Difference between revisions of "Alchemist"
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− | ''' | + | {{TOC}} |
+ | [[File:Alchemist.png|thumb]] | ||
+ | = Overview = | ||
+ | : '''Job Base:''' [[Merchant]] | ||
+ | : '''Job Type:''' 2-2 | ||
+ | |||
+ | = Job Change = | ||
+ | Go to the Alchemist Guild in Aldebaran as a Job 40+ Merchant. Can Follow Original Quest [https://irowiki.org/wiki/Alchemist_Job_Change_Guide Alchemist Job Change Quest] | ||
+ | |||
+ | = Class Data = | ||
+ | == Skills == | ||
+ | {| class="wikitable sortable" | ||
+ | ! scope="col" style="width: 20%;" | Name | ||
+ | ! scope="col" style="width: 70%;" | Description | ||
+ | ! scope="col" style="width: 5%;" | Max Level | ||
+ | ! scope="col" style="width: 5%;" | Type | ||
+ | |- | ||
+ | | [[File:Learning_Potion.png]] [[Learning Potion]] || Increases the effectiveness of healing items by 5% per SkillLv and potion creation chance by 0.5% per SkillLv. || 10 || Passive | ||
+ | |- | ||
+ | | [[File:Pharmacy.png]] [[Pharmacy]] || Allows the creating of potions. Require specific product manuals depending on the item being crafted. Increase successful creation by 3% per SkillLv. || 10 || Active | ||
+ | |- | ||
+ | | [[File:Potion_Pitcher.png]] [[Potion Pitcher]] || Allows Throwing potions at yourself, party, or guildmember with increased healing efficacy. Target Vit, Int, and Recuperative Power will affect healing output as well. || 5 || Active | ||
+ | |- | ||
+ | | [[File:AM_DEMONSTRATION.png]] [[Demonstration]] || Throws a Molotov Cocktail at the target dealing fire damage on a 3x3 area. Damage is (100+40*SkillLv)% ATK. Damage is only increased by Flat ATK cards. This skill can now be cast under target. || 5 || Offensive | ||
+ | |- | ||
+ | | [[File:Acid_Terror.png]] [[Acid Terror]] || Throws an Acid Bottle at your opponent. Damage is (100+100*SKillLv)Damage is increased by ATK cards. This skill no longer breaks armor.|| 5 || Offensive | ||
+ | |- | ||
+ | | [[File:Axe_Mastery.png]] [[Axe Mastery]] ||Increase HIT by SkillLv and Weapon ATK by (SkillLv*3) and (3*SkillLv)% when using 1 Handed Axe or (5*SkillLv)%. || 5 || Passive | ||
+ | |- | ||
+ | | [[File:Bio_Cannibalize.png]] [[Bio Cannibalize]] ||Summon various plants to attack monsters or players. || 7 || Active | ||
+ | |- | ||
+ | | [[File:Sphere_Mine.png]] [[Sphere Mine]] || Summons a Sphere Mine which HP scales with owners Lv and Dex. The sphere will travel away from the attacker and will explode once it reaches 0 on the countdown. || 5 || Active | ||
+ | |- | ||
+ | | [[File:Chemical_Protection_Helm.png]] [[Chemical Protection Helm]] ||Protects equipped helm from stripped or broken in battle.Duration (120*SkillLv)secs || 5 || Supportive | ||
+ | |- | ||
+ | | [[File:Chemical_Protection_Shield.png]] [[Chemical Protection Shield]] || Protects equipped shield from being stripped or broken in battle.Duration (120*SkillLv)secs. || 5 || Supportive | ||
+ | |- | ||
+ | | [[File:Chemical_Protection_Armor.png]] [[Chemical Protection Armor]] || Protects equipped armor from being stripped or broken in battle.Duration (120*SKillLv)sec. || 5 || Supportive | ||
+ | |- | ||
+ | | [[File:Chemical_Protection_Weapon.png]] [[Chemical Protection Weapon]] || Protects equipped weapon from being stripped or broken in battle. Duration (120*SkillLv)secs. || 5 || Supportive | ||
+ | |- | ||
+ | | [[File:Bioethics.png]] [[Bioethics]] || Allow Alchemist to begin learning the Homunculus Skill Tree, this skill is needed in order to craft Homunculus. || 1 || Passive | ||
+ | |- | ||
+ | | [[File:Rest.png]] [[Rest]] ||Returns the humunculus to the player || 1 || Active | ||
+ | |- | ||
+ | | [[File:Call_Homunculus.png]] [[Call Humunculus]] || Summon or recall an already created homunculus. Use this skill to create a homunculus out of an Embryo for the first time. || 1 || Active | ||
+ | |- | ||
+ | | [[File:Ressurect_Homunculus.png]] [[Ressurect Homunculus]] || Brings homunculus back to life. || 5 || Active | ||
+ | |- | ||
