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{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
'''2024-06-13'''
+
'''2022-10-21'''
 
=== General ===
 
=== General ===
* Treasure Chest now tell you when you get zeny again
+
* Roulette Packets Disabled
* Fixed a missing Bit Shift Index for a few chest
+
* Achievements Disabled
* Fixed Flat Def ignore ignoring Soft Mdef as well
+
* Pet Evolution Disabled
* Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
+
* Attendance Packets Disabled
* HP Boost reduced from (Level+51)% -> (Level+50)%
+
* Private Airship Packets Disabled
* Fixed a bug with specific negative def causing a crash when hit
+
* No Longer Show git Hash on login
* Remove Regen from Battledebug
+
* Updated client to fully support Baby start, disabled till all quests are done.
* Ele Converter Npc zeny cost increased from 25000 -> 50000
+
* Fixed Character deleting prompt
* Ele Converter NPC renamed Ellie
+
* Fixed Hairstyles not matching display on character creation
* Weight per Str reduced from 30 -> 25
+
* Updated Job change list in client
* Weight per Base Level increased from 0 -> 5
+
* Updated Job Skill Tree to increase start time slightly + easier to read / edit
* Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
+
* Created a new item bonus for defining skill area
* Poison now reduces Hard Def and Soft Def
+
* Fixed (at)ranking check
* Disabled Sex chance for sex specific classes.
+
* Added some missing Skills (client side)
 +
* Fixed Zodiac Headgear quest item links
 +
* Reduced Zodiac Quest script size by over 50%
 +
* Added a Dynamic Shared / Buyback Shop
 
<br>
 
<br>
=== Item ===
+
=== Blacksmith ===
* Sniping Suit value increased from 20 -> 23000
+
* Ore Discovery drop logic changed
* Sniping Suit Level requirement increased from 50 -> 90
 
* Stone Fragment drop chance increased from all monsters
 
* Coral Reef drop chance increased for Aster from 0.4 -> 2%
 
* Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
 
* Star Dust chance from Bathory increased from 2 -> 5%
 
* Star Dust chance from Sandman increased from 2 -> 10%
 
* Star Crumb can be broken down into Sar Dust at Puchuchartan
 
* Star Dust value reduced from 1500 -> 1000
 
* Star Crumb Value increased from 4500 -> 5000
 
* Ifrit Rings now wearable by all 2nd jobs
 
* Removed Spirit Liquo trade restrictions
 
* Helm Of Dragon Def reduced from 10 -> 5
 
* Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman
 
<br>
 
=== Enchanting ===
 
* Small Killer  2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
 
* Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
 
* Fixed Bully Combo
 
<br>
 
=== Monster ===
 
* MobInfo now shows MVP damage reduction (right above DEF)
 
* MVP damage reduction now stored in mob db
 
* MVP's damage reduction no longer increases as they lose HP
 
* MVP's damage dealt no longer increases as they lose HP
 
* MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
 
* Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
 
* Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
 
* Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
 
* Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
 
* Bone Detardeurus Hell Power reduced from level 10 -> 5
 
* Bone Detardeurus Hell Dignity increased from level 1 -> 5
 
* Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
 
* Hellpower and Dignity now remove Devotion on cast
 
* Fixed Dragon Fear not doing anything
 
 
<br>
 
<br>
=== Monk ===
+
=== Hunter ===
* Asura strike no longer doing 50% less damage
+
* Added Ricochet Arrow, Max 3, chance arrows will bounce up to 2 times dealing (50+25*SkillLv)% with each bounce.
 +
* Added Arrow Recovery, Max 1, chance to recover arrow from kills
 
<br>
 
<br>
=== Mage ===
+
=== Assassin ===
* Stone Curse no longer requires a Gemstone
+
* Sonic Blow cast delay no longer reducable
* Stone Curse now deals (100 + 10*Skilllv)% damage
+
* Sonic Blow walk delay increased from 0 -> 0.5 seconds
* Stone Curse after cast delay increased from 0 -> 0.5 Seconds
+
* Sonic Blow Missing HP + APM daamge cap reduced from 400% -> 150%
* Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
 
