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{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
'''2024-06-13'''
 
=== General ===
 
* Treasure Chest now tell you when you get zeny again
 
* Fixed a missing Bit Shift Index for a few chest
 
* Fixed Flat Def ignore ignoring Soft Mdef as well
 
* Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
 
* HP Boost reduced from (Level+51)% -> (Level+50)%
 
* Fixed a bug with specific negative def causing a crash when hit
 
* Remove Regen from Battledebug
 
* Ele Converter Npc zeny cost increased from 25000 -> 50000
 
* Ele Converter NPC renamed Ellie
 
* Weight per Str reduced from 30 -> 25
 
* Weight per Base Level increased from 0 -> 5
 
* Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
 
* Poison now reduces Hard Def and Soft Def
 
* Disabled Sex chance for sex specific classes.
 
<br>
 
=== Item ===
 
* Sniping Suit value increased from 20 -> 23000
 
* Sniping Suit Level requirement increased from 50 -> 90
 
* Stone Fragment drop chance increased from all monsters
 
* Coral Reef drop chance increased for Aster from 0.4 -> 2%
 
* Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
 
* Star Dust chance from Bathory increased from 2 -> 5%
 
* Star Dust chance from Sandman increased from 2 -> 10%
 
* Star Crumb can be broken down into Sar Dust at Puchuchartan
 
* Star Dust value reduced from 1500 -> 1000
 
* Star Crumb Value increased from 4500 -> 5000
 
* Ifrit Rings now wearable by all 2nd jobs
 
* Removed Spirit Liquo trade restrictions
 
* Helm Of Dragon Def reduced from 10 -> 5
 
* Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman
 
<br>
 
=== Enchanting ===
 
* Small Killer  2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
 
* Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
 
* Fixed Bully Combo
 
<br>
 
=== Monster ===
 
* MobInfo now shows MVP damage reduction (right above DEF)
 
* MVP damage reduction now stored in mob db
 
* MVP's damage reduction no longer increases as they lose HP
 
* MVP's damage dealt no longer increases as they lose HP
 
* MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
 
* Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
 
* Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
 
* Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
 
* Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
 
* Bone Detardeurus Hell Power reduced from level 10 -> 5
 
* Bone Detardeurus Hell Dignity increased from level 1 -> 5
 
* Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
 
* Hellpower and Dignity now remove Devotion on cast
 
* Fixed Dragon Fear not doing anything
 
<br>
 
=== Monk ===
 
* Asura strike no longer doing 50% less damage
 
<br>
 
=== Mage ===
 
* Stone Curse no longer requires a Gemstone
 
* Stone Curse now deals (100 + 10*Skilllv)% damage
 
* Stone Curse after cast delay increased from 0 -> 0.5 Seconds
 
* Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
 
* Frost Diver no longer spams failed when target is Frozen
 
<br>
 
=== Wizard ===
 
* Fixed Earth Nova damage not scaling with skill level
 
<br>
 
=== Alchemist ===
 
* Pharmacy no longer increased by Int / Luk / Dex
 
* Pharmacy now increased by Base Level, job Level and Homunculus Level
 
* Instruct no longer boost Crafting chance by (1*SkillLv)%
 
* Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
 
* Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
 
* Bioethics now boost Crafting chance by 5%
 
* Homunculus now show actual crit chance in window instead of 1 + Luk/3
 
* Can now name a homunculus more then once
 
* Homunculus intimacy after evolution is increased from 30% -> 50%
 
* Homunculus S Max Level reduced from 250 -> 100
 
* Homunculus S Stats have 0 randomization
 
* **Note Homunculus S still not available
 
<br>
 
 
=== Blacksmith ===
 
=== Blacksmith ===
* [Remove] Hilt Building
+
* Fixed Refining
* [Remove] Iron Tempering
 
* [Remove] Steel Tempering
 
* [Remove] Enchanted Stone Craft
 
* [Remove] Research Oridecon
 
* [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
 
* Weaponry Research level reduced from 10 -> 5
 
* Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
 
* Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
 
* Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
 
* Weaponry Research no longer increases Armor forge chance
 
* Skin Tempering -> renamed to Armor Research
 
* Armor Research now also increases Armor forge chance by (1*SkillLv)%
 
* Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
 
* Repair Weapon -> renamed Repair Equipment
 
* [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
 
* [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
 
* [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when  Heart of Creation is not active.
 
