Difference between revisions of "Def / Mdef"
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=== Def === | === Def === | ||
− | Remove Def cap of 99 | + | * Remove Def cap of 99 |
− | Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/ | + | * Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/25+1))) |
− | + | * Crafted bonuses will be applied before the Refine % def | |
− | Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after ( | + | * Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%) |
− | Refine Reduces Incoming Damage by 0. | + | * Refine Reduces Incoming Damage by 0.40% per safe refine and 0.90% for each refine after (Max 35%) |
+ | * Reduction per attacker after 3rd changed from 5%->2% | ||
=== Mdef === | === Mdef === | ||
− | Remove Mdef cap of 99 | + | * Remove Mdef cap of 99 |
− | Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/ | + | * Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/25+1))) |
− | Ignoring Mdef now ignores Int Mdef | + | * Ignoring Mdef now ignores Int Mdef |
+ | |||
+ | === Knock Down Effects === | ||
+ | * Buffs Def/Mdef below 75 | ||
+ | * Nerfs Def/Mdef above 75 | ||
+ | * Increase Value of damage reduction | ||
+ | * Def/Mdef Ignoring skills are more powerful, ie Misc Skills | ||
+ | * Def/Mdef Reduction is more valuable, provoke etc | ||
+ | * Crits are more valuable against targets with less then 75 def | ||
+ | * Non Crit Attacks/Skills are slightly weaker (added Def/Mdef Ignore to Onslaught, Mystical and Ranged Mastery to compensate) | ||
+ | === Defense Reversal === | ||
+ | See page [[Inverse Def]] | ||
+ | === Graphs === | ||
+ | Damage New Vs Old (slightly outdated) | ||
+ | <br> | ||
+ | [[File:Damage.png]] | ||
+ | <br> | ||
+ | Damage Difference New Vs Old | ||
+ | <br> | ||
+ | [[File:Differance.png]] | ||
+ | <br> | ||
+ | Damage Reduction New Vs Old (slightly outdated) | ||
+ | <br> | ||
+ | [[File:Reduction.png]] | ||
− | + | [[Category:Combat]] | |
− | + | [[Category:General Information]] | |
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Latest revision as of 15:53, 25 September 2023
Def[edit]
- Remove Def cap of 99
- Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/25+1)))
- Crafted bonuses will be applied before the Refine % def
- Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
- Refine Reduces Incoming Damage by 0.40% per safe refine and 0.90% for each refine after (Max 35%)
- Reduction per attacker after 3rd changed from 5%->2%
Mdef[edit]
- Remove Mdef cap of 99
- Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/25+1)))
- Ignoring Mdef now ignores Int Mdef
Knock Down Effects[edit]
- Buffs Def/Mdef below 75
- Nerfs Def/Mdef above 75
- Increase Value of damage reduction
- Def/Mdef Ignoring skills are more powerful, ie Misc Skills
- Def/Mdef Reduction is more valuable, provoke etc
- Crits are more valuable against targets with less then 75 def
- Non Crit Attacks/Skills are slightly weaker (added Def/Mdef Ignore to Onslaught, Mystical and Ranged Mastery to compensate)
Defense Reversal[edit]
See page Inverse Def
Graphs[edit]
Damage New Vs Old (slightly outdated)
Damage Difference New Vs Old
Damage Reduction New Vs Old (slightly outdated)