+ | | [[File:Berserk_Pitcher.png]] [[Berserk Pitcher]] || Only works when Soul Linked. Throw berserk potion at the target ignoring berserk potion class restrictions, the target needs to be at least Lv 85. || 1 || Supportive | ||
+ | |- | ||
+ | | [[File:Soul_Link.png]] [[Soul Link]] || When Soul Linked Potion Pitcher gains increased healing effectiveness depending on Soul Linker base Lv, enables Berserk Potion Pitcher skill and Twilight Alchemy for the creation of multiple potions.|| 1 || Link | ||
+ | |} | ||
+ | |||
+ | == Class Changes == | ||
+ | * Increased Base Level 99 HP from 4989 -> 5137 | ||
+ | |||
+ | == Skill Changes == | ||
+ | |||
+ | === Acid Terror === | ||
+ | * applies [[Alchemist#Melting|Melting]] at 25% chance per hit | ||
+ | * SP cost reduced from 15 -> 5 | ||
+ | * damage increased from (100+100*SkillLv)% -> (100+120*SkillLv)% | ||
+ | * cast time reduced from 1 -> 0.5 seconds | ||
+ | * deals 3x3 splash damage against targets in Demonstration | ||
+ | * no longer breaks gear | ||
+ | * no longer ignores def | ||
+ | * no longer ignores def cards | ||
+ | * no longer ignores flee | ||
+ | * no longer ignores atk card | ||
+ | * no longer ignores autoguard | ||
+ | * no longer ignores cicada | ||
+ | |||
+ | === Demonstration === | ||
+ | * applies [[Alchemist#Melting|Melting]] at 25% chance per hit | ||
+ | * is now a short ranged skill | ||
+ | * SP cost reduced from 10 -> 5 | ||
+ | * damage increased from (100+20*SkillLv)% -> (100+40*SkillLv)% | ||
+ | * now castable on target | ||
+ | * no longer ignores def | ||
+ | * no longer ignores atk card | ||
+ | |||
+ | === Axe Mastery === | ||
+ | * Lowered Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*3) and (3*SkillLv)% when using a 1H or (5*SkillLv)% with 2H Axe | ||
+ | |||
+ | === Bio Cannibalize === | ||
+ | *Plants now take 20% HP damage when attacked by master | ||
+ | *Plant limit is now per type instead of limited to 1 summon type | ||
+ | *Plants HP now scales off Master Level and Dex | ||
+ | *Plants Atk now scales off Master Atk | ||
+ | *Plants Hit now scales off Master Level | ||
+ | * Cast time reduced from 2 -> 1 seconds | ||
+ | * Duration changed from (340-40*SkillLv) -> (300-30*SkillLv) Seconds | ||
+ | * Max level increased from 5 -> 7 | ||
+ | |||
+ | === Sphere Mine === | ||
+ | * HP now scales off Master Level and Dex | ||
+ | * Cast time reduced from 2 -> 0 seconds | ||
+ | |||
+ | === Pharmacy === | ||
+ | * Pharmacy now craft in multiples of 100, 50, 25, 10 or 1 highest the player can craft | ||
+ | * Like all other crafting, is doubled | ||
+ | * Grenade, Acid, Marine and Plant crafting increased by 3x(so you get 6 per craft) | ||
+ | * Craft chance of Bottle Grenade, Acid Bottle, Marine Sphere Bottle and Plant Bottle Bottle by 5% | ||
+ | * Pharmacy no longer gains increased craft chance from job level | ||
+ | * Every level learned gives bonus damage for Acid Terror, Demonstration and Acid Demonstration | ||
+ | * Crafting potions now grants Exp | ||
+ | * Potion Preparation chance variance averaged (less rng on rng) | ||
+ | * Bonus crafting chance increased from 0.5% -> 2% | ||
+ | * {{item|36521|Polycaustic Bottle}} can be crafted with 1 {{item|713|Empty Bottle}}, 1 {{item|1042|Bug Leg}}, 1 {{item|7115|Harpy Feather}}, 1 {{item|7097|Burning Heart}} (Requires {{item|7129|Acid Bottle Creation Guide}}) | ||
+ | * {{item|36520|Slim Blue Potions}} can be crafted with 1 {{item|505|Blue Potion}}, 1 {{item|1092|Empty Test Tube}}, 1 {{item|967|Turtle Shell}} | ||
+ | * Allows Crafting {{item|47123|Stone of Yore}}. [[Stone of Yore]] is required to switch crafted gear elemental properties. | ||
+ | * Allows creating {{item|969|Gold}} with {{item|12040|Stone of Sage}}, 1 {{item|7141|Morning Dew of Yggdrasil}} and 10 {{item|1002|Iron Ore}} | ||
+ | * Crafting {{item|7135|Bottle Grenade}}, {{item|7136|Acid Bottle}}, {{item|7137|Plant Bottle}}, {{item|7138|Marine Sphere Bottle}} and {{item|7139|Glistening Coat}} now requires {{item|1093|Empty Potion Bottle}} instead of {{item|713|Empty Bottles}} | ||