* [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when  Heart of Creation is not active.
 
* Forging no longer increased by Luk / Dex
 
* Forging penalty per Stone reduced from 16% -> 10%
 
* Forging will fail to open UI if no anvil is found
 
* Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
 
* Increase Base Level Scaling on Forged Gear from 0 -> 0.1
 
* Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
 
* [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
 
* Adjusted Skill pre-requisites
 
* Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
 
* Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
 
* [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear
 
<br>
 
=== Viking ===
 
* Odin's Might Skill quest changed Melon -> Coral Reef
 
<br>
 
=== Daimyo ===
 
* Overflow Plat Quest Added
 
* Warmonger Plat Quest Added
 
<br>
 
=== Necromancer ===
 
* Familiar Skill removed
 
<br>
 
=== Ninja ===
 
* Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
 
* Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30
 
<br>
 
=== Thief ===
 
* Double Attack now stacks with other double attack increasers
 
<br>
 
=== Rogue ===
 
* [Remove] Graffiti
 
* [Remove] Flag Graffiti
 
* [Remove] Cleaner
 
* [Remove] Plagiarism
 
* [Remove] Preserve
 
* [Remove] Sword Mastery
 
* [Remove] Vulture Eye
 
* [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
 
* Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
 
* [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
 
* [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
 
* Skill Tree and Skill Requirements Updated
 
* Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
 
* Backstab reduce/remove cast delay
 
* Backstab no longer removes hide
 
* Steal Coin Max level reduced from 10 -> 5, Rate doubled
 
* Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
 
* [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
 
* [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
 
* [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
 
* Strip Weapon -> Reduce damage by 25%
 
* Strip Shield -> Increase incoming damage by 15%
 
* Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
 
* Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
 
* Strip Skills no longer blocked by FCP and last about 90 seconds
 
* Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
 
* Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
 
* Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
 
* Full Strip Cast time increased from 0 -> (6-(SkillLv))
 
* Full Strip cast delay removed
 
* Full Strip cooldown increased from 0 -> 1 second
 
* Raid Aoe increased from 3x3 -> 5x5
 
* Increase Raid damage from 300% -> 500% (100*SkillLv)
 
* Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
 
* Raid SP Cost Reduced from 20 -> 15
 
* Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
 
* Reject Sword - now only works on "short range skills"
 
* [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.
 
<br>
 
=== Macabre ===
 
* Talisman Skills should no longer be castable aggressively on allies
 
* Binding can be cast on allies in same party to remove or add the "buff"
 
<br>
 
=== Draconier ===
 
* Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests
 
<br>
 
  
 +
=== Taekwon ===
 +
Taekwon Mission
 +
* Every 20 Points Unlock a Kick Buff
 +
* Every 40 points earned increases difficulter of missions
 +
* Kicks gain bonus effects
 +
    * [20] Roundhouse Kick now reduces the target's damage 4. Limited at (2 * Job Level) damage.
 +
    *    [40] Heel Drop Kick now reduces the target's defense by 1. Limited at 25 stacks.
 +
    *    [60] Counter Kick now makes your target take a stacking 5% increased damage from your kick skills up to (10 +(Target Str/2) + (Target Vit))% (Max 125%) for 10 seconds
 +
    *    [80] Tornado Kick Pulls all targets in at roundhouse knockback range to ranker before dealing damage.
 +
    *    [100] Flynig Side Kick Snares Target for 1 second
 +
    *    [120] Flynig Side Kick can not miss
 +
    *    [140] Passive Bonus Damage from Running can not miss
 +
    *    [160] All Skills Unlocked (also unlocked for being top 10)
 +
    *    [180] Kicks are now indipendent of each other (more spammy)
 +
    *    [200] Trans Gear Unlocked
  
