Difference between revisions of "Alchemist"
From Project Einherjar
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* Crafting now grants Exp | * Crafting now grants Exp | ||
* Bulk crafts in multiples of 100, 50, 25, 10 or 1, whatever is the highest the player can craft | * Bulk crafts in multiples of 100, 50, 25, 10 or 1, whatever is the highest the player can craft | ||
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* No longer gains increased craft chance from job level. Bonus crafting chance increased from 0.5% -> 2%. Random chance variance averaged | * No longer gains increased craft chance from job level. Bonus crafting chance increased from 0.5% -> 2%. Random chance variance averaged | ||
* {{item|7135|Bottle Grenade}}, {{item|7136|Acid Bottle}}, {{item|7138|Marine Sphere Bottle}} crafting result increased to 6x. {{item|7137|Plant Bottle}} to 10x | * {{item|7135|Bottle Grenade}}, {{item|7136|Acid Bottle}}, {{item|7138|Marine Sphere Bottle}} crafting result increased to 6x. {{item|7137|Plant Bottle}} to 10x |
Revision as of 16:16, 11 May 2024
Index |
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Overview
- Job Base: Merchant
- Job Type: 2-2
Job Change
Go to the Alchemist Guild in Aldebaran as a Job 40+ Merchant. Can Follow Original Quest Alchemist Job Change Quest
Class Data
Class Changes
- Increased Base Level 99 HP from 4989 -> 5137
Skill Changes
Acid Terror
- applies Melting at 25% chance per hit
- SP cost reduced from 15 -> 5
- damage increased from (100+100*SkillLv)% -> (100+120*SkillLv)%
- cast time reduced from 1 -> 0.5 seconds
- deals 3x3 splash damage against targets in Demonstration
- no longer breaks gear
- no longer ignores def
- no longer ignores def cards
- no longer ignores flee
- no longer ignores atk card
- no longer ignores autoguard
- no longer ignores cicada
Demonstration
- area increased
- applies Melting at 25% chance per hit
- is now a short ranged skill
- SP cost reduced from 10 -> 5
- damage increased from (100+20*SkillLv)% -> (100+40*SkillLv)%
- now castable on target
- no longer ignores def
- no longer ignores atk card
Axe Mastery
- Lowered Max Level From 10 -> 5, Increase Hit by SkillLv and Weapon Atk by (SkillLv*3) and (3*SkillLv)% when using a 1H or (5*SkillLv)% with 2H Axe
Bio Cannibalize
- Plants now take 20% HP damage when attacked by master
- Plant limit is now per type instead of limited to 1 summon type
- Plants HP now scales off Master Level and Dex
- Plants Atk now scales off Master Atk
- Plants Hit now scales off Master Level
- Cast time reduced from 2 -> 1 seconds
- Duration changed from (340-40*SkillLv) -> (300-30*SkillLv) Seconds
- Max level increased from 5 -> 7
Sphere Mine
- HP now scales off Master Level and Dex
- Cast time reduced from 2 -> 0 seconds
Pharmacy
- Crafting now grants Exp
- Bulk crafts in multiples of 100, 50, 25, 10 or 1, whatever is the highest the player can craft
- No longer gains increased craft chance from job level. Bonus crafting chance increased from 0.5% -> 2%. Random chance variance averaged
- Bottle Grenade, Acid Bottle, Marine Sphere Bottle crafting result increased to 6x. Plant Bottle to 10x
- Crafting Bottle Grenade, Acid Bottle, Plant Bottle, Marine Sphere Bottle, Glistening Coat and Alcohol now requires Empty Potion Bottle instead of Empty Bottles
- Renamed Alcohol Creation Guide -> Solution Creation Guide
- Oil Bottle crafting(x2) recipe: Solution Creation Guide & 1 Empty Bottle, 1 Bug Leg
- Detrimindexta crafting (x2) recipe: Solution Creation Guide & 1 Harpy Feather, 1 Burning Heart, 1 Empty Test Tube
- Black Powder crafting (x2) recipe: Solution Creation Guide & 1 Oil Bottle, 1 Detrimindexta, 1 Empty Test Tube
- Polycaustic Bottle crafting(x2) recipe: Acid Bottle Creation Guide & 1 Empty Bottle, 1 Black Powder, 1 Zargon
- Slim Blue Potions crafing(x2) recipe: Blue Potion, 1 Turtle Shell, 1 Empty Test Tube
- Allows creating Stone of Yore. Stone of Yore is required to switch crafted gear elemental properties.