+ | * Crafting {{item|970|Alcohol}} now requires {{item|1092|Empty Test Tube}} instead of {{item|713|Empty Bottles}} | ||
+ | |||
+ | === Learning Potion === | ||
+ | * increases damage of Acid Terror by +100% Atk | ||
+ | * increases damage to Demonstration, and Acid Demonstration by +50% Atk Per hit | ||
+ | |||
+ | == Melting == | ||
+ | * Applied by Acid Terror, Demonstration and Acid Demonstration | ||
+ | * Reduces Def and Atk by 1% per stack up to 40% | ||
+ | * Whenever melting is applied deal (Caster Dex * Target Vit) / (Caster Dex + Target Vit) % Atk taking the same element as the skill that triggered it | ||
+ | * Chemical Protect Skills remove Melting when successfully applied. | ||
+ | |||
+ | == Homunculus == | ||
+ | * Intimacy rate increased from 3 -> 12 | ||
+ | * Intimacy after evolution increased from 1000 -> 3000 | ||
+ | * Intimacy when feeding it between 76 and 90 hunger increases from -5 -> +15 | ||
+ | * Exp Gain increased from 0% -> 25% of masters Exp | ||
+ | * Now gain portion of potion crafting exp | ||
+ | |||
+ | == Job Bonuses == | ||
+ | |||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 20:51, 17 April 2024
Index |
---|
Overview
- Job Base: Merchant
- Job Type: 2-2
Job Change
Go to the Alchemist Guild in Aldebaran as a Job 40+ Merchant. Can Follow Original Quest Alchemist Job Change Quest
Class Data
Skills
Name | Description | Max Level | Type |
---|---|---|---|
Learning Potion | Increases the effectiveness of healing items by 5% per SkillLv and potion creation chance by 0.5% per SkillLv. | 10 | Passive |
File:Pharmacy.png Pharmacy | Allows the creating of potions. Require specific product manuals depending on the item being crafted. Increase successful creation by 3% per SkillLv. | 10 | Active |
File:Potion Pitcher.png Potion Pitcher | Allows Throwing potions at yourself, party, or guildmember with increased healing efficacy. Target Vit, Int, and Recuperative Power will affect healing output as well. | 5 | Active |
File:AM DEMONSTRATION.png Demonstration | Throws a Molotov Cocktail at the target dealing fire damage on a 3x3 area. Damage is (100+40*SkillLv)% ATK. Damage is only increased by Flat ATK cards. This skill can now be cast under target. | 5 | Offensive |
File:Acid Terror.png Acid Terror | Throws an Acid Bottle at your opponent. Damage is (100+100*SKillLv)Damage is increased by ATK cards. This skill no longer breaks armor. | 5 | Offensive |
File:Axe Mastery.png Axe Mastery | Increase HIT by SkillLv and Weapon ATK by (SkillLv*3) and (3*SkillLv)% when using 1 Handed Axe or (5*SkillLv)%. | 5 | Passive |
Bio Cannibalize | Summon various plants to attack monsters or players. | 7 | Active |
File:Sphere Mine.png Sphere Mine | Summons a Sphere Mine which HP scales with owners Lv and Dex. The sphere will travel away from the attacker and will explode once it reaches 0 on the countdown. | 5 | Active |
File:Chemical Protection Helm.png Chemical Protection Helm | Protects equipped helm from stripped or broken in battle.Duration (120*SkillLv)secs | 5 | Supportive |
File:Chemical Protection Shield.png Chemical Protection Shield | Protects equipped shield from being stripped or broken in battle.Duration (120*SkillLv)secs. | 5 | Supportive |
File:Chemical Protection Armor.png Chemical Protection Armor | Protects equipped armor from being stripped or broken in battle.Duration (120*SKillLv)sec. | 5 | Supportive |
File:Chemical Protection Weapon.png Chemical Protection Weapon | Protects equipped weapon from being stripped or broken in battle. Duration (120*SkillLv)secs. | 5 | Supportive |
File:Bioethics.png Bioethics | Allow Alchemist to begin learning the Homunculus Skill Tree, this skill is needed in order to craft Homunculus. | 1 | Passive |
File:Rest.png Rest | Returns the humunculus to the player | 1 | Active |
File:Call Homunculus.png Call Humunculus | Summon or recall an already created homunculus. Use this skill to create a homunculus out of an Embryo for the first time. | 1 | Active |
