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− | {{TOC}}
| + | * Gain 1% Base Atk per kick skill level while it's ready is active, Flying Side Kick's active is Dodge. |
− | [[File:Taekwon.png|thumb]]
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− | = Overview =
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− | | |
− | = Job Change =
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− | | |
− | = Class Data =
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− | == Skills ==
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− | {| class="wikitable sortable"
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− | ! scope="col" style="width: 20%;" | Name
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− | ! scope="col" style="width: 70%;" | Description
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− | ! scope="col" style="width: 5%;" | Max Level
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− | ! scope="col" style="width: 5%;" | Type
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− | |-
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− | | [[File:Running.png]] [[Running]] || Character runs straight foward. Also enhances damage when no weapons are equipped. || 10 || Active & Passive
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− | |-
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− | | [[File:High_Jump.png]] [[High Jump]] || Character jumps foward. || 5 || Active
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− | | [[File:Peaceful_Rest.png]] [[Peaceful Rest]] || Increases HP regeneration when close to other Taekwon. || 10 || Passive
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− | | [[File:Enjoyable_Rest.png]] [[Enjoyable Rest]] || Increases SP regeneration when close to other Taekwon. || 10 || Passive
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− | |-
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− | | [[File:Kihop.png]] [[Kihop]] || Increases APM and ATK depending on how many stances are active. || 5 || Passive
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− | | [[File:Mild_Wind.png]] [[Mild Wind]] || Changes kicks property. || 7 || Support
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− | | [[File:Prepare_Whirlwind_Kick.png]] [[Prepare Whirlwind Kick]] || Activates the Whirlwind Stance, enabling the activation of Whirlwind Kick || 1 || Toggle
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− | | [[File:Whirlwind_Kick.png]] [[Whirlwind Kick]] || Kicks all monsters around the user dealing physical damage. || 7 || Offensive
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− | | [[File:Prepare_Axe_Kick.png]] [[Prepare Axe Kick]] || Activates the Axe Stance, enabling the activation of Axe Kick || 1 || Toggle
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− | | [[File:Axe_Kick.png]] [[Axe Kick]] || Kicks targeted downwards dealing physical damage. || 7 || Offensive
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− | | [[File:Prepare_Round_Kick.png]] [[Prepare Round Kick]] || Activates the Round Stance, enabling the activation of Round Kick || 1 || Toggle
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− | | [[File:Round_Kick.png]] [[Round Kick]] || Kick targeted monster dealing physical damage and pushes other ones way. || 7 || Offensive
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− | | [[File:Prepare_Counter_Kick.png]] [[Prepare Counter Kick]] || Activates the Counter Stance, enabling the activation of Counter Kick || 1 || Toggle
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− | | [[File:Counter_Kick.png]] [[Counter Kick]] || Kick targeted monster dealing physical damage. || 7 || Offensive
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− | | [[File:Flying_Side_Kick.png]] [[Flying Side Kick]] || Jumps towards the targer, dealing damage. || 7 || Offensive
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− | | [[File:Break_Fall.png]] [[Break Fall]] || Activates the a Stance that enables dodging ranged or magical damage. || 1 || Toggle
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− | | [[File:Taekwon_Mission.png]] [[Taekwon Mission]] || Activates a hunt on a random monster. The completion of the hunt gives various bonuses. The more successful hunts, greater the effect. || 1 || Active & Passive
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− | |}
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− | == Job Bonuses ==
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− | {| class="wikitable"
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− | |-
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− | ! Stat !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7
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− | |-
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− | | STR ||
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− | |-
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− | | AGI ||
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− | |-
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− | | VIT ||
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− | |-
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− | | INT ||
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− | |-
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− | | DEX ||
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− | |-
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− | | LUK ||
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− | |}
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− | = Patch Note Changes =
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− | * Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99)
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− | All Kicks
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− | No longer pause attacks
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− | Can be cast freely within next 2 seconds at your current target
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− | Prep No Longer Mutually Exclusive with other kicks
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− | Tornado Kick
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− | When Maxed Add a 10% chance target will miss physical attacks for 5 seconds
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− | If Dodge is active this avoid can trigger Auto FSK
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− | Counter Kick
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− | Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
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− | When Maxed Reduce target flee 25 for 5 seconds
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− | | |
− | Roundhouse Kick
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− | Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
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− | When Maxed Reduces damage from AOE targets by a flat (JobLevel) for 5 seconds
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− | | |
− | Heel Drop
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− | Damage increased from (160 + 20*SkillLv)% -> (185 + 45*SkillLv)%
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− | When Maxed Ignores 15 of targets Def
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− | Fighting Chant
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− | No longer increases damage based on party size
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− | Increases APM by 3.5% Per Skill level and Per Active Stance (Dodge is a stance for this)
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− | No Longer Required for Warm Wind
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− | Each Active Stance Increases Atk by ((SkillLv + Kick SkillLv)/2)% [Max 30%], Use to be a hidden mechanic now its attached to a skill
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− | Peaceful Rest
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− | Standing: 10*SkillLv + HP/1000
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− | Sitting: 20*SkillLv + HP/750
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− | Next To: 15*SkillLv + HP /1000
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− | Enjoyable Rest
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− | Standing: SkillLv + SP/1000
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− | Sitting: 2*SkillLv + HP/750
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− | Next To: SkillLv + HP /1000
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− | Bolt Scrolls no consume changed to (SkillLv*9+9)%
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− | When not consumed cast max level as well
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− | Running
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− | Now Works like other Mastery Skills, (10*SkillLv) Atk and (SkillLv) Hit
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− | Spurt now adds (Kick SkillLv)% damage to kicks
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− | Spurt no longer required for auto FSK
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− | Can be activated even when equipped with a weapon
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− | | |
− | Mission
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− | Each point grants +1% Max HP/SP and +1% increased Unarmed damage (Max 200)
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− | If Ranked in top 10, Running's Attack portion cannot miss
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− | - Temp Disabled Ranker Inf Combos
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− | Every 20 Points Unlock a Kick Buff
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− | Every 40 points earned increases difficulter of missions
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− | Kicks gain bonus effects
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− | [20] Roundhouse Kick now reduces the target's damage 4. Limited at (2 * Job Level) damage.
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− | [40] Heel Drop Kick now reduces the target's defense by 1. Limited at 25 stacks.
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− | [60] Counter Kick now makes your target take a stacking 5% increased damage from your kick skills up to (10 +(Target Str/2) + (Target Vit))% (Max 125%) for 10 seconds
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− | [80] Tornado Kick Pulls all targets in at roundhouse knockback range to ranker before dealing damage.
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− | [100] Flynig Side Kick Snares Target for 1 second
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− | [120] Flynig Side Kick can not miss
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− | [140] Passive Bonus Damage from Running can not miss
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− | [160] All Skills Unlocked (also unlocked for being top 10)
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− | [180] Kicks are now indipendent of each other (more spammy)
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− | [200] Trans Gear Unlocked
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