Difference between revisions of "Necromancer"
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− | + | {{TOC}} | |
− | + | [[File:Capture_20190103084726.jpg|thumb]] | |
− | + | [[File:F_necro_front_stand.jpg|thumb]] | |
+ | = Overview = | ||
+ | == Story / Lore == | ||
+ | Those who study the planes of life and death at Temple of Afterlife get to embrace the power of soul over body, being able to raise the dead from their decaying bodies, becoming Necromancers. | ||
− | + | === Class summary === | |
− | + | Necromancer used to to be an Expanded class, but now it is the base class of Revenant. It has 50 Job levels, and can promote to Revenant on job level 40 as default. This class offers balanced combination of nuke/AoE/debuff and summoning spells. | |
+ | |||
+ | The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content. | ||
+ | |||
+ | Summons DO trigger "on-hit effect/spell" equipments and cards such as Kasa Card and Elemental Sword, but at a lower chance. | ||
+ | |||
+ | Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer. | ||
+ | |||
+ | [[NecromancerGuide|Ongoing guide for new players as Necromancers]] | ||
+ | |||
+ | = Job Change = | ||
+ | #Before advancing, make sure you have 2 {{item|724|Cursed Rubies}} and 10 {{item|932|Skel-Bones}}. You can get those from Payon Dungeon. Cursed Rubies can also be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny. | ||
+ | #As a Novice Job level 10 make your way to [[Old Payon]]. You can go there by going right from Payon or by using Kafra's teleport from Payon. | ||
+ | #Once there, go to the building left(west) {{navi|payon_mem|70|171}} of the main palace. When inside, take the portal to the south. | ||
+ | #Talk to the man and pick Job Change. Talk to the Pile of Bones and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Finally, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton. | ||
+ | #Talk to the man again to finish the quest. | ||
− | |||
− | == | + | *Congratulations on becoming a Necromancer! |
− | ==== | + | |
− | + | = Class Data = | |
+ | == Skills == | ||
+ | {| class="wikitable sortable" | ||
+ | ! scope="col" style="width: 20%;" | Name | ||
+ | ! scope="col" style="width: 70%;" | Description | ||
+ | ! scope="col" style="width: 5%;" | Max Level | ||
+ | ! scope="col" style="width: 5%;" | Type | ||
+ | |- | ||
+ | | [[File:Reanimate.png]] [[Necrosis]] || Spells apply Necrosis to target. Targets that die under Necrosis remain as a Corpse for 90 Seconds at a (SkillLv*5+5)% chance. || 5 || Active | ||
+ | |- | ||
+ | | [[File:Devour.png]] [[Corpse Eater]] || Consumes a corpse to restore HP. || 10 || Active | ||
+ | |- | ||
+ | | [[File:Necrosis.png]] [[Raise Zombie]] || Consumes a corpse near target location to summon a Zombie || 1 || Active | ||
+ | |- | ||
+ | | [[File:Necromancy.png]] [[Necromancy]] || Adds a 66.6% chance of monsters dropping <span style="color:#0000CC;">Skel-Bones</span> or <span style="color:#0000CC;">Cursed Rubies</span>. || 1 || Passive | ||
+ | |- | ||
+ | | [[File:Raise_Skeleton.png]] [[Raise Skeleton]] || Summon a <span style="color:#000099;">Skeleton</span> to a targeted cell. Skeletons will disappear after the skill's duration. || 3 || Supportive | ||
+ | |- | ||
+ | | [[File:Hels_Favor.png]] [[Hel's Favor]] || Increase nearby summons attack by 25 and another 12.5% Atk, also increases summons Apm by 20%. Last 60 seconds. || 1 || Supportive | ||
|- | |- | ||
− | + | | [[File:Hels_Embrace.png]] [[Hel's Embrace]] || Change caster's armor to Undead Property for 180 seconds. || 1 || Supportive | |
|- | |- | ||
− | | | + | | [[File:Deaths_Release.png]] [[Death's Release]] || Kills all summons in a 5x5 area around target to restore some HP, SP and gain Bone Magic, if learned, based on number of summons killed. || 1 || Supportive |
|- | |- | ||
− | | | + | | [[File:Leech_Life.png]] [[Leech Life]] || Restore a Undead target HP, or damage Non-Undead and restore caster HP. || 10 || Active |