- Allows creating Gold with Stone of Sage, 1 Morning Dew of Yggdrasil and 10 Iron Ore
Learning Potion
- increases damage of Acid Terror by +100% Atk
- increases damage to Demonstration, and Acid Demonstration by +50% Atk Per hit
Melting
- Applied by Acid Terror, Demonstration and Acid Demonstration
- Reduces Def and Atk by 1% per stack up to 40%
- Whenever melting is applied deal (Caster Dex * Target Vit) / (Caster Dex + Target Vit) % Atk taking the same element as the skill that triggered it
- Chemical Protect Skills remove Melting when successfully applied.
Homunculus
- Intimacy rate increased from 3 -> 12
- Intimacy after evolution increased from 1000 -> 3000
- Intimacy when feeding it between 76 and 90 hunger increases from -5 -> +15
- Exp Gain increased from 0% -> 25% of masters Exp
- Now gain portion of potion crafting exp
Skills
Name | Description | Max Level | Type |
---|---|---|---|
Learning Potion | Increases the effectiveness of healing items by 5% per SkillLv and potion creation chance by 0.5% per SkillLv. | 10 | Passive |
File:Pharmacy.png Pharmacy | Allows the creating of potions. Require specific product manuals depending on the item being crafted. Increase successful creation by 3% per SkillLv. | 10 | Active |
File:Potion Pitcher.png Potion Pitcher | Allows Throwing potions at yourself, party, or guildmember with increased healing efficacy. Target Vit, Int, and Recuperative Power will affect healing output as well. | 5 | Active |
File:AM DEMONSTRATION.png Demonstration | Throws a Molotov Cocktail at the target dealing fire damage on a 3x3 area. Damage is (100+40*SkillLv)% ATK. Damage is only increased by Flat ATK cards. This skill can now be cast under target. | 5 | Offensive |
File:Acid Terror.png Acid Terror | Throws an Acid Bottle at your opponent. Damage is (100+100*SKillLv)Damage is increased by ATK cards. This skill no longer breaks armor. | 5 | Offensive |
File:Axe Mastery.png Axe Mastery | Increase HIT by SkillLv and Weapon ATK by (SkillLv*3) and (3*SkillLv)% when using 1 Handed Axe or (5*SkillLv)%. | 5 | Passive |
Bio Cannibalize | Summon various plants to attack monsters or players. | 7 | Active |
File:Sphere Mine.png Sphere Mine | Summons a Sphere Mine which HP scales with owners Lv and Dex. The sphere will travel away from the attacker and will explode once it reaches 0 on the countdown. | 5 | Active |
File:Chemical Protection Helm.png Chemical Protection Helm | Protects equipped helm from stripped or broken in battle.Duration (120*SkillLv)secs | 5 | Supportive |
File:Chemical Protection Shield.png Chemical Protection Shield | Protects equipped shield from being stripped or broken in battle.Duration (120*SkillLv)secs. | 5 | Supportive |
File:Chemical Protection Armor.png Chemical Protection Armor | Protects equipped armor from being stripped or broken in battle.Duration (120*SKillLv)sec. | 5 | Supportive |
File:Chemical Protection Weapon.png Chemical Protection Weapon | Protects equipped weapon from being stripped or broken in battle. Duration (120*SkillLv)secs. | 5 | Supportive |
File:Bioethics.png Bioethics | Allow Alchemist to begin learning the Homunculus Skill Tree, this skill is needed in order to craft Homunculus. | 1 | Passive |
File:Rest.png Rest | Returns the humunculus to the player | 1 | Active |
File:Call Homunculus.png Call Humunculus | Summon or recall an already created homunculus. Use this skill to create a homunculus out of an Embryo for the first time. | 1 | Active |
File:Ressurect Homunculus.png Ressurect Homunculus | Brings homunculus back to life. | 5 | Active |
File:Berserk Pitcher.png Berserk Pitcher | Only works when Soul Linked. Throw berserk potion at the target ignoring berserk potion class restrictions, the target needs to be at least Lv 85. | 1 | Supportive |
Soul Link | When Soul Linked Potion Pitcher gains increased healing effectiveness depending on Soul Linker base Lv, enables Berserk Potion Pitcher skill and Twilight Alchemy for the creation of multiple potions. | 1 | Link |