Difference between revisions of "Taekwon"
From Project Einherjar
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+ | == Job Bonuses == | ||
− | == Patch Note Changes | + | {| class="wikitable" |
+ | |- | ||
+ | ! Stat !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 | ||
+ | |- | ||
+ | | STR || | ||
+ | |- | ||
+ | | AGI || | ||
+ | |- | ||
+ | | VIT || | ||
+ | |- | ||
+ | | INT || | ||
+ | |- | ||
+ | | DEX || | ||
+ | |- | ||
+ | | LUK || | ||
+ | |} | ||
+ | |||
+ | |||
+ | = Patch Note Changes = | ||
* Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99) | * Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99) |
Revision as of 10:42, 31 March 2023
Index |
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Overview
Job Change
Class Data
Skills
Name | Description | Max Level | Type |
---|---|---|---|
Running | Character runs straight foward. Also enhances damage when no weapons are equipped. | 10 | Active & Passive |
High Jump | Character jumps foward. | 5 | Active |
Peaceful Rest | Increases HP regeneration when close to other Taekwon. | 10 | Passive |
Enjoyable Rest | Increases SP regeneration when close to other Taekwon. | 10 | Passive |
Kihop | Increases APM and ATK depending on how many stances are active. | 5 | Passive |
Mild Wind | Changes kicks property. | 7 | Support |
Prepare Whirlwind Kick | Activates the Whirlwind Stance, enabling the activation of Whirlwind Kick | 1 | Toggle |
Whirlwind Kick | Kicks all monsters around the user dealing physical damage. | 7 | Offensive |
Prepare Axe Kick | Activates the Axe Stance, enabling the activation of Axe Kick | 1 | Toggle |
Axe Kick | Kicks targeted downwards dealing physical damage. | 7 | Offensive |
Prepare Round Kick | Activates the Round Stance, enabling the activation of Round Kick | 1 | Toggle |
Round Kick | Kick targeted monster dealing physical damage and pushes other ones way. | 7 | Offensive |
Prepare Counter Kick | Activates the Counter Stance, enabling the activation of Counter Kick | 1 | Toggle |
Counter Kick | Kick targeted monster dealing physical damage. | 7 | Offensive |
Flying Side Kick | Jumps towards the targer, dealing damage. | 7 | Offensive |
Break Fall | Activates the a Stance that enables dodging ranged or magical damage. | 1 | Toggle |
Taekwon Mission | Activates a hunt on a random monster. The completion of the hunt gives various bonuses. The more successful hunts, greater the effect. | 1 | Active & Passive |
Job Bonuses
Stat | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
---|---|---|---|---|---|---|---|
STR | |||||||
AGI | |||||||
VIT | |||||||
INT | |||||||
DEX | |||||||
LUK |
Patch Note Changes
- Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99)
All Kicks
No longer pause attacks Can be cast freely within next 2 seconds at your current target Prep No Longer Mutually Exclusive with other kicks
Tornado Kick
When Maxed Add a 10% chance target will miss physical attacks for 5 seconds If Dodge is active this avoid can trigger Auto FSK
Counter Kick
Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)% When Maxed Reduce target flee 25 for 5 seconds
Roundhouse Kick
Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)% When Maxed Reduces damage from AOE targets by a flat (JobLevel) for 5 seconds
Heel Drop
Damage increased from (160 + 20*SkillLv)% -> (185 + 45*SkillLv)% When Maxed Ignores 15 of targets Def
Fighting Chant
No longer increases damage based on party size Increases APM by 3.5% Per Skill level and Per Active Stance (Dodge is a stance for this) No Longer Required for Warm Wind Each Active Stance Increases Atk by ((SkillLv + Kick SkillLv)/2)% [Max 30%], Use to be a hidden mechanic now its attached to a skill
Peaceful Rest
Standing: 10*SkillLv + HP/1000 Sitting: 20*SkillLv + HP/750 Next To: 15*SkillLv + HP /1000
Enjoyable Rest
Standing: SkillLv + SP/1000 Sitting: 2*SkillLv + HP/750 Next To: SkillLv + HP /1000 Bolt Scrolls no consume changed to (SkillLv*9+9)% When not consumed cast max level as well
Running
Now Works like other Mastery Skills, (10*SkillLv) Atk and (SkillLv) Hit Spurt now adds (Kick SkillLv)% damage to kicks Spurt no longer required for auto FSK Can be activated even when equipped with a weapon
Mission
Each point grants +1% Max HP/SP and +1% increased Unarmed damage (Max 200) If Ranked in top 10, Running's Attack portion cannot miss - Temp Disabled Ranker Inf Combos Every 20 Points Unlock a Kick Buff Every 40 points earned increases difficulter of missions Kicks gain bonus effects [20] Roundhouse Kick now reduces the target's damage 4. Limited at (2 * Job Level) damage. [40] Heel Drop Kick now reduces the target's defense by 1. Limited at 25 stacks. [60] Counter Kick now makes your target take a stacking 5% increased damage from your kick skills up to (10 +(Target Str/2) + (Target Vit))% (Max 125%) for 10 seconds [80] Tornado Kick Pulls all targets in at roundhouse knockback range to ranker before dealing damage. [100] Flynig Side Kick Snares Target for 1 second [120] Flynig Side Kick can not miss [140] Passive Bonus Damage from Running can not miss [160] All Skills Unlocked (also unlocked for being top 10) [180] Kicks are now indipendent of each other (more spammy) [200] Trans Gear Unlocked