Editing Critical Hit
From Project Einherjar
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− | == | + | ==Critical Hit== |
− | * | + | * Monsters can Critically hit and gain Crit Chance equal to Luk/4.<br> |
− | * Critical hits gain bonus hit equal to your Crit Chance | + | * No longer Ignores Flee<br> |
− | + | * Critical hits gain bonus hit equal to your Crit Chance.<br> | |
− | + | * Monsters' Critical hits gain bonus hit equal to half their Crit Chance.<br> | |
− | * | + | * No longer Ignores Defense.<br> |
− | * Critical hits deal (50% + Luk/2%) increased damage | + | * Critical hits deal (50% + Luk/2%) increased damage.<br> |
+ | * Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.<br> | ||
==Critical Shield== | ==Critical Shield== | ||
− | * Critical Shield/Resistance for monsters is | + | * Critical Shield/Resistance for monsters is LUK/4<br> |
− | * Critical Shield/Resistance for players is still | + | * Critical Shield/Resistance for players is still LUK/3.<br> |
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− | == | + | ==Special== |
− | * | + | * Pirate skills do not benefit from any of the added changes. They are their own separate thing using Crit Chance and current Crit Shield. See also: [[Pirate's Jinx]]<br> |
− | * | + | * Perfect Dodge is now reduced by attacker's Luk/10. |