Contents
Removed Skills
- Smith Dagger
- Smith Sword
- Smith Two-Handed Sword
- Smith Axe
- Smith Mace
- Smith Brass Knuckle
- Smith Spear
These repetitive skills were removed in favor of adding in a single skill for crafting.
New Skills
Skill | Description | Levels | Type |
---|---|---|---|
Metal Working | Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well. | 5 | Passive |
Recycle Materials | Repair Equipment has a 50% chance to not consume Materials | 1 | Passive |
Heart of Creation | Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes. | 1 | Passive |
Iron Boomerang | Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when Heart of Creation is not active. | 5 | Offensive |
Steel Tornado | (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when Heart of Creation is not active. | 5 | Offensive |
Fuel the Inferno | Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt. | 5 | Offensive |
Reforge | Consume 1 Stone of Yore and 1 Elemental Stone to change an existing Elemental Stone on a forged gear | 1 | Active |
Forge Weapon | Allows for the crafting of weapons, each level unlocks new weapon types and weapon levels | 10 | Passive |
Forge Armor | Allows for the crafting of armor, each level unlocks new armor types to craft. | 10 | Passive |
Gunsmith | Allows Blacksmith to forge Guns (Currently unavailable in game) | 3 | Platinum |
Skill Changes
Weaponry Research
- level reduced from 10 -> 5
- hit increased from (2*SkillLv) -> (5*SkillLv)
- hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
- damage increased from (2*SkillLv) -> (5*SkillLv)
- no longer increases Armor forge chance
Skin Tempering
- renamed to Armor Research
- now also increases Armor forge chance by (1*SkillLv)%
Repair Weapon
- Renamed to Repair Equipment
Weapon Perfection
- Duration increased from (10*SkillLv) -> (20*SkillLv) seconds
- SP cost increased from (20 - 2*SkillLv) -> (45 - 5*SkillLv)
- Now adds (2*SkillLv) perfect hit
Unfair Trick
- Now reduce Mammonite zeny cost by 25%
Greed
- Now reduces all zeny cost by 25% (additive with Unfair Trick)
Ore Discovery
- Restores 5% HP and SP on discovery
- Chance increased from 0.11% -> 1%
Over Thrust
- Now applies fully to allies
Other Changes
- Increase Base Level 99 HP from 4989 -> 5137
- Increased Base Level 99 SP from 475 -> 505
- Weapon and Armor crafting now grants Exp
- Forging no longer increased by Luk / Dex
- Forging penalty per Stone reduced from 16% -> 10%
- Forging will fail to open UI if no anvil is found
- Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
- Increase Base Level Scaling on Forged Gear from 0 -> 0.1
- Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]