Editing Taekwon

From Project Einherjar

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{TOC}}
+
* Gain 1% Base Atk per kick skill level while it's ready is active, Flying Side Kick's active is Dodge.
[[File:Taekwon.png|thumb]]
 
= Overview =
 
  
= Job Change =
+
[[Category:Classes]]
 
 
= Class Data =
 
== Skills ==
 
{| class="wikitable sortable"
 
! scope="col" style="width: 20%;" | Name
 
! scope="col" style="width: 70%;" | Description
 
! scope="col" style="width: 5%;" | Max Level
 
! scope="col" style="width: 5%;" | Type
 
|-
 
| [[File:Running.png]] [[Running]] || Character runs straight foward. Also enhances damage when no weapons are equipped. || 10 || Active & Passive
 
|-
 
| [[File:High_Jump.png]] [[High Jump]] || Character jumps foward. || 5 || Active
 
|-
 
| [[File:Peaceful_Rest.png]] [[Peaceful Rest]] || Increases HP regeneration when close to other Taekwon. || 10 || Passive
 
|-
 
| [[File:Enjoyable_Rest.png]] [[Enjoyable Rest]] ||  Increases SP regeneration when close to other Taekwon. || 10 || Passive
 
|-
 
| [[File:Kihop.png]] [[Kihop]] || Increases APM and ATK depending on how many stances are active. || 5 || Passive
 
|-
 
| [[File:Mild_Wind.png]] [[Mild Wind]] || Changes kicks property. || 7 || Support
 
|-
 
| [[File:Prepare_Whirlwind_Kick.png]] [[Prepare Whirlwind Kick]] || Activates the Whirlwind Stance, enabling the activation of Whirlwind Kick || 1 || Toggle
 
|-
 
| [[File:Whirlwind_Kick.png]] [[Whirlwind Kick]] || Kicks all monsters around the user dealing physical damage. || 7 || Offensive
 
|-
 
| [[File:Prepare_Axe_Kick.png]] [[Prepare Axe Kick]] || Activates the Axe Stance, enabling the activation of Axe Kick || 1 || Toggle
 
|-
 
| [[File:Axe_Kick.png]] [[Axe Kick]] || Kicks targeted downwards dealing physical damage. || 7 || Offensive
 
|-
 
| [[File:Prepare_Round_Kick.png]] [[Prepare Round Kick]] || Activates the Round Stance, enabling the activation of Round Kick || 1 || Toggle
 
|-
 
| [[File:Round_Kick.png]] [[Round Kick]] || Kick targeted monster dealing physical damage and pushes other ones way. || 7 || Offensive
 
|-
 
| [[File:Prepare_Counter_Kick.png]] [[Prepare Counter Kick]] || Activates the Counter Stance, enabling the activation of Counter Kick || 1 || Toggle
 
|-
 
| [[File:Counter_Kick.png]] [[Counter Kick]] || Kick targeted monster dealing physical damage. || 7 || Offensive
 
|-
 
| [[File:Flying_Side_Kick.png]] [[Flying Side Kick]] || Jumps towards the targer, dealing damage. || 7 || Offensive
 
|-
 
| [[File:Break_Fall.png]] [[Break Fall]] || Activates the a Stance that enables dodging ranged or magical damage. || 1 || Toggle
 
|-
 
| [[File:Taekwon_Mission.png]] [[Taekwon Mission]] || Activates a hunt on a random monster. The completion of the hunt gives various bonuses. The more successful hunts, greater the effect. || 1 || Active & Passive
 
|}
 
 
 
== Job Bonuses ==
 
 
 
{| class="wikitable"
 
|-
 
! Stat !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7
 
|-
 
| STR ||
 
|-
 
| AGI ||
 
|-
 
| VIT ||
 
|-
 
| INT ||
 
|-
 
| DEX ||
 
|-
 
| LUK ||
 
|}
 
 
 
 
 
= Patch Note Changes =
 
 
 
* Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99)
 
 
 
All Kicks
 
    No longer pause attacks
 
    Can be cast freely within next 2 seconds at your current target
 
    Prep No Longer Mutually Exclusive with other kicks
 
 
 
Tornado Kick
 
    When Maxed Add a 10% chance target will miss physical attacks for 5 seconds
 
    If Dodge is active this avoid can trigger Auto FSK
 
 
 
Counter Kick
 
    Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
 
    When Maxed Reduce target flee 25 for 5 seconds
 
 
 
Roundhouse Kick
 
    Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
 
    When Maxed Reduces damage from AOE targets by a flat (JobLevel) for 5 seconds
 
 
 
Heel Drop
 
    Damage increased from (160 + 20*SkillLv)% -> (185 + 45*SkillLv)%
 
    When Maxed Ignores 15 of targets Def
 
 
 
Fighting Chant
 
    No longer increases damage based on party size
 
    Increases APM by 3.5% Per Skill level and Per Active Stance (Dodge is a stance for this)
 
    No Longer Required for Warm Wind
 
    Each Active Stance Increases Atk by ((SkillLv + Kick SkillLv)/2)% [Max 30%], Use to be a hidden mechanic now its attached to a skill
 
 
 
Peaceful Rest
 
    Standing: 10*SkillLv + HP/1000
 
    Sitting: 20*SkillLv + HP/750
 
    Next To: 15*SkillLv + HP /1000
 
 
 
Enjoyable Rest
 
    Standing: SkillLv + SP/1000
 
    Sitting: 2*SkillLv + HP/750
 
    Next To: SkillLv + HP /1000
 
    Bolt Scrolls no consume changed to (SkillLv*9+9)%
 
    When not consumed cast max level as well
 
 
 
Running
 
    Now Works like other Mastery Skills, (10*SkillLv) Atk and (SkillLv) Hit
 
    Spurt now adds (Kick SkillLv)% damage to kicks
 
    Spurt no longer required for auto FSK
 
    Can be activated even when equipped with a weapon
 
 
 
Mission
 
    Each point grants +1% Max HP/SP and +1% increased Unarmed damage (Max 200)
 
    If Ranked in top 10, Running's Attack portion cannot miss
 
    - Temp Disabled Ranker Inf Combos
 
    Every 20 Points Unlock a Kick Buff
 
    Every 40 points earned increases difficulter of missions
 
    Kicks gain bonus effects
 
    [20] Roundhouse Kick now reduces the target's damage 4. Limited at (2 * Job Level) damage.
 
    [40] Heel Drop Kick now reduces the target's defense by 1. Limited at 25 stacks.
 
    [60] Counter Kick now makes your target take a stacking 5% increased damage from your kick skills up to (10 +(Target Str/2) + (Target Vit))% (Max 125%) for 10 seconds
 
    [80] Tornado Kick Pulls all targets in at roundhouse knockback range to ranker before dealing damage.
 
    [100] Flynig Side Kick Snares Target for 1 second
 
    [120] Flynig Side Kick can not miss
 
    [140] Passive Bonus Damage from Running can not miss
 
    [160] All Skills Unlocked (also unlocked for being top 10)
 
    [180] Kicks are now indipendent of each other (more spammy)
 
    [200] Trans Gear Unlocked
 

Please note that all contributions to Project Einherjar may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Project Einherjar:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: