Difference between revisions of "Wizard"
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[[File:High Wizard.png|thumb]] | [[File:High Wizard.png|thumb]] | ||
− | = Class Changes = | + | == Class Changes == |
*Base 99 HP Increased from 3254 -> 4056 | *Base 99 HP Increased from 3254 -> 4056 | ||
− | + | ||
− | + | == New Skill == | |
− | * | + | ==== Stone Nova ==== |
− | + | * Hits every enemy in a 5x5 area around the caster with Earth magic, dealing (100+85*SkilLv)% if target is not Stone Cursed. If target is in Stone wait, deals 3x damage and instantly and converts them to solid stone, increasing the duration. Has a (25+10*SkillLv)% chance to cause Stone Curse, skipping the wait period. | |
− | *Jupiter Thunder deals + | + | |
− | *Lord of Vermillion | + | ===Skill changes=== |
− | *Lord of Vermillion | + | ==== Jupitel Thunder ==== |
− | *Each | + | *Jupiter Thunder deals +50% damage against frozen targets |
− | *Storm Gust damage changed | + | * After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time |
− | * | + | |
− | * | + | ==== Lord of Vermillion ==== |
− | * | + | * Lord of Vermillion total damage increased to (100+50*SkillLv)% per 10 Hits |
− | + | * Lord of Vermilion can now have multiple instances active at once | |
− | + | * Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds | |
− | * | + | * Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds |
− | * | + | * Lord of Vermilion now hits 50 times |
− | + | ||
+ | ==== Storm Gust ==== | ||
+ | *Storm Gust Freeze Counter no longer reset on Freeze | ||
+ | *Storm Gust damage no longer increases with Failed Freeze | ||
+ | *Storm Gust Hits now increase all incoming Wind damage by 2% per hit up tp +200% | ||
+ | *Each Storm Gust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast | ||
+ | *Storm Gust damage changed to (100+50*SkillLv) per Hit | ||
+ | *Storm Gust 3rd hit and above Freeze chance lowered from 150% -> 110% | ||
+ | * Storm Gust counter no longer resets at 250, instead it caps and stays at 100 | ||
+ | * Storm Gust Freeze when broken by a Wind attack deals an additional 50 + 5% per counter bonus damage | ||
+ | * Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)% | ||
+ | |||
+ | ==== Meteor Storm ==== | ||
+ | * Meteor Storm interval reduced from 750 -> 650 | ||
+ | * Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv) | ||
+ | * Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds | ||
+ | * Meteor Storm damage increased from 125% -> 175% per hit | ||
+ | * Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels) | ||
+ | * Meteor Storm cast time increased from 12 -> 15 seconds | ||
+ | * Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds | ||
+ | |||
+ | ==== Fire Pillar ==== | ||
+ | *Fire Pillar no longer deals reduced damage from players | ||
+ | *Fire PIllar damage reduced from (40 + 20*SkillLv) -> (15*SkillLv) Per Hit | ||
+ | |||
+ | ==== Earth Spike ==== | ||
+ | * Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)% | ||
+ | |||
+ | ==== Heaven's Drive ==== | ||
+ | * Heaven's Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)% | ||
+ | |||
+ | ==== Quagmire ==== | ||
*Quagmire no longer removes True Sight or Loud Exclamation | *Quagmire no longer removes True Sight or Loud Exclamation | ||
− | + | ||
+ | ==== Sight Trasher ==== | ||
*Sight Thrasher now hits Hidden | *Sight Thrasher now hits Hidden | ||
*Sight Thrasher no longer hits Traps | *Sight Thrasher no longer hits Traps | ||
*Sight Thrasher now reveals hidden in area of effect | *Sight Thrasher now reveals hidden in area of effect | ||
− | + | ||
+ | ==== Frost Nova ==== | ||
*Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)% | *Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)% | ||
− | * | + | *Frost Nova now hits target on same cell |
− | * | + | *Frost Nova now ignores Land Protector |
− | * | + | * After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time |
− | + | ||
− | + | ==== Soul Link ==== | |
− | + | *Link now bypasses Mirror Magic | |
− | * | ||
* Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10 | * Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10 | ||
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|- | |- | ||
− | | [[File:Earth Spike.png]] | + | | [[File:Earth Spike.png]] Earth Spike || Hits the target enemy with 1 Earth Element Spike per SkillLv for 125% Matk damage each. Technically this is a normal Bolt-type spell using the Earth Element. || 5 || Offensive |
|- | |- | ||
− | | [[File:Fire Pillar.png]] [[Fire Pillar]] || | + | | [[File:Fire Pillar.png]] [[Fire Pillar]] || Creates a Fire Pillar Trap effect on the targeted cell, hits foes 2+SkillLv times each dealing 50 + (MATK / 5) MDEF-ignoring damage. Requires 1 Blue gemstone starting from level 6. || 10 || Offensive |
|- | |- | ||
− | | [[File:Frost Nova.png]] [[Frost Nova]] || Strikes surrounding enemies within your 5x5 area with MATK*1.1~2 water elemental damage with 38~83% chance of freezing them. || | + | | [[File:Frost Nova.png]] [[Frost Nova]] || Strikes surrounding enemies within your 5x5 area with MATK*1.1~2 water elemental damage with 38~83% chance of freezing them. || 10 || Offensive |
|- | |- | ||
| [[File:Heaven's Drive.png]] [[Heaven's Drive]] || Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage. || 5 || Offensive | | [[File:Heaven's Drive.png]] [[Heaven's Drive]] || Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage. || 5 || Offensive |
Revision as of 22:36, 4 April 2024
Class Changes
- Base 99 HP Increased from 3254 -> 4056
New Skill
Stone Nova
- Hits every enemy in a 5x5 area around the caster with Earth magic, dealing (100+85*SkilLv)% if target is not Stone Cursed. If target is in Stone wait, deals 3x damage and instantly and converts them to solid stone, increasing the duration. Has a (25+10*SkillLv)% chance to cause Stone Curse, skipping the wait period.