* Frost Diver no longer spams failed when target is Frozen
 
 
<br>
 
<br>
 
=== Wizard ===
 
=== Wizard ===
* Fixed Earth Nova damage not scaling with skill level
+
* Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)%
 +
* Heaven Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
 +
* Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
 +
* Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
 +
* Lord of Vermilion now hits 50 times
 +
* Meteor Storm damage increased from 125% -> 200% per hit
 +
* Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
 +
* Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10
 
<br>
 
<br>
=== Alchemist ===
+
=== Soul Linker ===
* Pharmacy no longer increased by Int / Luk / Dex
+
* Link Description Skills will now light up when linked for all jobs
* Pharmacy now increased by Base Level, job Level and Homunculus Level
 
* Instruct no longer boost Crafting chance by (1*SkillLv)%
 
* Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
 
* Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
 
* Bioethics now boost Crafting chance by 5%
 
* Homunculus now show actual crit chance in window instead of 1 + Luk/3
 
* Can now name a homunculus more then once
 
* Homunculus intimacy after evolution is increased from 30% -> 50%
 
* Homunculus S Max Level reduced from 250 -> 100
 
* Homunculus S Stats have 0 randomization
 
* **Note Homunculus S still not available
 
<br>
 
=== Blacksmith ===
 
* [Remove] Hilt Building
 
* [Remove] Iron Tempering
 
* [Remove] Steel Tempering
 
* [Remove] Enchanted Stone Craft
 
* [Remove] Research Oridecon
 
* [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
 
* Weaponry Research level reduced from 10 -> 5
 
* Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
 
* Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
 
* Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
 
* Weaponry Research no longer increases Armor forge chance
 
* Skin Tempering -> renamed to Armor Research
 
* Armor Research now also increases Armor forge chance by (1*SkillLv)%
 
* Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
 
* Repair Weapon -> renamed Repair Equipment
 
* [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
 
* [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
 
* [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when Heart of Creation is not active.
 
* [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when  Heart of Creation is not active.
 
* Forging no longer increased by Luk / Dex
 
* Forging penalty per Stone reduced from 16% -> 10%
 
* Forging will fail to open UI if no anvil is found
 
* Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
 
* Increase Base Level Scaling on Forged Gear from 0 -> 0.1
 
* Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
 
* [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
 
* Adjusted Skill pre-requisites
 
* Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
 
* Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
 
* [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear
 
<br>
 
=== Viking ===
 
* Odin's Might Skill quest changed Melon -> Coral Reef
 
<br>
 
=== Daimyo ===
 
* Overflow Plat Quest Added
 
* Warmonger Plat Quest Added
 
 
<br>
 
<br>
 
=== Necromancer ===
 
=== Necromancer ===
* Familiar Skill removed
+
* Necromancy drop logic changed
 
<br>
 
<br>
=== Ninja ===
+
=== Pirate ===
* Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
+
* Pieces Of Eight drop logic changed
* Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30
 
 
<br>
 
<br>
=== Thief ===
+
=== Buccaneer ===
* Double Attack now stacks with other double attack increasers
+
* Plunder drop logic changed
 
<br>
 
<br>
=== Rogue ===
+
=== Ronin ===
* [Remove] Graffiti
+
* Kenjutsu damage mod increased from ((SkillLv* 3 + 1) / 2)% -> (SkillLv*2)%
* [Remove] Flag Graffiti
+
* Fixed a bug with Kenjutsu critical damage mod being Always 5%  
* [Remove] Cleaner
+
* Iaijutsu CC chance increased from (10*SkillLv)% -> (1 + 10*SkillLv)%
* [Remove] Plagiarism
+
* Iaijutsu full hp bonus damage changed to above 75%
* [Remove] Preserve
+
* Iaijutsu full hp bonus damage increased from (10 + 20 * SkillLv)% -> (5 + 35 * SkillLv)%
* [Remove] Sword Mastery
+
* Iaijutsu full hp bonus damage for Omniblade increased from (10 + 20 * SkillLv)% -> (20 + 40 * SkillLv)%
* [Remove] Vulture Eye
 
* [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
 
* Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
 
* [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
 
* [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
 
* Skill Tree and Skill Requirements Updated
 
* Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
 
* Backstab reduce/remove cast delay
 
* Backstab no longer removes hide
 
* Steal Coin Max level reduced from 10 -> 5, Rate doubled
 
* Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
 
* [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
 
* [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
 
* [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
 
* Strip Weapon -> Reduce damage by 25%
 
* Strip Shield -> Increase incoming damage by 15%
 
* Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
 
* Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
 
* Strip Skills no longer blocked by FCP and last about 90 seconds
 
* Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
 
* Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
 
* Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
 
* Full Strip Cast time increased from 0 -> (6-(SkillLv))
 