|- | |- | ||
− | | | + | | [[File:Staff_Mastery.png]] [[Staff Mastery]] || Converts Atk into magic damage on magic skills and increases Matk by (5*SkillLv). || 5 || Passive |
|- | |- | ||
− | | | + | | [[File:Soul_Strike.png]] [[Soul Strike]] || Summon ancient spirits to attack an enemy. Skill level affect number of hits. Very effective against Undead monsters. || 10 || Offensive |
|- | |- | ||
− | | | + | | [[File:Bone_Spear.png]] [[Bone Spear]] || Use a Skel-Bone to deal (133*SkillLv + 1)% Matk as Undead Property Physical Damage, if target is Undead or Dark deals Neutral damage instead. || 5 || Offensive |
+ | |} | ||
+ | |||
+ | == Platinum Skills == | ||
+ | {| class="wikitable sortable" | ||
+ | ! scope="col" style="width: 20%;" | Name | ||
+ | ! scope="col" style="width: 55%;" | Description | ||
+ | ! scope="col" style="width: 5%;" | Max Level | ||
+ | ! scope="col" style="width: 5%;" | Type | ||
+ | ! scope="col" style="width: 15%;" | Quest | ||
|- | |- | ||
− | | | + | | [[File:Control_Dead.png]] [[Control Dead]] || Change the aggressive state of all summons. || 2 || Supportive || [[Necromancer_Platinum_Skill_Quests#Control_Dead|Control Dead Quest]] |
+ | |} | ||
+ | |||
+ | == Job Bonuses == | ||
+ | {| class="wikitable" | ||
|- | |- | ||
− | + | ! Stat !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 | |
|- | |- | ||
− | | | + | | STR || 8 || 10 || 15 || 20 || 28 || 32 || 41 || 50 || 64 || 70 |
|- | |- | ||
− | | | + | | AGI || 19 || 38 || 44 || 59 |
|- | |- | ||
− | | | + | | VIT || 24 || 57 || 60 || 68 |
|- | |- | ||
− | | | + | | INT || 14 || 23 || 30 || 37 || 42 || 47 || 52 || 54 || 61 || 66 |
|- | |- | ||
− | | | + | | DEX || 2 || 6 || 11 || 17 || 25 || 35 || 45 || 55 || 62 || 69 |
|- | |- | ||
− | | | + | | LUK || 3 || 4 || 12 || 21 || 31 || 51 || 63 |
|} | |} | ||
− | ==== | + | === Base Stats === |
+ | * At 99 Base Level Necromancers have the following values: | ||
+ | : Health Points: ~ '''3300''' HP<br> | ||
+ | : Mana Points: ~ '''660''' SP<br> | ||
+ | : Skill Tree: '''102''' Skill Levels in total (with '''69''' Skill Points available at Job Level 70) | ||
+ | |||
+ | === Important info about Necromancer class === | ||
+ | |||
+ | * Necromancers possess the following elements on their skills: Neutral/Ghost/Shadow, as well as "Pseudo Neutral" from their minions' attacks (works the same way as normal monster attacks). | ||
+ | * to be continued... | ||
+ | |||
+ | = Equipment = | ||
+ | |||
+ | = Stats for Nerds (Now Updated) = | ||
+ | |||
+ | === Familiar (Your new best friend) === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! Monster Stat !! Conversion of Master Stats |
− | |||
− | |||
|- | |- | ||
− | | | + | | Base || Master's JobLv + Master's BaseLv + Master's Str + Master's Int |
|- | |- | ||
− | | | + | | Max HP || 100 + Base * 100 |
|- | |- | ||
− | | | + | | Max SP || 50 + Base * 50 |
|- | |- | ||
− | | | + | | Atk || Base + (Base/13) ^ 2 ~ Base + (Base/12) ^ 2 |
|- | |- | ||
− | | | + | | Matk || 93 + Base + Master's max mAtk/2 |
|- | |- | ||
− | | | + | | APM || gets slowed with higher base value, can't find exact numbers |
|- | |- | ||
− | | | + | | Def || Base / 5 |
|- | |- | ||
− | | | + | | Mdef || Base / 5 |
|- | |- | ||
− | | | + | | Hit || Base * 2 / 3 |
|- | |- | ||
− | | | + | | Flee|| Base / 2 |
|- | |- | ||
− | | | + | | colspan="2" | The familiar inherently has 50% resist against all elements |
|- | |- | ||
− | | | + | | colspan="2" | Inherits all increased damage to element effects from cards (Gets phys increased damage to element of [phys ele bonus + magic ele bonus]) |
|} | |} | ||
− | === | + | === Summon Skeleton (Vanilla taste) === |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! Monster Stat !! Conversion of Master Stats |
+ | |- | ||
+ | | Max HP || Master's HP + (222*SkillLv) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + (Master's HP + (222*SkillLv(Raise Skeleton)) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + ((Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Skeleton's Lvl * SkillLv(Raise Skeleton) / 200 | ||
