Difference between revisions of "Necrosis"
From Project Einherjar
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! align=center | Level || align=center | Summon Chance % | ! align=center | Level || align=center | Summon Chance % | ||
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− | | align=center | 1 || align=center | 5% | + | | align=center | 1 || align=center | 5% |
|- | |- | ||
− | | align=center | 2 || align=center | 10% | + | | align=center | 2 || align=center | 10% |
|- | |- | ||
− | | align=center | 3 || align=center | 15% | + | | align=center | 3 || align=center | 15% |
|- | |- | ||
− | | align=center | 4 || align=center | 20% | + | | align=center | 4 || align=center | 20% |
|- | |- | ||
− | | align=center | 5 || align=center | 25% | + | | align=center | 5 || align=center | 25% |
|} | |} | ||
Revision as of 22:15, 24 March 2023
Necrosis |
---|
Type: Active Skill |
Levels: 5 |
Prerequisites |
Dark Summoning Lv. 1, Necromancy Lv. 1 |
Description
While active drains 10 SP every 10 Seconds and spells apply Necrosis to target. Targets that die under Necrosis come back as an aggressive Zombie for 90 Seconds at a (SkillLv*5)% chance. Targets effected by Necrosis take (2*SkillLv)% bonus damage from non-player undead race."
When undead physically damage targets affected by necrosis they recover HP.
Level | Summon Chance % |
---|---|
1 | 5% |
2 | 10% |
3 | 15% |
4 | 20% |
5 | 25% |
- When summoning a zombie in that way, it will always consume 1 spirit sphere. It's impossible to summon zombies without spirit spheres.
- The Healing only apply to Undead Race and not Undead Property.
Zombie Status
Monster Stat | Conversion of Master Stats |
---|---|
Max HP | (666 + Master's max SP + Master's min mAtk + Master's max mAtk) * Zombie Level/100 |
Str/Agi/Vit/Int/Dex/Luk | Same as Master's |
Atk | Int + Master's min mAtk/2 ~ Int + Master's min mAtk |
Matk | Master's min mAtk ~ Master's max mAtk |
Def | lowest of either (Master's Int OR 30 + Master's Int/30) |
Mdef | lowest of either (Master's Int OR 30 + Master's Int/30) |
Hit | Master's Hit + Master's Int |
Flee | Master's Flee |