Skill changes
Jupitel Thunder
- Jupiter Thunder deals +50% damage against frozen targets
- After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
Lord of Vermillion
- Lord of Vermillion total damage increased to (100+50*SkillLv)% per 10 Hits
- Lord of Vermilion can now have multiple instances active at once
- Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
- Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
- Lord of Vermilion now hits 50 times
Storm Gust
- Storm Gust Freeze Counter no longer reset on Freeze
- Storm Gust damage no longer increases with Failed Freeze
- Storm Gust Hits now increase all incoming Wind damage by 2% per hit up tp +200%
- Each Storm Gust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
- Storm Gust damage changed to (100+50*SkillLv) per Hit
- Storm Gust 3rd hit and above Freeze chance lowered from 150% -> 110%
- Storm Gust counter no longer resets at 250, instead it caps and stays at 100
- Storm Gust Freeze when broken by a Wind attack deals an additional 50 + 5% per counter bonus damage
- Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)%
Meteor Storm
- Meteor Storm interval reduced from 750 -> 650
- Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
- Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
- Meteor Storm damage increased from 125% -> 175% per hit
- Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
- Meteor Storm cast time increased from 12 -> 15 seconds
- Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
Fire Pillar
- Fire Pillar no longer deals reduced damage from players
- Fire PIllar damage reduced from (40 + 20*SkillLv) -> (15*SkillLv) Per Hit
Earth Spike
- Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
Heaven's Drive
- Heaven's Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
Quagmire
- Quagmire no longer removes True Sight or Loud Exclamation
Sight Trasher
- Sight Thrasher now hits Hidden
- Sight Thrasher no longer hits Traps
- Sight Thrasher now reveals hidden in area of effect
Frost Nova
- Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%
- Frost Nova now hits target on same cell
- Frost Nova now ignores Land Protector
- After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
Soul Link
- Link now bypasses Mirror Magic
- Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10
Overview
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
Job Change
Class Data
Skills
Name | Description | Max Level | Type |
---|---|---|---|
Earth Spike | Hits the target enemy with 1 Earth Element Spike per SkillLv for 125% Matk damage each. Technically this is a normal Bolt-type spell using the Earth Element. | 5 | Offensive |
Fire Pillar | Creates a Fire Pillar Trap effect on the targeted cell, hits foes 2+SkillLv times each dealing 50 + (MATK / 5) MDEF-ignoring damage. Requires 1 Blue gemstone starting from level 6. | 10 | Offensive |
Frost Nova | Strikes surrounding enemies within your 5x5 area with MATK*1.1~2 water elemental damage with 38~83% chance of freezing them. | 10 | Offensive |
Heaven's Drive | Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage. | 5 | Offensive |
Ice Wall | Summons a shield of ice 5 cells wide in front of the caster. | 10 | Active |
Jupitel Thunder | Launches an orb of lightning that hits 3~12 times, each dealing MATK*1 damage and knocks the target back 2~7 cells. | 10 | Offensive |
Lord of Vermilion | Summons explosive bolts of destruction in a 9x9 area that deals MATK*5~14 Wind damage, with 4~40% chance of inflicting blindness. | 10 | Offensive |
Meteor Storm | Summons Meteor that randomly strike cells in a target area and do 200% Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLv)% chance to stun the target. When Meteors land leave behind fire on the ground Called Scorched Earth dealing (50*5*SkillLv)% Matk damage every 0.5 seconds for 12 seconds | 10 | Offensive |
Quagmire | Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. | 5 | Active |
Sense | Analyzes a target, allowing the user and any party members to view an enemy's stats. | 1 | Active |
Sightrasher | Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. | 10 | Offensive |
Storm Gust | Summons a destructive blizzard in a 7x7 target area that deals MATK*1.2~5.7 damage per hit with 15~65% chance of freezing enemies. | 10 | Offensive |
Water Ball | Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. | 10 | Offensive |
Platinum Skills
Name | Description | Max Level | Type | Quest |
---|---|---|---|---|
Sight Blaster | Summons a fireball that circles around you and hits enemies attempting to attack you at close range. When an enemy steps next to you. he will be hit by a Fire Element Matk and be pushed back. The Fireball disappears after hitting and enemy | 1 | Offensive | Sight Blaster Quest |
Job Bonuses
Stat | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | 12 | |||||||||||
AGI | 6 | 10 | 24 | 34 | 41 | 43 | 46 | 47 | ||||
VIT | 38 | |||||||||||
INT | 1 | 4 | 9 | 18 | 22 | 29 | 31 | 33 | 40 | 45 | 48 | 50 |
DEX | 2 | 5 | 13 | 26 | 32 | 39 | ||||||
LUK | 15 | 34 |