+ | |- | ||
+ | | Str/Agi/Vit/Int/Dex/Luk || Same as Master's | ||
+ | |- | ||
+ | | Atk || (Master's Base Attack + Master's Weapon Attack) + Str + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 25 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 20 | ||
+ | |- | ||
+ | | Matk || Master's Min Matk + 1 ~ Master's Max matk + 1 | ||
|- | |- | ||
− | | | + | | APM || 20~25 depending on SkillLv(Raise Skeleton) (Delay between attacks is approx. 3000 - 200* SkillLv ms) |
|- | |- | ||
− | | | + | | Def || Str * SkillLv/ 4 + SkillLv * 5 |
|- | |- | ||
− | | | + | | Mdef || Str * SkillLv/ 4 + SkillLv * 5 |
|- | |- | ||
− | | | + | | Hit || Master's Hit + Skeleton's Level |
|- | |- | ||
− | | | + | | Flee|| Master's Flee |
+ | |} | ||
+ | |||
+ | === Zombie === | ||
+ | {| class="wikitable" | ||
|- | |- | ||
− | + | ! Monster Stat !! Conversion of Master Stats | |
|- | |- | ||
− | | | + | | Max HP || (666 + Master's max SP + Master's min mAtk + Master's max mAtk) * Zombie Level/100 |
|- | |- | ||
− | | | + | | Str/Agi/Vit/Int/Dex/Luk || Same as Master's |
|- | |- | ||
− | | | + | | Atk || Int + Master's min mAtk/2 ~ Int + Master's max mAtk |
|- | |- | ||
− | | | + | | Matk || Master's min mAtk ~ Master's max mAtk |
|- | |- | ||
− | | | + | | Def || lowest of either (Master's Int OR 30 + Master's Int/5) |
|- | |- | ||
− | | | + | | Mdef || lowest of either (Master's Int OR 30 + Master's Int/5) |
|- | |- | ||
− | | | + | | Hit || Master's Hit + Master's Int |
+ | |- | ||
+ | | Flee|| Master's Flee | ||
|} | |} | ||
+ | |||
+ | === In-game character model === | ||
+ | |||
+ | ==== Male Necromancer ==== | ||
+ | |||
+ | <gallery> | ||
+ | File:Capture_20190103084726.jpg| Front, standing | ||
+ | File:M necro back stand.jpg| Back, standing | ||
+ | File:M necro front sit.jpg| Front, sitting | ||
+ | File:M necro back sit.jpg| Back, sitting | ||
+ | </gallery> | ||
+ | |||
+ | ==== Female Necromancer ==== | ||
+ | |||
+ | <gallery> | ||
+ | File:F_necro_front_stand.jpg| Front, standing | ||
+ | File:F necro back stand.jpg| Back, standing | ||
+ | File:F necro front sit.jpg| Front, sitting | ||
+ | File:F necro back sit.jpg| Back, sitting | ||
+ | </gallery> | ||
+ | |||
+ | [[Category:Necromancer]] | ||
+ | [[Category:Classes]] |
Revision as of 18:33, 4 April 2024
Index |
---|
Overview
Story / Lore
Those who study the planes of life and death at Temple of Afterlife get to embrace the power of soul over body, being able to raise the dead from their decaying bodies, becoming Necromancers.
Class summary
Necromancer used to to be an Expanded class, but now it is the base class of Revenant. It has 50 Job levels, and can promote to Revenant on job level 40 as default. This class offers balanced combination of nuke/AoE/debuff and summoning spells.
The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content.
Summons DO trigger "on-hit effect/spell" equipments and cards such as Kasa Card and Elemental Sword, but at a lower chance.
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.
Ongoing guide for new players as Necromancers
Job Change
- Before advancing, make sure you have 2 Cursed Rubies and 10 Skel-Bones. You can get those from Payon Dungeon. Cursed Rubies can also be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny.
- As a Novice Job level 10 make your way to Old Payon. You can go there by going right from Payon or by using Kafra's teleport from Payon.
- Once there, go to the building left(west) of the main palace. When inside, take the portal to the south.
- Talk to the man and pick Job Change. Talk to the Pile of Bones and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Finally, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton.
- Talk to the man again to finish the quest.
- Congratulations on becoming a Necromancer!
