Difference between revisions of "Weapon Mastery"
m (→File:Swiftness.png Swiftness) |
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* [Two-Handed]: 160% Base + 35% Bonus * Weapon Level | * [Two-Handed]: 160% Base + 35% Bonus * Weapon Level | ||
* [Off-hand]: 40% Base + 10% Bonus * Weapon Level (This is the shield or weapon in your left hand) | * [Off-hand]: 40% Base + 10% Bonus * Weapon Level (This is the shield or weapon in your left hand) | ||
+ | |||
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 180% multiplier in Swiftness, and 80% multiplier in Safeguard, increased to 280% and 120% at level 10 mastery respectively. | The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 180% multiplier in Swiftness, and 80% multiplier in Safeguard, increased to 280% and 120% at level 10 mastery respectively. | ||
+ | |||
+ | '''You only gain the Mastery bonus while the corresponding weapon is equipped.''' | ||
== [[File:Onslaught.png]] Onslaught == | == [[File:Onslaught.png]] Onslaught == | ||
− | : '''Weapons:''' Axes, Maces, Knuckles, Shurikens and | + | : '''Weapons:''' Swords, Axes, Maces, Knuckles, Huuma Shurikens and Shotguns |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 23: | Line 26: | ||
| 2 || Base Attack + 5 | | 2 || Base Attack + 5 | ||
|- | |- | ||
− | | 3 || | + | | 3 || Hit + 5 |
|- | |- | ||
− | | 4 || Weapon Attack + 5 | + | | 4 || Weapon Attack Min & Max + 5 |
|- | |- | ||
| 5 || APM + 3% | | 5 || APM + 3% | ||
Line 31: | Line 34: | ||
| 6 || Ignore 6% Defense | | 6 || Ignore 6% Defense | ||
|- | |- | ||
− | | 7 || Attack + | + | | 7 || Weapon Attack + 5% |
|- | |- | ||
− | | 8 || | + | | 8 || Damage +5% |
|- | |- | ||
| 9 || Attack + 10% | | 9 || Attack + 10% | ||
|- | |- | ||
− | | 10 || Doubles Weapon Level Effect | + | | 10 || Doubles Weapon Level Effect and Ignore Size modifiers |
|} | |} | ||
== [[File:Swiftness.png]] Swiftness == | == [[File:Swiftness.png]] Swiftness == | ||
− | : '''Weapons:''' Dagger and | + | : '''Weapons:''' Dagger, Katars and Gatling Guns |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 108: | Line 111: | ||
| 4 || Max SP + 100 | | 4 || Max SP + 100 | ||
|- | |- | ||
− | | 5 || Ignore | + | | 5 || Ignore 5% Mdef |
|- | |- | ||
| 6 || Heal Power + 15% | | 6 || Heal Power + 15% | ||
Line 122: | Line 125: | ||
== [[File:Ranged.png]] Ranged == | == [[File:Ranged.png]] Ranged == | ||
− | : '''Weapons:''' Bows, Instruments, Whips and | + | : '''Weapons:''' Bows, Instruments, Whips, Rifles and Grenade Launchers |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 135: | Line 138: | ||
| 4 || Critical + 3 | | 4 || Critical + 3 | ||
|- | |- | ||
− | | 5 || | + | | 5 || ATK & MATK + 5% |
|- | |- | ||
| 6 || Base APM + 3, -5% Cast Delay | | 6 || Base APM + 3, -5% Cast Delay | ||
|- | |- | ||
− | | 7 || Ignore 3% | + | | 7 || Ignore 3% DEF & MDEF |
|- | |- | ||
− | | 8 || Critical Damage + 5% | + | | 8 || Critical Damage & Magic Damage +5% |
|- | |- | ||
| 9 || Ranged Attack +10% | | 9 || Ranged Attack +10% |
Latest revision as of 12:39, 26 December 2023
Index |
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General[edit]
- See Also: Classes
There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on your Weapon Mastery Multiplier as seen below and the monsters job exp and level. MVPs give a large bonus.
The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].
- [Main-hand]: 80% Base + 25% Bonus * Weapon Level
- [Two-Handed]: 160% Base + 35% Bonus * Weapon Level
- [Off-hand]: 40% Base + 10% Bonus * Weapon Level (This is the shield or weapon in your left hand)
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 180% multiplier in Swiftness, and 80% multiplier in Safeguard, increased to 280% and 120% at level 10 mastery respectively.
You only gain the Mastery bonus while the corresponding weapon is equipped.
Onslaught[edit]
- Weapons: Swords, Axes, Maces, Knuckles, Huuma Shurikens and Shotguns
Level | Effect |
---|---|
1 | Strength + 1 |
2 | Base Attack + 5 |
3 | Hit + 5 |
4 | Weapon Attack Min & Max + 5 |
5 | APM + 3% |
6 | Ignore 6% Defense |
7 | Weapon Attack + 5% |
8 | Damage +5% |
9 | Attack + 10% |
10 | Doubles Weapon Level Effect and Ignore Size modifiers |
Swiftness[edit]
- Weapons: Dagger, Katars and Gatling Guns
Level | Effect |
---|---|
1 | Agility +1 |
2 | Attack Speed + 5%, Cast Delay -5% |
3 | Flee + 10 |
4 | Attacking Restores HP |
5 | Movement Speed + 5 |
6 | Ignore 4 Flat Def and Mdef |
7 | Critical & Matk + 5% |
8 | Critical Damage + 5% |
9 | All Damage +10% |
10 | Doubles Weapon Level Effect and increases the APM Cap by 50 |
Safeguard[edit]
- Weapons: Unarmed, Spears, Books and Shields.
Level | Effect |
---|---|
1 | Vitality + 1 |
2 | Hp + 300 |
3 | Hp Recovery + 25% |
4 | Reduce incoming damage by (SkillLv * 2) |
5 | Defense + 2 |
6 | Magic Defense + 2 |
7 | HP + 5%, Healing Received + 5% |
8 | Physical Resistance +10% |
9 | Magic Resistance +10% |
10 | Doubles Weapon Level Effect |
Mystical[edit]
- Weapons: Rods and Staffs
Level | Effect |
---|---|
1 | Intelligence + 1 |
2 | Magic Attack + 30~60 |
3 | SP Recovery Rate + 25% |
4 | Max SP + 100 |
5 | Ignore 5% Mdef |
6 | Heal Power + 15% |
7 | Cast Delay & Cast Time - 10% |
8 | Magic Damage + 5%, SP Cost - 5% |
9 | Magic Attack + 15% |
10 | Doubles Weapon Level Effect |
Ranged[edit]
- Weapons: Bows, Instruments, Whips, Rifles and Grenade Launchers
Level | Effect |
---|---|
1 | Dexterity + 1 |
2 | 10% Perfect Hit chance |
3 | Base Attack + 5 |
4 | Critical + 3 |
5 | ATK & MATK + 5% |
6 | Base APM + 3, -5% Cast Delay |
7 | Ignore 3% DEF & MDEF |
8 | Critical Damage & Magic Damage +5% |
9 | Ranged Attack +10% |
10 | Doubles Weapon Level Effect |