Editing Daimyo
From Project Einherjar
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The job change to Daimyo is a very significant one, especially for Samurai that were focused on Two-handed swords. The main reasons for this are threefold: | The job change to Daimyo is a very significant one, especially for Samurai that were focused on Two-handed swords. The main reasons for this are threefold: | ||
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+ | +Daimyo gains access to a very powerful single target skill called Tiger Crush, which has a high base ATK%, and is further increased by the refine of the weapon you're using, and its weight. | ||
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+ | +Two, they gain access to an AoE skill called Sword Quake. On top of having a higher base damage, Sword Quake's damage also increases 2x when the enemy is adjacent to you and increases 1.5x on top of that when Earth Blade is active. | ||
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+ | +Three, they get an immensely improved SP pool in order to better take advantage of these new skills that they received. It also means that their out-of-combat sustain is improved greatly due to being able to use Heal Wounds more without being as concerned with SP usage. | ||
However, there are downsides to the class: | However, there are downsides to the class: | ||
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− | + | -Sword Quake is an Earth element skill and cannot be changed by any of the Blade skills (although Earth Blade does enhance its damage). This means that they will have a harder time killing high level Shadow element mobs and will not cause much harm at all to Fire element mobs. They still have Wild Swing to fall back on, but due to its low Atk% compared to Sword Quake, it will take more spell casts, eat more SP, and force you to take more hits from mobs that are Fire and Shadow element. In short, they will have a harder time mobbing in places like Magma Dungeon and Geffenia, which are common places to mob for EXP and zeny. | |
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+ | -Even with their massive SP pool, they don't have an outstanding ability to sustain themselves in the middle of mobbing enemies, meaning that they are still just as reliant on using potions and other HP recovery items to keep themselves alive while taking aggro from enemies. | ||
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+ | -Not having access to a Shield puts them even more in danger if they decide to mob enemies, since they don't have a way to reduce melee physical damage without investing into VVVS forged armor and garments, and even then they don't have access to very powerful damage reduction cards like Thara Frog card. | ||
= Job Change = | = Job Change = | ||
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! scope="col" style="width: 5%;" | Type | ! scope="col" style="width: 5%;" | Type | ||
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− | | [[File:Warcry.png]] [[Warcry]] || Stuns enemies in 11x11 area around the user for 0.1 Seconds. And lowers their Def for a short time | + | | [[File:Warcry.png]] [[Warcry]] || Stuns enemies in 11x11 area around the user for 0.1 Seconds. And lowers their Def for a short time. || 5 || Supportive |
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− | | [[File:Heavy_Cleave.png]] [[Heavy Cleave]] || Cuts at the targets neck with a chance of breaking it dealing double damage and causing bleeding | + | | [[File:Heavy_Cleave.png]] [[Heavy Cleave]] || Cuts at the targets neck with a chance of breaking it dealing double damage and causing bleeding. || 5 || Offensive |
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− | | [[File: | + | | [[File:Death_Charge.png]] [[Death Charge]] || Charge up for 1.5 seconds then dash to target location dealing (125 + 75 * SkillLv)% damage and a ((40 * SkillLv / (Target Def + 1)) + ((Caster Str - Target Vit) / 3))%, Max 50%, chance to deal (200 * SkillLv)% additional damage on to your target. || 5 || Offensive |
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− | | [[File: | + | | [[File:Tiger_Crush.png]] [[Tiger Crush]] || Smashes side of sword into target. Damage Increases with Sword Weight and Refine. || 10 || Offensive |
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− | | [[File: | + | | [[File:Sword_Quake.png]] [[Sword Quake]] || Slams sword into the ground Causing the ground to rupture. Damage x2 for closer targets and x1.5 with Earth Blade. || 10 || Offensive |
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− | | [[File:Submission.png]] [[Submission]] || Grapples target and forces into submission with a chance of breaking either | + | | [[File:Submission.png]] [[Submission]] || Grapples target and forces into submission with a chance of breaking either Knee or Shoulder of target. || 10 || Offensive |
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− | | [[File:Crippling_Blow.png]] [[Crippling Blow]] || Hits target hard at the waist with a chance of breaking the target waist | + | | [[File:Crippling_Blow.png]] [[Crippling Blow]] || Hits target hard at the waist with a chance of breaking the target waist. || 10 || Offensive |
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− | | [[File:War_Insanity.png]] [[War Insanity]] || Killing an enemy has a | + | | [[File:War_Insanity.png]] [[War Insanity]] || Killing an enemy has a 25% chance to Cast Heal Wounds (Level Known / 3 + 1) on nearby allies. || 1 || Active |
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! scope="col" style="width: 15%;" | Quest | ! scope="col" style="width: 15%;" | Quest | ||
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− | | [[File:Overflow.png]] [[Overflow]] || Adds a chance to apply bonus effects on sword skills based on weapon endowment. || 1 || Passive || [[Daimyo_Platinum_Skill_Quests#Overflow| | + | | [[File:Overflow.png]] [[Overflow]] || Adds a chance to apply bonus effects on sword skills based on weapon endowment. || 1 || Passive || [[Daimyo_Platinum_Skill_Quests#Overflow|Overflor Quest]] |
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| [[File:Natural_Healing.png]] [[Natural Healing]] || Increases effect of Heal Wounds with Job Level. || 1 || Passive || [[Daimyo_Platinum_Skill_Quests#Natural_Healing|Natural Healing Quest]] | | [[File:Natural_Healing.png]] [[Natural Healing]] || Increases effect of Heal Wounds with Job Level. || 1 || Passive || [[Daimyo_Platinum_Skill_Quests#Natural_Healing|Natural Healing Quest]] | ||
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− | | [[File:Warmonger.png]] [[Warmonger]] || Your first Sword Skill increases attack by 2 for 90 seconds, every subsequent Skill adds another 2 atk and refreshes timer to 180 seconds. || 1 || | + | | [[File:Warmonger.png]] [[Warmonger]] || Your first Sword Skill increases attack by 2 for 90 seconds, every subsequent Skill adds another 2 atk and refreshes timer to 180 seconds. || 1 || Supportive || [[Daimyo_Platinum_Skill_Quests#Warmonger|Warmonger Quest]] |
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== Job Bonuses == | == Job Bonuses == | ||
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| LUK || 7 || 28 || 38 | | LUK || 7 || 28 || 38 | ||
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[[Category:Classes]] | [[Category:Classes]] |