Class Data
Skills
Name | Description | Max Level | Type |
---|---|---|---|
Necrosis | Spells apply Necrosis to target. Targets that die under Necrosis remain as a Corpse for 90 Seconds at a (SkillLv*5+5)% chance. | 5 | Active |
Corpse Eater | Consumes a corpse to restore HP. | 10 | Active |
Raise Zombie | Consumes a corpse near target location to summon a Zombie | 1 | Active |
Necromancy | Adds a 66.6% chance of monsters dropping Skel-Bones or Cursed Rubies. | 1 | Passive |
Raise Skeleton | Summon a Skeleton to a targeted cell. Skeletons will disappear after the skill's duration. | 3 | Supportive |
Hel's Favor | Increase nearby summons attack by 25 and another 12.5% Atk, also increases summons Apm by 20%. Last 60 seconds. | 1 | Supportive |
Hel's Embrace | Change caster's armor to Undead Property for 180 seconds. | 1 | Supportive |
Death's Release | Kills all summons in a 5x5 area around target to restore some HP, SP and gain Bone Magic, if learned, based on number of summons killed. | 1 | Supportive |
Leech Life | Restore a Undead target HP, or damage Non-Undead and restore caster HP. | 10 | Active |
Staff Mastery | Converts Atk into magic damage on magic skills and increases Matk by (5*SkillLv). | 5 | Passive |
Soul Strike | Summon ancient spirits to attack an enemy. Skill level affect number of hits. Very effective against Undead monsters. | 10 | Offensive |
Bone Spear | Use a Skel-Bone to deal (133*SkillLv + 1)% Matk as Undead Property Physical Damage, if target is Undead or Dark deals Neutral damage instead. | 5 | Offensive |
Platinum Skills
Name | Description | Max Level | Type | Quest |
---|---|---|---|---|
Control Dead | Change the aggressive state of all summons. | 2 | Supportive | Control Dead Quest |
Job Bonuses
Stat | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|---|---|---|---|
STR | 8 | 10 | 15 | 20 | 28 | 32 | 41 | 50 | 64 | 70 |
AGI | 19 | 38 | 44 | 59 | ||||||
VIT | 24 | 57 | 60 | 68 | ||||||
INT | 14 | 23 | 30 | 37 | 42 | 47 | 52 | 54 | 61 | 66 |
DEX | 2 | 6 | 11 | 17 | 25 | 35 | 45 | 55 | 62 | 69 |
LUK | 3 | 4 | 12 | 21 | 31 | 51 | 63 |
Base Stats
- At 99 Base Level Necromancers have the following values:
- Health Points: ~ 3300 HP
- Mana Points: ~ 660 SP
- Skill Tree: 102 Skill Levels in total (with 69 Skill Points available at Job Level 70)
Important info about Necromancer class
- Necromancers possess the following elements on their skills: Neutral/Ghost/Shadow, as well as "Pseudo Neutral" from their minions' attacks (works the same way as normal monster attacks).
- to be continued...
Equipment
Stats for Nerds (Now Updated)
Familiar (Your new best friend)
Monster Stat | Conversion of Master Stats |
---|---|
Base | Master's JobLv + Master's BaseLv + Master's Str + Master's Int |
Max HP | 100 + Base * 100 |
Max SP | 50 + Base * 50 |
Atk | Base + (Base/13) ^ 2 ~ Base + (Base/12) ^ 2 |
Matk | 93 + Base + Master's max mAtk/2 |
APM | gets slowed with higher base value, can't find exact numbers |
Def | Base / 5 |
Mdef | Base / 5 |
Hit | Base * 2 / 3 |
Flee | Base / 2 |
The familiar inherently has 50% resist against all elements | |
Inherits all increased damage to element effects from cards (Gets phys increased damage to element of [phys ele bonus + magic ele bonus]) |
Summon Skeleton (Vanilla taste)
Monster Stat | Conversion of Master Stats |
---|---|
Max HP | Master's HP + (222*SkillLv) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + (Master's HP + (222*SkillLv(Raise Skeleton)) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + ((Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Skeleton's Lvl * SkillLv(Raise Skeleton) / 200 |
Str/Agi/Vit/Int/Dex/Luk | Same as Master's |
Atk | (Master's Base Attack + Master's Weapon Attack) + Str + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 25 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 20 |
Matk | Master's Min Matk + 1 ~ Master's Max matk + 1 |
APM | 20~25 depending on SkillLv(Raise Skeleton) (Delay between attacks is approx. 3000 - 200* SkillLv ms) |
Def | Str * SkillLv/ 4 + SkillLv * 5 |
Mdef | Str * SkillLv/ 4 + SkillLv * 5 |
Hit | Master's Hit + Skeleton's Level |
Flee | Master's Flee |
Zombie
Monster Stat | Conversion of Master Stats |
---|---|
Max HP | (666 + Master's max SP + Master's min mAtk + Master's max mAtk) * Zombie Level/100 |
Str/Agi/Vit/Int/Dex/Luk | Same as Master's |
Atk | Int + Master's min mAtk/2 ~ Int + Master's max mAtk |
Matk | Master's min mAtk ~ Master's max mAtk |
Def | lowest of either (Master's Int OR 30 + Master's Int/5) |
Mdef | lowest of either (Master's Int OR 30 + Master's Int/5) |
Hit | Master's Hit + Master's Int |
Flee | Master's Flee |