File:Ressurect Homunculus.png Ressurect Homunculus | Brings homunculus back to life. | 5 | Active |
File:Berserk Pitcher.png Berserk Pitcher | Only works when Soul Linked. Throw berserk potion at the target ignoring berserk potion class restrictions, the target needs to be at least Lv 85. | 1 | Supportive |
Soul Link | When Soul Linked Potion Pitcher gains increased healing effectiveness depending on Soul Linker base Lv, enables Berserk Potion Pitcher skill and Twilight Alchemy for the creation of multiple potions. | 1 | Link |
Class Changes
- Increased Base Level 99 HP from 4989 -> 5137
Skill Changes
Acid Terror
- applies Melting at 25% chance per hit
- SP cost reduced from 15 -> 5
- damage increased from (100+100*SkillLv)% -> (100+120*SkillLv)%
- cast time reduced from 1 -> 0.5 seconds
- deals 3x3 splash damage against targets in Demonstration
- no longer breaks gear
- no longer ignores def
- no longer ignores def cards
- no longer ignores flee
- no longer ignores atk card
- no longer ignores autoguard
- no longer ignores cicada
Demonstration
- applies Melting at 25% chance per hit
- is now a short ranged skill
- SP cost reduced from 10 -> 5
- damage increased from (100+20*SkillLv)% -> (100+40*SkillLv)%
- now castable on target
- no longer ignores def
- no longer ignores atk card
Axe Mastery
- Lowered Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*3) and (3*SkillLv)% when using a 1H or (5*SkillLv)% with 2H Axe
Bio Cannibalize
- Plants now take 20% HP damage when attacked by master
- Plant limit is now per type instead of limited to 1 summon type
- Plants HP now scales off Master Level and Dex
- Plants Atk now scales off Master Atk
- Plants Hit now scales off Master Level
- Cast time reduced from 2 -> 1 seconds
- Duration changed from (340-40*SkillLv) -> (300-30*SkillLv) Seconds
- Max level increased from 5 -> 7
Sphere Mine
- HP now scales off Master Level and Dex
- Cast time reduced from 2 -> 0 seconds
Pharmacy
- Pharmacy now craft in multiples of 100, 50, 25, 10 or 1 highest the player can craft
- Like all other crafting, is doubled
- Grenade, Acid, Marine and Plant crafting increased by 3x(so you get 6 per craft)
- Craft chance of Bottle Grenade, Acid Bottle, Marine Sphere Bottle and Plant Bottle Bottle by 5%
- Pharmacy no longer gains increased craft chance from job level
- Every level learned gives bonus damage for Acid Terror, Demonstration and Acid Demonstration
- Crafting potions now grants Exp
- Potion Preparation chance variance averaged (less rng on rng)
- Bonus crafting chance increased from 0.5% -> 2%
- Polycaustic Bottle can be crafted with 1 Empty Bottle, 1 Bug Leg, 1 Harpy Feather, 1 Burning Heart (Requires Acid Bottle Creation Guide)
- Slim Blue Potions can be crafted with 1 Blue Potion, 1 Empty Test Tube, 1 Turtle Shell
- Allows Crafting Stone of Yore. Stone of Yore is required to switch crafted gear elemental properties.
- Allows creating Gold with Stone of Sage, 1 Morning Dew of Yggdrasil and 10 Iron Ore
- Crafting Bottle Grenade, Acid Bottle, Plant Bottle, Marine Sphere Bottle and Glistening Coat now requires Empty Potion Bottle instead of Empty Bottles
- Crafting Alcohol now requires Empty Test Tube instead of Empty Bottles
Learning Potion
- increases damage of Acid Terror by +100% Atk
- increases damage to Demonstration, and Acid Demonstration by +50% Atk Per hit
Melting
- Applied by Acid Terror, Demonstration and Acid Demonstration
- Reduces Def and Atk by 1% per stack up to 40%
- Whenever melting is applied deal (Caster Dex * Target Vit) / (Caster Dex + Target Vit) % Atk taking the same element as the skill that triggered it
- Chemical Protect Skills remove Melting when successfully applied.
Homunculus
- Intimacy rate increased from 3 -> 12
- Intimacy after evolution increased from 1000 -> 3000
- Intimacy when feeding it between 76 and 90 hunger increases from -5 -> +15
- Exp Gain increased from 0% -> 25% of masters Exp
- Now gain portion of potion crafting exp