Difference between revisions of "Monk"
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+ | {{TOC}} | ||
+ | [[File:Monk.png|thumb]] | ||
+ | = Overview = | ||
+ | : '''Job Base:''' [[Acolyte]] | ||
+ | : '''Job Type:''' 2-2 | ||
+ | |||
+ | = Job Change = | ||
+ | |||
+ | = Class Data = | ||
+ | == Class Changes == | ||
+ | * Can now Dual wield Knuckles | ||
+ | * Combos are smoother to use | ||
+ | * All Combo Skills now maintain attack target without a delay | ||
+ | * When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks | ||
+ | |||
== Skill Changes == | == Skill Changes == | ||
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− | * Raging Quadruple Blow | + | === Triple Attack === |
− | * | + | * Can [[Crit]] |
− | * | + | * Base chance changed from (30-SkillLv)% -> 25% |
− | * | + | * Chance increases based on crit which means it can always activate 100% |
− | + | * Damage increases by(10*Skilllv)% when using Knuckles | |
− | * | + | |
− | * | + | === Raging Quadruple Blow === |
+ | * Can Crit | ||
+ | * Damage increases by (25*SKillLv+25)% when using Knuckles | ||
+ | * SP cost reduced from (10+SkillLv) -> (5+SkillLv) | ||
+ | |||
+ | === Combo Finish === | ||
+ | * Can Crit | ||
+ | * Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)% | ||
+ | * Damage increases by (50*SKillLv + 50)% Atk when using Knuckles | ||
+ | * SP cost reduced from (10+SkillLv) -> (5+SkillLv) | ||
+ | |||
+ | === Fury === | ||
+ | * No longer disables SP regeneration | ||
+ | |||
+ | === Snap === | ||
+ | * Range reduced from 14 -> 9 | ||
+ | * SP Cost increased from 14->25 | ||
+ | |||
+ | === Steel Body === | ||
+ | * [[Def]] is set to 125 and Mdef is set to 90 | ||
+ | * Reduces damage taken by 20% | ||
+ | |||
+ | === Investigate === | ||
+ | * Uses the custom [[Inverse Def]] formula | ||
+ | * Damage increased to (200+150*SkillLv)% | ||
+ | |||
+ | === Absorb Spirits === | ||
+ | * Works on Status Immune targets such as Bosses | ||
+ | * Cast time reduced from 2 -> 1 second | ||
+ | * SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2) | ||
+ | * SP cost reduced from 5 -> 1 | ||
+ | |||
+ | === Iron Hand === | ||
+ | * Max Lv lowered from 10 -> 5 | ||
+ | * Increases [[Hit]] by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)% | ||
+ | |||
+ | === Throw Spirit Sphere === | ||
+ | * Can Crit | ||
+ | * Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls | ||
+ | * Spirit Ball flat damage Critical Damage Multiplier is increased to 3x | ||
+ | * Cast time reduced from 1 -> 0.75 Seconds | ||
+ | * Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball) | ||
+ | * Damage increases by 50% when target under blade stop | ||
+ | * Now hits multiple seperate times instead of 1 big multi hit | ||
+ | * Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds | ||
+ | * SP cost reduced from 10 -> [2,4,6,8,10,10] | ||
+ | |||
+ | === Asura Strike === | ||
+ | * Cast Time no longer reduced by Items (only dex and status) | ||
+ | * Base Damage scales based on combo length: | ||
+ | No Combo: 60% sp scaling | ||
+ | Triple Attack: 70% sp scaling | ||
+ | Chain Combo: 80% sp scaling | ||
+ | Combo Finisher: 90% sp scaling | ||
+ | Tiger Fist: 100% sp scaling | ||
+ | Chain Crush: 110% sp scaling | ||
+ | |||
+ | == Job Bonuses == | ||
+ | |||
+ | |||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 17:02, 17 January 2024
Index |
---|
Contents |
Overview
- Job Base: Acolyte
- Job Type: 2-2
Job Change
Class Data
Class Changes
- Can now Dual wield Knuckles
- Combos are smoother to use
- All Combo Skills now maintain attack target without a delay
- When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks
Skill Changes
Triple Attack
- Can Crit
- Base chance changed from (30-SkillLv)% -> 25%
- Chance increases based on crit which means it can always activate 100%
- Damage increases by(10*Skilllv)% when using Knuckles
Raging Quadruple Blow
- Can Crit
- Damage increases by (25*SKillLv+25)% when using Knuckles
- SP cost reduced from (10+SkillLv) -> (5+SkillLv)
Combo Finish
- Can Crit
- Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
- Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
- SP cost reduced from (10+SkillLv) -> (5+SkillLv)
Fury
- No longer disables SP regeneration
Snap
- Range reduced from 14 -> 9
- SP Cost increased from 14->25
Steel Body
- Def is set to 125 and Mdef is set to 90
- Reduces damage taken by 20%
Investigate
- Uses the custom Inverse Def formula
- Damage increased to (200+150*SkillLv)%
Absorb Spirits
- Works on Status Immune targets such as Bosses
- Cast time reduced from 2 -> 1 second
- SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
- SP cost reduced from 5 -> 1
Iron Hand
- Max Lv lowered from 10 -> 5
- Increases Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%
Throw Spirit Sphere
- Can Crit
- Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
- Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
- Cast time reduced from 1 -> 0.75 Seconds
- Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
- Damage increases by 50% when target under blade stop
- Now hits multiple seperate times instead of 1 big multi hit
- Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
- SP cost reduced from 10 -> [2,4,6,8,10,10]
Asura Strike
- Cast Time no longer reduced by Items (only dex and status)
- Base Damage scales based on combo length:
No Combo: 60% sp scaling Triple Attack: 70% sp scaling Chain Combo: 80% sp scaling Combo Finisher: 90% sp scaling Tiger Fist: 100% sp scaling Chain Crush: 110% sp scaling