 +
=== Spiriter ===
 +
*
 +
* Spectral power no Longer Change weapon element
 +
 +
=== Macabe ===
 +
*
 +
* Will O' Wisp power no Longer Change weapon element
 +
* Will O' Wisp no longer ignores armor element changes of Freeze and Stone Curse
  
<br>
 
  
== Full Patch List ==
 
=== 2024 ===
 
* [[2024-06-13]]
 
* [[2024-05-29]]
 
* [[2024-05-08]]
 
* [[2024-05-01]]
 
* [[2024-04-16]]
 
* [[2024-04-04]]
 
* [[2024-02-12]]
 
* [[2024-02-07]]
 
* [[2024-02-05]]
 
* [[2024-01-31]]
 
* [[2024-01-29]]
 
* [[2024-01-17]]
 
* [[2024-01-01]]
 
  
=== 2023 ===
+
<br><br>
* [[2023-12-31]]
 
* [[2023-12-25]]
 
* [[2023-12-21]]
 
* [[2023-12-18]]
 
* [[2023-11-23]]
 
* [[2023-10-02]]
 
* [[2023-09-15]]
 
* [[2023-09-07]]
 
* [[2023-09-01]]
 
* [[2023-08-31]]
 
* [[2023-08-17]]
 
* [[2023-08-10]]
 
* [[2023-08-07]]
 
* [[2023-07-28]]
 
* [[2023-07-24]]
 
* [[2023-07-13]]
 
* [[2023-06-12]]
 
* [[2023-06-08]]
 
* [[2023-06-03]]
 
* [[2023-06-02]]
 
* [[2023-06-01]]
 
* [[2023-05-25]]
 
* [[2023-05-21]]
 
* [[2023-05-20]]
 
* [[2023-05-19]]
 
* [[2023-05-18]]
 
* [[2023-05-08]]
 
* [[2023-05-05]]
 
* [[2023-04-27]]
 
* [[2023-04-20]]
 
* [[2023-04-13]]
 
* [[AprilFools2023]]
 
* [[2023-03-23]]
 
* [[2023-03-02]]
 
* [[2023-02-23]]
 
* [[2023-02-11]]
 
* [[2023-02-02]]
 
* [[2023-01-23]]
 
* [[2023-01-21]]
 
* [[2023-02-02]]
 
  
=== 2022 ===
+
== Full Patch List ==
* [[2022-12-22]]
 
* [[2022-12-18]]
 
* [[2022-12-18]]
 
* [[2022-12-01]]
 
* [[2022-11-19]]
 
* [[2022-11-03]]
 
* [[2022-10-27]]
 
* [[2022-10-21]]
 
* [[2022-10-14]]
 
* [[2022-10-13]]
 
* [[2022-09-29]]
 
* [[2022-09-08]]
 
* [[2022-08-27]]
 
* [[2022-08-26]]
 
* [[2022-08-15]]
 
* [[2022-08-05]]
 
* [[2022-07-21]]
 
* [[2022-07-14]]
 
* [[2022-07-06]]
 
* [[2022-06-28]]
 
* [[2022-06-23]]
 
* [[2022-04-11]]
 
* [[2022-04-09]]
 
* [[AprilFools2022]]
 
* [[2022-03-31]]
 
* [[2022-03-30]]
 
* [[2022-03-23]]
 
* [[2022-03-14]]
 
* [[2022-03-02]]
 
 
* [[2022-02-04]]
 
* [[2022-02-04]]
 
* [[2022-01-26]]
 
* [[2022-01-26]]

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