills ==
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! scope="col" style="width: 5%;" | Levels
 
! scope="col" style="width: 5%;" | Levels
 
! scope="col" style="width: 5%;" | Type
 
! scope="col" style="width: 5%;" | Type
 +
|-
 +
| [[Metal Working]] || Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well. || 5 || Passive
 +
|-
 +
| [[Iron Boomerang]] || Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when  Heart of Creation is not active. || 5 || Offensive
 +
|-
 +
| [[Steel Tornado]] || (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when  Heart of Creation is not active. || 5 || Offensive
 
|-
 
|-
 
| [[Forge Weapon]] || Allows for the crafting of weapons, each level unlocks new weapon types and weapon levels || 10 || Passive
 
| [[Forge Weapon]] || Allows for the crafting of weapons, each level unlocks new weapon types and weapon levels || 10 || Passive
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| [[Gunsmith]] || Allows Blacksmith to forge Guns (Currently unavailable in game) || 3 || Platinum
 
| [[Gunsmith]] || Allows Blacksmith to forge Guns (Currently unavailable in game) || 3 || Platinum
 
|}
 
|}
 +
 +
== Skill Changes ==
 +
=== Weaponry Research ===
 +
* level reduced from 10 -> 5
 +
* hit increased from (2*SkillLv) -> (5*SkillLv)
 +
* hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
 +
* damage increased from (2*SkillLv) -> (5*SkillLv)
 +
* no longer increases Armor forge chance
 +
 +
=== Skin Tempering ===
 +
* renamed to Armor Research
 +
* now also increases Armor forge chance by (1*SkillLv)%
 +
 +
=== Repair Weapon ===
 +
* Renamed to Repair Equipment
 +
 +
=== Weapon Perfection ===
 +
*Duration increased from (10*SkillLv) -> (20*SkillLv) seconds
 +
*SP cost increased from (20 - 2*SkillLv) -> (45 - 5*SkillLv)
 +
*Now adds (2*SkillLv) perfect hit
 +
 +
===Unfair Trick===
 +
* Now reduce Mammonite zeny cost by 25%
 +
 +
===Greed===
 +
* Now reduces all zeny cost by 25% (additive with Unfair Trick)
 +
=== Ore Discovery ===
 +
* Restores 5% HP and SP on discovery
 +
* Chance increased from 0.11% -> 1%
 +
 +
=== Over Thrust ===
 +
* Now applies fully to allies
 +
 +
== Other Changes ==
 +
* Increase Base Level 99 HP from 4989 -> 5137
 +
* Increased Base Level 99 SP from 475 -> 505
 +
* Weapon and Armor crafting now grants Exp
 +
* Forging no longer increased by Luk / Dex
 +
* Forging penalty per Stone reduced from 16% -> 10%
 +
* Forging will fail to open UI if no anvil is found
 +
* Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
 +
* Increase Base Level Scaling on Forged Gear from 0 -> 0.1
 +
* Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
  
 
[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 18:17, 13 June 2024

Removed Skills[edit]

  • Smith Dagger
  • Smith Sword
  • Smith Two-Handed Sword
  • Smith Axe
  • Smith Mace
  • Smith Brass Knuckle
  • Smith Spear

These repetitive skills were removed in favor of adding in a single skill for crafting.

New Skills[edit]

Skill Description Levels Type
Metal Working Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well. 5 Passive
Iron Boomerang Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when Heart of Creation is not active. 5 Offensive
Steel Tornado (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when Heart of Creation is not active. 5 Offensive
Forge Weapon Allows for the crafting of weapons, each level unlocks new weapon types and weapon levels 10 Passive
Forge Armor Allows for the crafting of armor, each level unlocks new armor types to craft. 10 Passive
Gunsmith Allows Blacksmith to forge Guns (Currently unavailable in game) 3 Platinum

Skill Changes[edit]

Weaponry Research[edit]

  • level reduced from 10 -> 5
  • hit increased from (2*SkillLv) -> (5*SkillLv)
  • hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
  • damage increased from (2*SkillLv) -> (5*SkillLv)
  • no longer increases Armor forge chance

Skin Tempering[edit]

  • renamed to Armor Research
  • now also increases Armor forge chance by (1*SkillLv)%

Repair Weapon[edit]

  • Renamed to Repair Equipment

Weapon Perfection[edit]

  • Duration increased from (10*SkillLv) -> (20*SkillLv) seconds
  • SP cost increased from (20 - 2*SkillLv) -> (45 - 5*SkillLv)
  • Now adds (2*SkillLv) perfect hit

Unfair Trick[edit]

  • Now reduce Mammonite zeny cost by 25%

Greed[edit]

  • Now reduces all zeny cost by 25% (additive with Unfair Trick)

Ore Discovery[edit]

  • Restores 5% HP and SP on discovery
  • Chance increased from 0.11% -> 1%

Over Thrust[edit]

  • Now applies fully to allies

Other Changes[edit]

  • Increase Base Level 99 HP from 4989 -> 5137
  • Increased Base Level 99 SP from 475 -> 505
  • Weapon and Armor crafting now grants Exp
  • Forging no longer increased by Luk / Dex
  • Forging penalty per Stone reduced from 16% -> 10%
  • Forging will fail to open UI if no anvil is found
  • Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
  • Increase Base Level Scaling on Forged Gear from 0 -> 0.1
  • Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]