Editing PatchNotes
From Project Einherjar
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+ | == 2019-03-28 == | ||
+ | <big>'''General'''</big> | ||
+ | * Fixed Hode Quest giving 1/10 job exp | ||
+ | * Added Damage Test room, located in the event shop | ||
+ | * Fixed being stuck in cell when going to Tantale Isle | ||
+ | * Lower Max ASPD from 193 -> 190 (7.14 -> 5 A/S) | ||
+ | * Added a new effect to allow for breaking of ASPD limit | ||
+ | * Brasilis Now enabled | ||
+ | |||
+ | <br><big>'''Items'''</big> | ||
+ | * Added Backpack to Event Ticket Shop and Cash Shop | ||
+ | * Mage Hat (Default) is now recolorable | ||
+ | * Doppelganger Contract can now be stored | ||
+ | * Refine Tickets can now be used at any basic refine npc | ||
+ | |||
+ | <br><big>'''Weapon Mastery'''</big> | ||
+ | * Books are now Safeguard | ||
+ | |||
+ | <br><big>'''Star Gladiator'''</big> | ||
+ | * Enjoyable Rest has a 3% chance to reset feelings and hate per tick of SP regen | ||
+ | |||
+ | <br><big>'''Mercenary'''</big> | ||
+ | * Aimbot Proc Chance increased from (Luk * 7 / 3 + 10) / 1000 -> (Luk * 2 + 20 * SkillLv) / 1000 | ||
+ | * Requiem randomly applies Leg, Head or Arm Shot to target | ||
+ | * Black Powder lowers target hit by 25% | ||
+ | * Death Mark: Marks a target increasing all damage to them for 6 seconds then detonates dealing damage increasing with damage taken by monster while mark was active, the damage dealt ignores all resistances. | ||
+ | * [Lv 1]: 7% Damage | 110% Atk + 7% of Damage Taken | ||
+ | * [Lv 2]: 14% Damage | 120% Atk + 14% of Damage Taken | ||
+ | * [Lv 3]: 21% Damage | 130% Atk + 21% of Damage Taken | ||
+ | * [Lv 4]: 28% Damage | 140% Atk + 28% of Damage Taken | ||
+ | * [Lv 5]: 35% Damage | 150% Atk + 35% of Damage Taken | ||
+ | * Total Damage increase is 14%,29%,46%,63%,82% from mark | ||
+ | |||
+ | <br><big>'''Spiriter'''</big> | ||
+ | * Psychic Cutter should scale properly | ||
+ | * Psychic Slicer should scale properly | ||
+ | <br><big>'''Macabre'''</big> | ||
+ | * Fixed Endless Nightmare not sleeping target | ||
+ | * Endless Nightmare now fails against non-sleeping targets instead of dealing 1 damage | ||
+ | * Shivering Wheel should scale properly | ||
+ | * Executioner should scale properly | ||
+ | * Soul Eater Should no longer miss | ||
− | <br> | + | <br><big>'''Mystic'''</big> |
+ | * [Removed]: Arc Blessing | ||
+ | * [New] Blessing of Freyr: Reduce incoming damage by (SkillLv * 2)% [2,4,6,8,10% reduction] (Max 5) | ||
+ | * [Edit]: Force Palm: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 35% | ||
+ | * [Edit]: Serpent Flame: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 49% | ||
+ | * [Edit]: Blizzard: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance unchanged | ||
+ | * [Edit]: Charge Bolt: Increase Max Level from 5-> 7, Max Level Damage unchanged, Bonus Int at Max Level unchanged | ||
+ | * [Edit]: Stone Edge: Increase Max Level from 5-> 7, Max Level Damage Changed to 700~1400% | ||
+ | * [Edit]: Venom Bane: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance unchanged | ||
+ | * [Edit]: Acid: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 35 -> 49% | ||
+ | * [Edit]: Shine Plasm: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 50 -> 35% | ||
+ | * [Edit]: Grants: Increase Max Level from 5-> 7, Max Level Damage unchanged | ||
+ | * [Edit]: Dark Convulsion: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 35% | ||
+ | * [Edit]: Shade Comet: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 50 -> 49% | ||
+ | * [Edit]: Astral Blast: Increase Max Level from 5-> 7, Max Level Damage from 600 -> 750, Max Level Chance from 25 -> 49% | ||
− | + | <br><big>'''Arcane'''</big> | |
− | + | * [Edit]: Mind Essence: Renamed 'Kvasirs Knowledge' no longer checks for book, Max Level decreased 3 -> 1 | |
− | * [ | + | * [Edit]: Fire/Water/Earth/Wind Essence: Max Level decreased 7 -> 4 |
− | + | * [Edit]: Soul Essence: Renamed 'Path of Njor' Increase Max level from 3-> 5, Max SP increased from 35% -> 50% | |
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− | == | + | <br> |
− | + | <br> | |
− | + | == 2019-03-15 == | |
− | + | <big>'''General'''</big> | |
− | + | * Bleeding now deals damage every 5 seconds | |
− | + | * The % HP damage is increased from 0.1% -> 0.5% per hit | |
− | + | * Players causing bleed deals 1% more damage per base level | |
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− | + | <br><big>'''Item'''</big> | |
− | * | + | * Added 4 Backpacks, once tested will be available |
− | * | + | * Pineapple is now available in Zhakastia fruit shop |
− | * | + | * Enchanter'''</big> |
− | * | + | * Fixed Insight and Potential gems being swapped |
− | * | + | * Removed Resistance to Misc from possible enchants |
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− | + | <br><big>'''Cash Shop'''</big> | |
− | * | + | * Fixed Event ticket toast and cash shop toast being different items |
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− | + | <br><big>'''Drop Rates'''</big> | |
− | * | + | * The LUK bonus rate changes from (Chance * .09 * Luk / 100) + (.09 * Luk / 100) -> (Chance * .11 * Luk / 100) + (.05 * Luk / 100) -> (Chance * .2 * Luk / 100) |
− | * | + | * Equipment Drops Increased from 1x -> 3x |
− | * | + | * Non-Equipment Drops Increased from 2x -> 3x |
− | * | + | * Boss Drops now effected by Floating Rates |
− | * | + | * Equipment Drops now effected by Floating Rates |
− | + | * Bonus Drops from Cards / Skills now effected by Floating Rates | |
− | + | * Cards are still unaffected by Floating Rates | |
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− | + | <br><big>'''WOE'''</big> | |
− | * | + | * WOE enabled on Saturday 15:00 ~ 17:00 for Neuschwanstein and Himinn Castles |
− | + | * Weapon Mastery'''</big> | |
− | + | * Onslaught ASPD lowered from 10% -> 5% | |
− | + | * Swiftness ASPD lowered from 15% -> 10% | |
− | + | * Swiftness ASPD also grants 10% Cast Delay | |
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− | + | <br><big>'''Adept'''</big> | |
− | * | + | * Essence Ritual: Rename 'Vanirs Ritual' Lower Cooldown from 5 to 3 minutes |
− | * | + | * Blessing became Freyjas Festival: Increases Agi, Vit and Luk by (SkillLv*2) |
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