* Full Strip cast delay removed
 
* Full Strip cooldown increased from 0 -> 1 second
 
* Raid Aoe increased from 3x3 -> 5x5
 
* Increase Raid damage from 300% -> 500% (100*SkillLv)
 
* Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%  
 
* Raid SP Cost Reduced from 20 -> 15
 
* Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
 
* Reject Sword - now only works on "short range skills"
 
* [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.
 
 
<br>
 
<br>
=== Macabre ===
+
=== Phalanx ===
* Talisman Skills should no longer be castable aggressively on allies
+
New Job Quest
* Binding can be cast on allies in same party to remove or add the "buff"
 
 
<br>
 
<br>
 
=== Draconier ===
 
=== Draconier ===
* Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests
+
* Dragon SP regen increased by 0.2% per Int
 +
* Dragon HP regen increased by 0.01% per Vit
 +
* Usurper Blow damage increased from (150 + 100*SkillLv) -> (100 + 200*SkillLv)%
 +
* Lancing Strike increased from (50*SkillLv)% -> (100*SkillLv)%
 +
* Corridor Rush (100 + 50*SkillLv + 10*SkillLv*Distance)% -> (100 + 200*SkillLv + 20*SkillLv*Distance)%
 +
* Tornado Break (150 + 25*SkillLv + 10*SkillLv*Cast)% -> (150 + 50*SkillLv + 20*SkillLv*Cast)%
 +
* Tornado Break it hit now deals 2x damage
 +
<br>
 
<br>
 
<br>
 
 
 
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
=== 2024 ===
 
* [[2024-06-13]]
 
* [[2024-05-29]]
 
* [[2024-05-08]]
 
* [[2024-05-01]]
 
* [[2024-04-16]]
 
* [[2024-04-04]]
 
* [[2024-02-12]]
 
* [[2024-02-07]]
 
* [[2024-02-05]]
 
* [[2024-01-31]]
 
* [[2024-01-29]]
 
* [[2024-01-17]]
 
* [[2024-01-01]]
 
 
=== 2023 ===
 
* [[2023-12-31]]
 
* [[2023-12-25]]
 
* [[2023-12-21]]
 
* [[2023-12-18]]
 
* [[2023-11-23]]
 
* [[2023-10-02]]
 
* [[2023-09-15]]
 
* [[2023-09-07]]
 
* [[2023-09-01]]
 
* [[2023-08-31]]
 
* [[2023-08-17]]
 
* [[2023-08-10]]
 
* [[2023-08-07]]
 
* [[2023-07-28]]
 
* [[2023-07-24]]
 
* [[2023-07-13]]
 
* [[2023-06-12]]
 
* [[2023-06-08]]
 
* [[2023-06-03]]
 
* [[2023-06-02]]
 
* [[2023-06-01]]
 
* [[2023-05-25]]
 
* [[2023-05-21]]
 
* [[2023-05-20]]
 
* [[2023-05-19]]
 
* [[2023-05-18]]
 
* [[2023-05-08]]
 
* [[2023-05-05]]
 
* [[2023-04-27]]
 
* [[2023-04-20]]
 
* [[2023-04-13]]
 
* [[AprilFools2023]]
 
* [[2023-03-23]]
 
* [[2023-03-02]]
 
* [[2023-02-23]]
 
* [[2023-02-11]]
 
* [[2023-02-02]]
 
* [[2023-01-23]]
 
* [[2023-01-21]]
 
* [[2023-02-02]]
 
 
 
=== 2022 ===
 
=== 2022 ===
* [[2022-12-22]]
 
* [[2022-12-18]]
 
* [[2022-12-18]]
 
* [[2022-12-01]]
 
* [[2022-11-19]]
 
* [[2022-11-03]]
 
* [[2022-10-27]]
 
 
* [[2022-10-21]]
 
* [[2022-10-21]]
 
* [[2022-10-14]]
 
* [[2022-10-14]]

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